■ DispatcherTimer 클래스를 사용해 사각형을 부드럽게 이동시키는 방법을 보여준다.
▶ MainWindow.xaml
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<Window x:Class="TestProject.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="800" Height="600" Title="DispatcherTimer 클래스 : 사각형을 부드럽게 이동시키기" FontFamily="나눔고딕코딩" FontSize="16"> <Canvas Name="canvas" Margin="10"> <Rectangle Name="rectangle" Canvas.Left="0" Canvas.Top="200" Width="100" Height="100" Fill="Orange" /> <Button Name="button" Canvas.Right="10" Canvas.Bottom="10" Width="100" Height="30" Content="실행" /> </Canvas> </Window> |
▶ MainWindow.xaml.cs
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using System; using System.Windows; using System.Windows.Controls; using System.Windows.Threading; namespace TestProject { /// <summary> /// 메인 윈도우 /// </summary> public partial class MainWindow : Window { //////////////////////////////////////////////////////////////////////////////////////////////////// Field ////////////////////////////////////////////////////////////////////////////////////////// Private #region Field /// <summary> /// 타이머 /// </summary> private DispatcherTimer timer; #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - MainWindow() /// <summary> /// 생성자 /// </summary> public MainWindow() { InitializeComponent(); this.timer = new DispatcherTimer(); this.timer.Interval = TimeSpan.FromMilliseconds(100); this.timer.Tick += timer_Tick; this.button.Click += button_Click; } #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Private #region 타이머 틱 처리하기 - timer_Tick(sender, e) /// <summary> /// 타이머 틱 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void timer_Tick(object sender, EventArgs e) { double left = Canvas.GetLeft(this.rectangle); double target = this.canvas.ActualWidth - 5; if(left + this.rectangle.Width > target) { this.timer.Stop(); return; } // 개체 X축 = 개체 X축 + 0.1 * (종착 X축 - 개체 X축) left = left + 0.1 * (target - left); Canvas.SetLeft(this.rectangle, left); } #endregion #region 실행 버튼 클릭시 처리하기 - button_Click(sender, e) /// <summary> /// 실행 버튼 클릭시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void button_Click(object sender, RoutedEventArgs e) { Canvas.SetLeft(this.rectangle, 0); this.timer.Start(); } #endregion } } |