■ DoubleAnimation 클래스의 To 속성만 사용해 애니메이션을 만드는 방법을 보여준다.
▶ MainWindow.xaml
1 2 3 4 5 6 7 8 9 10 11 |
<Window x:Class="TestProject.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="800" Height="600" Title="TestProject" FontFamily="나눔고딕코딩" FontSize="16"> </Window> |
▶ MainWindow.xaml.cs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 |
using System; using System.Windows; using System.Windows.Input; using System.Windows.Media.Animation; using System.Windows.Media; using System.Windows.Shapes; namespace TestProject { /// <summary> /// 메인 윈도우 /// </summary> public partial class MainWindow : Window { //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - MainWindow() /// <summary> /// 생성자 /// </summary> public MainWindow() { InitializeComponent(); Rectangle rectangle = new Rectangle(); rectangle.HorizontalAlignment = HorizontalAlignment.Center; rectangle.Width = 100; rectangle.Height = 100; rectangle.Fill = Brushes.Blue; NameScope.SetNameScope(this, new NameScope()); RegisterName("rectangle", rectangle); DoubleAnimation doubleAnimation = new DoubleAnimation(); doubleAnimation.Duration = new Duration(TimeSpan.FromSeconds(10)); doubleAnimation.To = 300; Storyboard.SetTargetName(doubleAnimation, "rectangle"); Storyboard.SetTargetProperty(doubleAnimation, new PropertyPath(Rectangle.WidthProperty)); Storyboard storyboard = new Storyboard(); storyboard.Children.Add(doubleAnimation); rectangle.MouseLeftButtonDown += delegate(object sender, MouseButtonEventArgs args) { storyboard.Begin(rectangle); }; Content = rectangle; } #endregion } } |