■ MatrixAnimationUsingPath 엘리먼트를 사용해 경로를 따라 객체에 애니메이션 효과를 주는 방법을 보여준다.
▶ MainWindow.xaml
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<Window x:Class="TestProject.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:options="http://schemas.microsoft.com/winfx/2006/xaml/presentation/options" Width="800" Height="600" Title="TestProject" FontFamily="나눔고딕코딩" FontSize="16"> <Canvas Width="400" Height="400" Background="LightGray"> <Button Width="100" Height="30" Content="테스트"> <Button.RenderTransform> <MatrixTransform x:Name="matrixTransform" /> </Button.RenderTransform> <Button.Triggers> <EventTrigger RoutedEvent="Button.Loaded"> <BeginStoryboard> <Storyboard> <MatrixAnimationUsingPath Storyboard.TargetName="matrixTransform" Storyboard.TargetProperty="Matrix" Duration="00:00:05" RepeatBehavior="Forever" AutoReverse="True"> <MatrixAnimationUsingPath.PathGeometry> <PathGeometry Figures="M 10 100 C 35 0 135 0 160 100 180 190 285 200 310 100" options:Freeze="True" /> </MatrixAnimationUsingPath.PathGeometry> </MatrixAnimationUsingPath> </Storyboard> </BeginStoryboard> </EventTrigger> </Button.Triggers> </Button> </Canvas> </Window> |