■ PictureEdit 클래스에서 스크롤바를 추가하는 방법을 보여준다.
▶ MainForm.cs
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using System.Drawing; using System.Windows.Forms; using DevExpress.XtraEditors; namespace TestProject { /// <summary> /// 메인 폼 /// </summary> public partial class MainForm : XtraForm { //////////////////////////////////////////////////////////////////////////////////////////////////// Field ////////////////////////////////////////////////////////////////////////////////////////// Private #region Field /// <summary> /// 스크롤 X 좌표 /// </summary> private int x = 0; /// <summary> /// 스크롤 Y 좌표 /// </summary> private int y = 0; #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - MainForm() /// <summary> /// 생성자 /// </summary> public MainForm() { InitializeComponent(); #region 픽처 에디터를 설정한다. this.pictureEdit.Image = Properties.Resources.sample; #endregion #region 수평 스크롤바를 설정한다. this.hScrollBar.Width = this.pictureEdit.Width; this.hScrollBar.Left = this.pictureEdit.Left; this.hScrollBar.Top = this.pictureEdit.Bottom; this.hScrollBar.Maximum = this.pictureEdit.Image.Width - this.pictureEdit.Width; #endregion #region 수직 스크롤바를 설정한다. this.vScrollBar.Height = this.pictureEdit.Height; this.vScrollBar.Left = this.pictureEdit.Left + this.pictureEdit.Width; this.vScrollBar.Top = this.pictureEdit.Top; this.vScrollBar.Maximum = this.pictureEdit.Image.Height - this.pictureEdit.Height; #endregion #region 이벤트를 설정한다. this.pictureEdit.Paint += pictureEdit_Paint; this.hScrollBar.Scroll += hScrollBar_Scroll; this.vScrollBar.Scroll += vScrollBar_Scroll; #endregion } #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Private #region 픽처 에디터 페인트시 처리하기 - pictureEdit_Paint(sender, e) /// <summary> /// 픽처 에디터 페인트시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void pictureEdit_Paint(object sender, PaintEventArgs e) { PictureEdit pictureEdit = sender as PictureEdit; e.Graphics.DrawImage ( pictureEdit.Image, e.ClipRectangle, x, y, e.ClipRectangle.Width, e.ClipRectangle.Height, GraphicsUnit.Pixel ); } #endregion #region 수평 스크롤바 스크롤시 처리하기 - hScrollBar_Scroll(sender, e) /// <summary> /// 수평 스크롤바 스크롤시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void hScrollBar_Scroll(object sender, ScrollEventArgs e) { this.x = this.hScrollBar.Value; this.pictureEdit.Refresh(); } #endregion #region 수직 스크롤바 스크롤시 처리하기 - vScrollBar_Scroll(sender, e) /// <summary> /// 수직 스크롤바 스크롤시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void vScrollBar_Scroll(object sender, ScrollEventArgs e) { this.y = this.vScrollBar.Value; pictureEdit.Refresh(); } #endregion } } |