■ 코드를 사용해 컬렉션이나 배열을 포함하는 Freezable 객체를 애니메이션에서 간접 대상으로 설정하는 방법을 보여준다.
▶ MainWindow.xaml
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<Window x:Class="TestProject.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="800" Height="600" Title="TestProject" FontFamily="나눔고딕코딩" FontSize="16"> </Window> |
▶ MainWindow.xaml.cs
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using System; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace TestProject { /// <summary> /// 메인 윈도우 /// </summary> public partial class MainWindow : Window { //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - MainWindow() /// <summary> /// 생성자 /// </summary> public MainWindow() { InitializeComponent(); TransformGroup transformGroup = new TransformGroup(); transformGroup.Children.Add(new ScaleTransform()); transformGroup.Children.Add(new RotateTransform()); Rectangle rectangle = new Rectangle(); rectangle.Name = "rectangle"; rectangle.Width = 100; rectangle.Height = 100; rectangle.RenderTransform = transformGroup; rectangle.RenderTransformOrigin = new Point(0.5, 0.5); rectangle.Fill = Brushes.Blue; NameScope.SetNameScope(this, new NameScope()); RegisterName(rectangle.Name, rectangle); DoubleAnimation doubleAnimation = new DoubleAnimation(); doubleAnimation.Duration = new Duration(TimeSpan.FromSeconds(5)); doubleAnimation.RepeatBehavior = RepeatBehavior.Forever; doubleAnimation.From = 0; doubleAnimation.To = 360; PropertyPath propertyPath = new PropertyPath ( "(0).(1)[1].(2)", new DependencyProperty[] { Rectangle.RenderTransformProperty, TransformGroup.ChildrenProperty, RotateTransform.AngleProperty } ); Storyboard.SetTargetName(doubleAnimation, rectangle.Name); Storyboard.SetTargetProperty(doubleAnimation, propertyPath); Storyboard storyboard = new Storyboard(); storyboard.Children.Add(doubleAnimation); BeginStoryboard beginStoryboard = new BeginStoryboard(); beginStoryboard.Storyboard = storyboard; EventTrigger enterTrigger = new EventTrigger(); enterTrigger.RoutedEvent = Rectangle.LoadedEvent; enterTrigger.Actions.Add(beginStoryboard); rectangle.Triggers.Add(enterTrigger); Border border = new Border(); border.Width = 400; border.Height = 400; border.Background = Brushes.LightGray; border.Child = rectangle; Content = border; } #endregion } } |