■ BitmapSource 클래스의 Create 정적 메소드를 사용해 비트맵 소스를 생성하는 방법을 보여준다.
▶ MainWindow.xaml
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<Window x:Class="TestProject.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="800" Height="600" Title="TestProject" FontFamily="나눔고딕코딩" FontSize="16"> <Image Name="image" Width="200" Height="200" /> </Window> |
▶ MainWindow.xaml.cs
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using System; using System.Windows; using System.Windows.Media; using System.Windows.Media.Imaging; namespace TestProject { /// <summary> /// 메인 윈도우 /// </summary> public partial class MainWindow : Window { //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - MainWindow() /// <summary> /// 생성자 /// </summary> public MainWindow() { InitializeComponent(); PixelFormat pixelFormat = PixelFormats.Bgr32; int width = 200; int height = 200; int stride = (width * pixelFormat.BitsPerPixel + 7) / 8; byte[] pixelByteArray = new byte[stride * height]; Random random = new Random(DateTime.Now.Millisecond); random.NextBytes(pixelByteArray); BitmapSource bitmapSource = BitmapSource.Create ( width, height, 96, 96, pixelFormat, null, pixelByteArray, stride ); this.image.Source = bitmapSource; } #endregion } } |