■ 3D 차트를 사용하는 방법을 보여준다.
▶ ColoeScheme.cs
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namespace TestProject { /// <summary> /// 색상 구성표 /// </summary> public enum ColoeScheme { /// <summary> /// 가을 /// </summary> Autumn = 0, /// <summary> /// 색상 큐브 /// </summary> ColorCube, /// <summary> /// 차가움 /// </summary> Cool, /// <summary> /// 구리 /// </summary> Copper, /// <summary> /// 플래그 /// </summary> Flag, /// <summary> /// 뜨거움 /// </summary> Hot, /// <summary> /// HSV /// </summary> HSV, /// <summary> /// 선 /// </summary> Line, /// <summary> /// 핑크 /// </summary> Pink, /// <summary> /// 프리즘 /// </summary> Prism, /// <summary> /// 레인보우 1 /// </summary> Rainbow1, /// <summary> /// 레인보우 2 /// </summary> Rainbow2, /// <summary> /// 봄 /// </summary> Spring, /// <summary> /// 여름 /// </summary> Summer, /// <summary> /// 겨울 /// </summary> Winter } } |
▶ CoordinateType.cs
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namespace TestProject { /// <summary> /// 좌표 타입 /// </summary> public enum CoordinateType { /// <summary> /// X /// </summary> X = 0, /// <summary> /// Y /// </summary> Y = 1, /// <summary> /// Z /// </summary> Z = 2 } } |
▶ MouseAction.cs
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namespace TestProject { /// <summary> /// 마우스 액션 /// </summary> public enum MouseAction { /// <summary> /// 해당 무 /// </summary> None = 0, /// <summary> /// 이동 /// </summary> Move, /// <summary> /// RHO /// </summary> /// <remarks>원점으로부터 거리</remarks> Rho, /// <summary> /// THETA /// </summary> /// <remarks>Z축의 양의 방향으로부터 원점과 P가 이루는 직선까지의 각</remarks> Theta, /// <summary> /// PHI /// </summary> /// <remarks>x축의 양의 방향으로부터 원점과 P가 이루는 직선을 XY 평면에 투영시킨 직선까지의 각</remarks> Phi } } |
▶ NormalizeType.cs
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namespace TestProject { /// <summary> /// 정규화 타입 /// </summary> /// <remarks> /// 함수가 예를 들어 "콜백"과 같이 X 및 Y에 대한 비대칭 범위를 갖는 경우 별도의 정규화는 항상 X, Y 값 간의 관계에 대한 왜곡이 되는 정사각형 X, Y 창으로 이어진다. /// MaintenanceXY는 X와 Y 값 간의 관계가 유지되도록 한다. /// MaintenanceXYZ는 추가로 X, Y 및 Z 값 간의 관계가 유지되도록 보장한다. /// </remarks> public enum NormalizeType { /// <summary> /// 분리 /// </summary> /// <remarks>X,Y,Z를 별도로 정규화(이산 값에 사용)</remarks> Separate, /// <summary> /// XY 유지 /// </summary> /// <remarks>관계를 변경하지 않고 X,Y 정규화(함수에 사용)</remarks> MaintainXY, /// <summary> /// XYZ 유지 /// </summary> /// <remarks>관계를 변경하지 않고 X,Y,Z 정규화(함수에 사용)</remarks> MaintainXYZ } } |
▶ RasterType.cs
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namespace TestProject { /// <summary> /// 래스터 타입 /// </summary> public enum RasterType { /// <summary> /// OFF /// </summary> /// <remarks>좌표계를 그리지 않는다.</remarks> Off, /// <summary> /// 메인 축 /// </summary> /// <remarks>X, Y, Z축을 그린다.</remarks> MainAxis, /// <summary> /// 래스터 /// </summary> /// <remarks>축과 점선을 그린다.</remarks> Raster, /// <summary> /// 레이블 /// </summary> /// <remarks>3사분면에서 축과 점선 그리고 레이블을 그린다.</remarks> Label, } } |
▶ CompilerDelegate.cs
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namespace TestProject { //////////////////////////////////////////////////////////////////////////////////////////////////// Delegate ////////////////////////////////////////////////////////////////////////////////////////// Public #region 컴파일러 대리자 - CompilerDelegate(xArray) /// <summary> /// 컴파일러 대리자 /// </summary> /// <param name="xArray">X 배열</param> /// <returns>처리 결과</returns> public delegate double CompilerDelegate(params double[] xArray); #endregion } |
▶ RendererDelegate.cs
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namespace TestProject { //////////////////////////////////////////////////////////////////////////////////////////////////// Delegate ////////////////////////////////////////////////////////////////////////////////////////// Public #region 렌더러 대리자 - RendererDelegate(x, y) /// <summary> /// 렌더러 대리자 /// </summary> /// <param name="x">X</param> /// <param name="y">Y</param> /// <returns>값</returns> public delegate double RendererDelegate(double x, double y); #endregion } |
▶ ColorSchema.cs
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using System; using System.Drawing; namespace TestProject { /// <summary> /// 색상 스키마 /// </summary> public class ColorSchema { //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Static //////////////////////////////////////////////////////////////////////////////// Public #region 스키마 구하기 - GetSchema(schemaType) /// <summary> /// 스키마 구하기 /// </summary> /// <param name="schemaType">스키마 타입</param> /// <returns>색상 배열</returns> public static Color[] GetSchema(ColoeScheme schemaType) { if(schemaType == ColoeScheme.Rainbow1) { Color[] colorArray = new Color[64 * 64]; int c = 0; for(int y = 0; y < 64; y++) { for(int x = 0; x < 64; x++) { int i = y * 64 + x; double k = ((double)i) / 4095; colorArray[c++] = GetRainbowColor(k); } } return colorArray; } byte[,] rgbArray; switch(schemaType) { case ColoeScheme.Autumn : rgbArray = new byte[,] { { 255, 0 , 0 }, { 255, 4 , 0 }, { 255, 8 , 0 }, { 255, 12 , 0 }, { 255, 16 , 0 }, { 255, 20 , 0 }, { 255, 24 , 0 }, { 255, 28 , 0 }, { 255, 32 , 0 }, { 255, 36 , 0 }, { 255, 40 , 0 }, { 255, 45 , 0 }, { 255, 49 , 0 }, { 255, 53 , 0 }, { 255, 57 , 0 }, { 255, 61 , 0 }, { 255, 65 , 0 }, { 255, 69 , 0 }, { 255, 73 , 0 }, { 255, 77 , 0 }, { 255, 81 , 0 }, { 255, 85 , 0 }, { 255, 89 , 0 }, { 255, 93 , 0 }, { 255, 97 , 0 }, { 255, 101, 0 }, { 255, 105, 0 }, { 255, 109, 0 }, { 255, 113, 0 }, { 255, 117, 0 }, { 255, 121, 0 }, { 255, 125, 0 }, { 255, 130, 0 }, { 255, 134, 0 }, { 255, 138, 0 }, { 255, 142, 0 }, { 255, 146, 0 }, { 255, 150, 0 }, { 255, 154, 0 }, { 255, 158, 0 }, { 255, 162, 0 }, { 255, 166, 0 }, { 255, 170, 0 }, { 255, 174, 0 }, { 255, 178, 0 }, { 255, 182, 0 }, { 255, 186, 0 }, { 255, 190, 0 }, { 255, 194, 0 }, { 255, 198, 0 }, { 255, 202, 0 }, { 255, 206, 0 }, { 255, 210, 0 }, { 255, 215, 0 }, { 255, 219, 0 }, { 255, 223, 0 }, { 255, 227, 0 }, { 255, 231, 0 }, { 255, 235, 0 }, { 255, 239, 0 }, { 255, 243, 0 }, { 255, 247, 0 }, { 255, 251, 0 }, { 255, 255, 0 } }; break; case ColoeScheme.ColorCube : rgbArray = new byte[,] { { 85 , 85 , 0 }, { 85 , 170, 0 }, { 85 , 255, 0 }, { 170, 85 , 0 }, { 170, 170, 0 }, { 170, 255, 0 }, { 255, 85 , 0 }, { 255, 170, 0 }, { 255, 255, 0 }, { 0 , 85 , 128 }, { 0 , 170, 128 }, { 0 , 255, 128 }, { 85 , 0 , 128 }, { 85 , 85 , 128 }, { 85 , 170, 128 }, { 85 , 255, 128 }, { 170, 0 , 128 }, { 170, 85 , 128 }, { 170, 170, 128 }, { 170, 255, 128 }, { 255, 0 , 128 }, { 255, 85 , 128 }, { 255, 170, 128 }, { 255, 255, 128 }, { 0 , 85 , 255 }, { 0 , 170, 255 }, { 0 , 255, 255 }, { 85 , 0 , 255 }, { 85 , 85 , 255 }, { 85 , 170, 255 }, { 85 , 255, 255 }, { 170, 0 , 255 }, { 170, 85 , 255 }, { 170, 170, 255 }, { 170, 255, 255 }, { 255, 0 , 255 }, { 255, 85 , 255 }, { 255, 170, 255 }, { 43 , 0 , 0 }, { 85 , 0 , 0 }, { 128, 0 , 0 }, { 170, 0 , 0 }, { 213, 0 , 0 }, { 255, 0 , 0 }, { 0 , 43 , 0 }, { 0 , 85 , 0 }, { 0 , 128, 0 }, { 0 , 170, 0 }, { 0 , 213, 0 }, { 0 , 255, 0 }, { 0 , 0 , 43 }, { 0 , 0 , 85 }, { 0 , 0 , 128 }, { 0 , 0 , 170 }, { 0 , 0 , 213 }, { 0 , 0 , 255 }, { 0 , 0 , 0 }, { 36 , 36 , 36 }, { 73 , 73 , 73 }, { 109, 109, 109 }, { 146, 146, 146 }, { 182, 182, 182 }, { 219, 219, 219 }, { 255, 255, 255 } }; break; case ColoeScheme.Cool : rgbArray = new byte[,] { { 0 , 255, 255 }, { 4 , 251, 255 }, { 8 , 247, 255 }, { 12 , 243, 255 }, { 16 , 239, 255 }, { 20 , 235, 255 }, { 24 , 231, 255 }, { 28 , 227, 255 }, { 32 , 223, 255 }, { 36 , 219, 255 }, { 40 , 215, 255 }, { 45 , 210, 255 }, { 49 , 206, 255 }, { 53 , 202, 255 }, { 57 , 198, 255 }, { 61 , 194, 255 }, { 65 , 190, 255 }, { 69 , 186, 255 }, { 73 , 182, 255 }, { 77 , 178, 255 }, { 81 , 174, 255 }, { 85 , 170, 255 }, { 89 , 166, 255 }, { 93 , 162, 255 }, { 97 , 158, 255 }, { 101, 154, 255 }, { 105, 150, 255 }, { 109, 146, 255 }, { 113, 142, 255 }, { 117, 138, 255 }, { 121, 134, 255 }, { 125, 130, 255 }, { 130, 125, 255 }, { 134, 121, 255 }, { 138, 117, 255 }, { 142, 113, 255 }, { 146, 109, 255 }, { 150, 105, 255 }, { 154, 101, 255 }, { 158, 97 , 255 }, { 162, 93 , 255 }, { 166, 89 , 255 }, { 170, 85 , 255 }, { 174, 81 , 255 }, { 178, 77 , 255 }, { 182, 73 , 255 }, { 186, 69 , 255 }, { 190, 65 , 255 }, { 194, 61 , 255 }, { 198, 57 , 255 }, { 202, 53 , 255 }, { 206, 49 , 255 }, { 210, 45 , 255 }, { 215, 40 , 255 }, { 219, 36 , 255 }, { 223, 32 , 255 }, { 227, 28 , 255 }, { 231, 24 , 255 }, { 235, 20 , 255 }, { 239, 16 , 255 }, { 243, 12 , 255 }, { 247, 8 , 255 }, { 251, 4 , 255 }, { 255, 0 , 255 } }; break; case ColoeScheme.Copper : rgbArray = new byte[,] { { 0 , 0 , 0 }, { 5 , 3 , 2 }, { 10 , 6 , 4 }, { 15 , 9 , 6 }, { 20 , 13 , 8 }, { 25 , 16 , 10 }, { 30 , 19 , 12 }, { 35 , 22 , 14 }, { 40 , 25 , 16 }, { 46 , 28 , 18 }, { 51 , 32 , 20 }, { 56 , 35 , 22 }, { 61 , 38 , 24 }, { 66 , 41 , 26 }, { 71 , 44 , 28 }, { 76 , 47 , 30 }, { 81 , 51 , 32 }, { 86 , 54 , 34 }, { 91 , 57 , 36 }, { 96 , 60 , 38 }, { 101, 63 , 40 }, { 106, 66 , 42 }, { 111, 70 , 44 }, { 116, 73 , 46 }, { 121, 76 , 48 }, { 126, 79 , 50 }, { 132, 82 , 52 }, { 137, 85 , 54 }, { 142, 89 , 56 }, { 147, 92 , 58 }, { 152, 95 , 60 }, { 157, 98 , 62 }, { 162, 101, 64 }, { 167, 104, 66 }, { 172, 108, 68 }, { 177, 111, 70 }, { 182, 114, 72 }, { 187, 117, 75 }, { 192, 120, 77 }, { 197, 123, 79 }, { 202, 126, 81 }, { 207, 130, 83 }, { 212, 133, 85 }, { 218, 136, 87 }, { 223, 139, 89 }, { 228, 142, 91 }, { 233, 145, 93 }, { 238, 149, 95 }, { 243, 152, 97 }, { 248, 155, 99 }, { 253, 158, 101 }, { 255, 161, 103 }, { 255, 164, 105 }, { 255, 168, 107 }, { 255, 171, 109 }, { 255, 174, 111 }, { 255, 177, 113 }, { 255, 180, 115 }, { 255, 183, 117 }, { 255, 187, 119 }, { 255, 190, 121 }, { 255, 193, 123 }, { 255, 196, 125 }, { 255, 199, 127 } }; break; case ColoeScheme.Flag : rgbArray = new byte[,] { { 255, 0, 0 }, { 255, 255, 255 }, { 0, 0, 255 }, { 0, 0, 0 }, { 255, 0, 0 }, { 255, 255, 255 }, { 0, 0, 255 }, { 0, 0, 0 }, { 255, 0, 0 }, { 255, 255, 255 }, { 0, 0, 255 }, { 0, 0, 0 }, { 255, 0, 0 }, { 255, 255, 255 }, { 0, 0, 255 }, { 0, 0, 0 }, { 255, 0, 0 }, { 255, 255, 255 }, { 0, 0, 255 }, { 0, 0, 0 }, { 255, 0, 0 }, { 255, 255, 255 }, { 0, 0, 255 }, { 0, 0, 0 }, { 255, 0, 0 }, { 255, 255, 255 }, { 0, 0, 255 }, { 0, 0, 0 }, { 255, 0, 0 }, { 255, 255, 255 }, { 0, 0, 255 }, { 0, 0, 0 }, { 255, 0, 0 }, { 255, 255, 255 }, { 0, 0, 255 }, { 0, 0, 0 }, { 255, 0, 0 }, { 255, 255, 255 }, { 0, 0, 255 }, { 0, 0, 0 }, { 255, 0, 0 }, { 255, 255, 255 }, { 0, 0, 255 }, { 0, 0, 0 }, { 255, 0, 0 }, { 255, 255, 255 }, { 0, 0, 255 }, { 0, 0, 0 }, { 255, 0, 0 }, { 255, 255, 255 }, { 0, 0, 255 }, { 0, 0, 0 }, { 255, 0, 0 }, { 255, 255, 255 }, { 0, 0, 255 }, { 0, 0, 0 }, { 255, 0, 0 }, { 255, 255, 255 }, { 0, 0, 255 }, { 0, 0, 0 }, { 255, 0, 0 }, { 255, 255, 255 }, { 0, 0, 255 }, { 0, 0, 0 } }; break; case ColoeScheme.Hot : rgbArray = new byte[,] { { 11 , 0 , 0 }, { 21 , 0 , 0 }, { 32 , 0 , 0 }, { 43 , 0 , 0 }, { 53 , 0 , 0 }, { 64 , 0 , 0 }, { 74 , 0 , 0 }, { 85 , 0 , 0 }, { 96 , 0 , 0 }, { 106, 0 , 0 }, { 117, 0 , 0 }, { 128, 0 , 0 }, { 138, 0 , 0 }, { 149, 0 , 0 }, { 159, 0 , 0 }, { 170, 0 , 0 }, { 181, 0 , 0 }, { 191, 0 , 0 }, { 202, 0 , 0 }, { 213, 0 , 0 }, { 223, 0 , 0 }, { 234, 0 , 0 }, { 244, 0 , 0 }, { 255, 0 , 0 }, { 255, 11 , 0 }, { 255, 21 , 0 }, { 255, 32 , 0 }, { 255, 43 , 0 }, { 255, 53 , 0 }, { 255, 64 , 0 }, { 255, 74 , 0 }, { 255, 85 , 0 }, { 255, 96 , 0 }, { 255, 106, 0 }, { 255, 117, 0 }, { 255, 128, 0 }, { 255, 138, 0 }, { 255, 149, 0 }, { 255, 159, 0 }, { 255, 170, 0 }, { 255, 181, 0 }, { 255, 191, 0 }, { 255, 202, 0 }, { 255, 213, 0 }, { 255, 223, 0 }, { 255, 234, 0 }, { 255, 244, 0 }, { 255, 255, 0 }, { 255, 255, 16 }, { 255, 255, 32 }, { 255, 255, 48 }, { 255, 255, 64 }, { 255, 255, 80 }, { 255, 255, 96 }, { 255, 255, 112 }, { 255, 255, 128 }, { 255, 255, 143 }, { 255, 255, 159 }, { 255, 255, 175 }, { 255, 255, 191 }, { 255, 255, 207 }, { 255, 255, 223 }, { 255, 255, 239 }, { 255, 255, 255 } }; break; case ColoeScheme.HSV : rgbArray = new byte[,] { { 255, 0 , 0 }, { 255, 24 , 0 }, { 255, 48 , 0 }, { 255, 72 , 0 }, { 255, 96 , 0 }, { 255, 120, 0 }, { 255, 143, 0 }, { 255, 167, 0 }, { 255, 191, 0 }, { 255, 215, 0 }, { 255, 239, 0 }, { 247, 255, 0 }, { 223, 255, 0 }, { 199, 255, 0 }, { 175, 255, 0 }, { 151, 255, 0 }, { 128, 255, 0 }, { 104, 255, 0 }, { 80 , 255, 0 }, { 56 , 255, 0 }, { 32 , 255, 0 }, { 8 , 255, 0 }, { 0 , 255, 16 }, { 0 , 255, 40 }, { 0 , 255, 64 }, { 0 , 255, 88 }, { 0 , 255, 112 }, { 0 , 255, 135 }, { 0 , 255, 159 }, { 0 , 255, 183 }, { 0 , 255, 207 }, { 0 , 255, 231 }, { 0 , 255, 255 }, { 0 , 231, 255 }, { 0 , 207, 255 }, { 0 , 183, 255 }, { 0 , 159, 255 }, { 0 , 135, 255 }, { 0 , 112, 255 }, { 0 , 88 , 255 }, { 0 , 64 , 255 }, { 0 , 40 , 255 }, { 0 , 16 , 255 }, { 8 , 0 , 255 }, { 32 , 0 , 255 }, { 56 , 0 , 255 }, { 80 , 0 , 255 }, { 104, 0 , 255 }, { 128, 0 , 255 }, { 151, 0 , 255 }, { 175, 0 , 255 }, { 199, 0 , 255 }, { 223, 0 , 255 }, { 247, 0 , 255 }, { 255, 0 , 239 }, { 255, 0 , 215 }, { 255, 0 , 191 }, { 255, 0 , 167 }, { 255, 0 , 143 }, { 255, 0 , 120 }, { 255, 0 , 96 }, { 255, 0 , 72 }, { 255, 0 , 48 }, { 255, 0 , 24 } }; break; case ColoeScheme.Rainbow2 : rgbArray = new byte[,] { { 0 , 0 , 143 }, { 0 , 0 , 159 }, { 0 , 0 , 175 }, { 0 , 0 , 191 }, { 0 , 0 , 207 }, { 0 , 0 , 223 }, { 0 , 0 , 239 }, { 0 , 0 , 255 }, { 0 , 16 , 255 }, { 0 , 32 , 255 }, { 0 , 48 , 255 }, { 0 , 64 , 255 }, { 0 , 80 , 255 }, { 0 , 96 , 255 }, { 0 , 112, 255 }, { 0 , 128, 255 }, { 0 , 143, 255 }, { 0 , 159, 255 }, { 0 , 175, 255 }, { 0 , 191, 255 }, { 0 , 207, 255 }, { 0 , 223, 255 }, { 0 , 239, 255 }, { 0 , 255, 255 }, { 16 , 255, 239 }, { 32 , 255, 223 }, { 48 , 255, 207 }, { 64 , 255, 191 }, { 80 , 255, 175 }, { 96 , 255, 159 }, { 112, 255, 143 }, { 128, 255, 128 }, { 143, 255, 112 }, { 159, 255, 96 }, { 175, 255, 80 }, { 191, 255, 64 }, { 207, 255, 48 }, { 223, 255, 32 }, { 239, 255, 16 }, { 255, 255, 0 }, { 255, 239, 0 }, { 255, 223, 0 }, { 255, 207, 0 }, { 255, 191, 0 }, { 255, 175, 0 }, { 255, 159, 0 }, { 255, 143, 0 }, { 255, 128, 0 }, { 255, 112, 0 }, { 255, 96 , 0 }, { 255, 80 , 0 }, { 255, 64 , 0 }, { 255, 48 , 0 }, { 255, 32 , 0 }, { 255, 16 , 0 }, { 255, 0 , 0 }, { 239, 0 , 0 }, { 223, 0 , 0 }, { 207, 0 , 0 }, { 191, 0 , 0 }, { 175, 0 , 0 }, { 159, 0 , 0 }, { 143, 0 , 0 }, { 128, 0 , 0 } }; break; case ColoeScheme.Line : rgbArray = new byte[,] { { 0 , 0 , 255 }, { 0 , 128, 0 }, { 255, 0 , 0 }, { 0 , 191, 191 }, { 191, 0 , 191 }, { 191, 191, 0 }, { 64 , 64 , 64 }, { 0 , 0 , 255 }, { 0 , 128, 0 }, { 255, 0 , 0 }, { 0 , 191, 191 }, { 191, 0 , 191 }, { 191, 191, 0 }, { 64 , 64 , 64 }, { 0 , 0 , 255 }, { 0 , 128, 0 }, { 255, 0 , 0 }, { 0 , 191, 191 }, { 191, 0 , 191 }, { 191, 191, 0 }, { 64 , 64 , 64 }, { 0 , 0 , 255 }, { 0 , 128, 0 }, { 255, 0 , 0 }, { 0 , 191, 191 }, { 191, 0 , 191 }, { 191, 191, 0 }, { 64 , 64 , 64 }, { 0 , 0 , 255 }, { 0 , 128, 0 }, { 255, 0 , 0 }, { 0 , 191, 191 }, { 191, 0 , 191 }, { 191, 191, 0 }, { 64 , 64 , 64 }, { 0 , 0 , 255 }, { 0 , 128, 0 }, { 255, 0 , 0 }, { 0 , 191, 191 }, { 191, 0 , 191 }, { 191, 191, 0 }, { 64 , 64 , 64 }, { 0 , 0 , 255 }, { 0 , 128, 0 }, { 255, 0 , 0 }, { 0 , 191, 191 }, { 191, 0 , 191 }, { 191, 191, 0 }, { 64 , 64 , 64 }, { 0 , 0 , 255 }, { 0 , 128, 0 }, { 255, 0 , 0 }, { 0 , 191, 191 }, { 191, 0 , 191 }, { 191, 191, 0 }, { 64 , 64 , 64 }, { 0 , 0 , 255 }, { 0 , 128, 0 }, { 255, 0 , 0 }, { 0 , 191, 191 }, { 191, 0 , 191 }, { 191, 191, 0 }, { 64 , 64 , 64 }, { 0 , 0 , 255 } }; break; case ColoeScheme.Pink : rgbArray = new byte[,] { { 30 , 0 , 0 }, { 50 , 26 , 26 }, { 64 , 37 , 37 }, { 75 , 45 , 45 }, { 85 , 52 , 52 }, { 94 , 59 , 59 }, { 102, 64 , 64 }, { 110, 69 , 69 }, { 117, 74 , 74 }, { 123, 79 , 79 }, { 130, 83 , 83 }, { 136, 87 , 87 }, { 141, 91 , 91 }, { 147, 95 , 95 }, { 152, 98 , 98 }, { 157, 102, 102 }, { 162, 105, 105 }, { 167, 108, 108 }, { 172, 111, 111 }, { 176, 114, 114 }, { 181, 117, 117 }, { 185, 120, 120 }, { 189, 123, 123 }, { 194, 126, 126 }, { 195, 132, 129 }, { 197, 138, 131 }, { 199, 144, 134 }, { 201, 149, 136 }, { 202, 154, 139 }, { 204, 159, 141 }, { 206, 164, 144 }, { 207, 169, 146 }, { 209, 174, 148 }, { 211, 178, 151 }, { 212, 183, 153 }, { 214, 187, 155 }, { 216, 191, 157 }, { 217, 195, 160 }, { 219, 199, 162 }, { 220, 203, 164 }, { 222, 207, 166 }, { 223, 211, 168 }, { 225, 215, 170 }, { 226, 218, 172 }, { 228, 222, 174 }, { 229, 225, 176 }, { 231, 229, 178 }, { 232, 232, 180 }, { 234, 234, 185 }, { 235, 235, 191 }, { 237, 237, 196 }, { 238, 238, 201 }, { 240, 240, 206 }, { 241, 241, 211 }, { 243, 243, 216 }, { 244, 244, 221 }, { 245, 245, 225 }, { 247, 247, 230 }, { 248, 248, 234 }, { 250, 250, 238 }, { 251, 251, 243 }, { 252, 252, 247 }, { 254, 254, 251 }, { 255, 255, 255 } }; break; case ColoeScheme.Prism : rgbArray = new byte[,] { { 255, 0 , 0 }, { 255, 128, 0 }, { 255, 255, 0 }, { 0 , 255, 0 }, { 0 , 0 , 255 }, { 170, 0 , 255 }, { 255, 0 , 0 }, { 255, 128, 0 }, { 255, 255, 0 }, { 0 , 255, 0 }, { 0 , 0 , 255 }, { 170, 0 , 255 }, { 255, 0 , 0 }, { 255, 128, 0 }, { 255, 255, 0 }, { 0 , 255, 0 }, { 0 , 0 , 255 }, { 170, 0 , 255 }, { 255, 0 , 0 }, { 255, 128, 0 }, { 255, 255, 0 }, { 0 , 255, 0 }, { 0 , 0 , 255 }, { 170, 0 , 255 }, { 255, 0 , 0 }, { 255, 128, 0 }, { 255, 255, 0 }, { 0 , 255, 0 }, { 0 , 0 , 255 }, { 170, 0 , 255 }, { 255, 0 , 0 }, { 255, 128, 0 }, { 255, 255, 0 }, { 0 , 255, 0 }, { 0 , 0 , 255 }, { 170, 0 , 255 }, { 255, 0 , 0 }, { 255, 128, 0 }, { 255, 255, 0 }, { 0 , 255, 0 }, { 0 , 0 , 255 }, { 170, 0 , 255 }, { 255, 0 , 0 }, { 255, 128, 0 }, { 255, 255, 0 }, { 0 , 255, 0 }, { 0 , 0 , 255 }, { 170, 0 , 255 }, { 255, 0 , 0 }, { 255, 128, 0 }, { 255, 255, 0 }, { 0 , 255, 0 }, { 0 , 0 , 255 }, { 170, 0 , 255 }, { 255, 0 , 0 }, { 255, 128, 0 }, { 255, 255, 0 }, { 0 , 255, 0 }, { 0 , 0 , 255 }, { 170, 0 , 255 }, { 255, 0 , 0 }, { 255, 128, 0 }, { 255, 255, 0 }, { 0 , 255, 0 } }; break; case ColoeScheme.Spring : rgbArray = new byte[,] { { 255, 0 , 255 }, { 255, 4 , 251 }, { 255, 8 , 247 }, { 255, 12 , 243 }, { 255, 16 , 239 }, { 255, 20 , 235 }, { 255, 24 , 231 }, { 255, 28 , 227 }, { 255, 32 , 223 }, { 255, 36 , 219 }, { 255, 40 , 215 }, { 255, 45 , 210 }, { 255, 49 , 206 }, { 255, 53 , 202 }, { 255, 57 , 198 }, { 255, 61 , 194 }, { 255, 65 , 190 }, { 255, 69 , 186 }, { 255, 73 , 182 }, { 255, 77 , 178 }, { 255, 81 , 174 }, { 255, 85 , 170 }, { 255, 89 , 166 }, { 255, 93 , 162 }, { 255, 97 , 158 }, { 255, 101, 154 }, { 255, 105, 150 }, { 255, 109, 146 }, { 255, 113, 142 }, { 255, 117, 138 }, { 255, 121, 134 }, { 255, 125, 130 }, { 255, 130, 125 }, { 255, 134, 121 }, { 255, 138, 117 }, { 255, 142, 113 }, { 255, 146, 109 }, { 255, 150, 105 }, { 255, 154, 101 }, { 255, 158, 97 }, { 255, 162, 93 }, { 255, 166, 89 }, { 255, 170, 85 }, { 255, 174, 81 }, { 255, 178, 77 }, { 255, 182, 73 }, { 255, 186, 69 }, { 255, 190, 65 }, { 255, 194, 61 }, { 255, 198, 57 }, { 255, 202, 53 }, { 255, 206, 49 }, { 255, 210, 45 }, { 255, 215, 40 }, { 255, 219, 36 }, { 255, 223, 32 }, { 255, 227, 28 }, { 255, 231, 24 }, { 255, 235, 20 }, { 255, 239, 16 }, { 255, 243, 12 }, { 255, 247, 8 }, { 255, 251, 4 }, { 255, 255, 0 } }; break; case ColoeScheme.Summer : rgbArray = new byte[,] { { 0 , 128, 102 }, { 4 , 130, 102 }, { 8 , 132, 102 }, { 12 , 134, 102 }, { 16 , 136, 102 }, { 20 , 138, 102 }, { 24 , 140, 102 }, { 28 , 142, 102 }, { 32 , 144, 102 }, { 36 , 146, 102 }, { 40 , 148, 102 }, { 45 , 150, 102 }, { 49 , 152, 102 }, { 53 , 154, 102 }, { 57 , 156, 102 }, { 61 , 158, 102 }, { 65 , 160, 102 }, { 69 , 162, 102 }, { 73 , 164, 102 }, { 77 , 166, 102 }, { 81 , 168, 102 }, { 85 , 170, 102 }, { 89 , 172, 102 }, { 93 , 174, 102 }, { 97 , 176, 102 }, { 101, 178, 102 }, { 105, 180, 102 }, { 109, 182, 102 }, { 113, 184, 102 }, { 117, 186, 102 }, { 121, 188, 102 }, { 125, 190, 102 }, { 130, 192, 102 }, { 134, 194, 102 }, { 138, 196, 102 }, { 142, 198, 102 }, { 146, 200, 102 }, { 150, 202, 102 }, { 154, 204, 102 }, { 158, 206, 102 }, { 162, 208, 102 }, { 166, 210, 102 }, { 170, 212, 102 }, { 174, 215, 102 }, { 178, 217, 102 }, { 182, 219, 102 }, { 186, 221, 102 }, { 190, 223, 102 }, { 194, 225, 102 }, { 198, 227, 102 }, { 202, 229, 102 }, { 206, 231, 102 }, { 210, 233, 102 }, { 215, 235, 102 }, { 219, 237, 102 }, { 223, 239, 102 }, { 227, 241, 102 }, { 231, 243, 102 }, { 235, 245, 102 }, { 239, 247, 102 }, { 243, 249, 102 }, { 247, 251, 102 }, { 251, 253, 102 }, { 255, 255, 102 } }; break; case ColoeScheme.Winter : rgbArray = new byte[,] { { 0, 0 , 255 }, { 0, 4 , 253 }, { 0, 8 , 251 }, { 0, 12 , 249 }, { 0, 16 , 247 }, { 0, 20 , 245 }, { 0, 24 , 243 }, { 0, 28 , 241 }, { 0, 32 , 239 }, { 0, 36 , 237 }, { 0, 40 , 235 }, { 0, 45 , 233 }, { 0, 49 , 231 }, { 0, 53 , 229 }, { 0, 57 , 227 }, { 0, 61 , 225 }, { 0, 65 , 223 }, { 0, 69 , 221 }, { 0, 73 , 219 }, { 0, 77 , 217 }, { 0, 81 , 215 }, { 0, 85 , 213 }, { 0, 89 , 210 }, { 0, 93 , 208 }, { 0, 97 , 206 }, { 0, 101, 204 }, { 0, 105, 202 }, { 0, 109, 200 }, { 0, 113, 198 }, { 0, 117, 196 }, { 0, 121, 194 }, { 0, 125, 192 }, { 0, 130, 190 }, { 0, 134, 188 }, { 0, 138, 186 }, { 0, 142, 184 }, { 0, 146, 182 }, { 0, 150, 180 }, { 0, 154, 178 }, { 0, 158, 176 }, { 0, 162, 174 }, { 0, 166, 172 }, { 0, 170, 170 }, { 0, 174, 168 }, { 0, 178, 166 }, { 0, 182, 164 }, { 0, 186, 162 }, { 0, 190, 160 }, { 0, 194, 158 }, { 0, 198, 156 }, { 0, 202, 154 }, { 0, 206, 152 }, { 0, 210, 150 }, { 0, 215, 148 }, { 0, 219, 146 }, { 0, 223, 144 }, { 0, 227, 142 }, { 0, 231, 140 }, { 0, 235, 138 }, { 0, 239, 136 }, { 0, 243, 134 }, { 0, 247, 132 }, { 0, 251, 130 }, { 0, 255, 128 } }; break; default : throw new Exception("Invalid enumeration"); } Color[] colorArray2 = new Color[rgbArray.GetLength(0)]; for(int i = 0; i < colorArray2.Length; i++) { colorArray2[i] = Color.FromArgb(rgbArray[i, 0], rgbArray[i, 1], rgbArray[i, 2]); } return colorArray2; } #endregion //////////////////////////////////////////////////////////////////////////////// Private #region 레인보우 색상 구하기 - GetRainbowColor(k) /// <summary> /// 레인보우 색상 구하기 /// </summary> /// <param name="k">K</param> /// <returns>레인보우 색상</returns> private static Color GetRainbowColor(double k) { if(k < 0d) { k = 0d; } if(k > 1d) { k = 1d; } double red; double green; double blue; if(k < 0.25d) { red = 0d; green = 4d * k; blue = 1d; } else if(k < 0.5d) { red = 0d; green = 1d; blue = 1d - 4d * (k - 0.25d); } else if(k < 0.75d) { red = 4d * (k - 0.5d); green = 1d; blue = 0d; } else { red = 1d; green = 1d - 4d * (k - 0.75d); blue = 0d; } byte redByte = (byte)(red * 255); byte greenByte = (byte)(green * 255); byte blueByte = (byte)(blue * 255); return Color.FromArgb(255, redByte, greenByte, blueByte); } #endregion } } |
▶ DrawObject.cs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 |
namespace TestProject { /// <summary> /// 그리기 객체 /// </summary> public class DrawObject { //////////////////////////////////////////////////////////////////////////////////////////////////// Field ////////////////////////////////////////////////////////////////////////////////////////// Public #region Field /// <summary> /// 다각형 /// </summary> public Polygon Polygon; /// <summary> /// 스캐터 /// </summary> public Scatter Scatter; /// <summary> /// 선 /// </summary> public Line Line; /// <summary> /// 정렬 /// </summary> public double Sort; #endregion ////////////////////////////////////////////////////////////////////////////////////////// Private #region Field /// <summary> /// 유효 여부 /// </summary> private bool isValid; #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Property ////////////////////////////////////////////////////////////////////////////////////////// Public #region 유효 여부 - IsValid /// <summary> /// 유효 여부 /// </summary> public bool IsValid { get { return this.isValid; } } #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - DrawObject(polygon, sort) /// <summary> /// 생성자 /// </summary> /// <param name="polygon">다각형</param> /// <param name="sort">정렬</param> public DrawObject(Polygon polygon, double sort) { Polygon = polygon; this.isValid = polygon.IsValid; Sort = sort; } #endregion #region 생성자 - DrawObject(scatter, sort) /// <summary> /// 생성자 /// </summary> /// <param name="scatter">스캐터</param> /// <param name="sort">정렬</param> public DrawObject(Scatter scatter, double sort) { Scatter = scatter; this.isValid = scatter.IsValid; Sort = sort; } #endregion #region 생성자 - DrawObject(line, sort) /// <summary> /// 생성자 /// </summary> /// <param name="line">선</param> /// <param name="sort">정렬</param> public DrawObject(Line line, double sort) { Line = line; this.isValid = line.IsValid; Sort = sort; } #endregion } } |
▶ FunctionCompiler.cs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 |
using Microsoft.CSharp; using System; using System.CodeDom.Compiler; using System.Reflection; using System.Text; namespace TestProject { /// <summary> /// 함수 컴파일러 /// </summary> public static class FunctionCompiler { //////////////////////////////////////////////////////////////////////////////////////////////////// Field ////////////////////////////////////////////////////////////////////////////////////////// Private #region Field /// <summary> /// 클래스 평가 문자열 /// </summary> private const string EVAL_CLASS = @" using {1}; public class Eval {{ public static double e {{ get {{ return System.Math.E; }} }} public static double pi {{ get {{ return System.Math.PI; }} }} public static double abs (double x) {{ return System.Math.Abs(x); }} public static double acos (double x) {{ return System.Math.Acos(x); }} public static double asin (double x) {{ return System.Math.Asin(x); }} public static double atan (double x) {{ return System.Math.Atan(x); }} public static double atan2(double x, double y) {{ return System.Math.Atan2(x, y); }} public static double ceil (double x) {{ return System.Math.Ceiling(x); }} public static double cos (double x) {{ return System.Math.Cos(x); }} public static double cosh (double x) {{ return System.Math.Cosh(x); }} public static double exp (double x) {{ return System.Math.Exp(x); }} public static double floor(double x) {{ return System.Math.Floor(x); }} public static double log (double x) {{ return System.Math.Log(x); }} public static double log2 (double x) {{ return System.Math.Log(x, 2.0); }} public static double log10(double x) {{ return System.Math.Log10(x); }} public static double max (double x, double y) {{ return System.Math.Max(x, y); }} public static double min (double x, double y) {{ return System.Math.Min(x, y); }} public static double pow (double x, double y) {{ return System.Math.Pow(x, y); }} public static double round(double x) {{ return System.Math.Round(x); }} public static double sign (double x) {{ return System.Math.Sign(x); }} public static double sin (double x) {{ return System.Math.Sin(x); }} public static double sinh (double x) {{ return System.Math.Sinh(x); }} public static double sqrt (double x) {{ return System.Math.Sqrt(x); }} public static double tan (double x) {{ return System.Math.Tan(x); }} public static double tanh (double x) {{ return System.Math.Tanh(x); }} public static double __eval(params double[] __X) {{ double x = __X[0]; double y = __X[1]; return {0}; }} public static {2} __get() {{ return __eval; }} }}"; #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Static //////////////////////////////////////////////////////////////////////////////// Public #region 컴파일하기 - Compile(sourceCode) /// <summary> /// 컴파일하기 /// </summary> /// <param name="sourceCode">소스 코드</param> /// <returns>렌더러 대리자</returns> public static RendererDelegate Compile(string sourceCode) { sourceCode = sourceCode.Trim().ToLower(); if(sourceCode.Contains(";")) { throw new Exception("Function string cannot contain semicolon"); } string evalClass = string.Format(EVAL_CLASS, sourceCode, typeof(CompilerDelegate).Namespace, typeof(CompilerDelegate).Name); CSharpCodeProvider provider = new CSharpCodeProvider(); CompilerParameters parameters = new CompilerParameters(); parameters.CompilerOptions = "/t:library"; parameters.GenerateInMemory = true; parameters.ReferencedAssemblies.Add("mscorlib.dll"); parameters.ReferencedAssemblies.Add("System.dll"); parameters.ReferencedAssemblies.Add(Assembly.GetExecutingAssembly().Location); CompilerResults results = provider.CompileAssemblyFromSource(parameters, evalClass); if(results.Errors.HasErrors) { StringBuilder stringBuilder = new StringBuilder(); if(results.Errors.Count == 1) { stringBuilder.Append("Compilation error :\n"); } else { stringBuilder.AppendFormat("{0} Compilation errors :\n", results.Errors.Count); } foreach(CompilerError error in results.Errors) { stringBuilder.Append(error.ErrorText); stringBuilder.Append("\n"); } stringBuilder.Append ( "\nSupported math functions are:\n" + "e, pi, abs(), acos(), asin(), atan(), atan2(), ceil(), cos(), cosh(), " + "exp(), floor(), log(), log2(), log10(), max(), min(), pow(), " + "round(), sign(), sin(), sinh(), sqrt(), tan(), tanh()\n" ); throw new Exception(stringBuilder.ToString()); } MethodInfo methodInfo = results.CompiledAssembly.GetType("Eval").GetMethod("__get"); CompilerDelegate compilerDelegate = (CompilerDelegate)methodInfo.Invoke(null, null); RendererDelegate redererDelegate = delegate(double X, double Y) { return compilerDelegate(X, Y); }; return redererDelegate; } #endregion } } |
▶ Line.cs
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using System; using System.Drawing; namespace TestProject { /// <summary> /// 선 /// </summary> public class Line { //////////////////////////////////////////////////////////////////////////////////////////////////// Field ////////////////////////////////////////////////////////////////////////////////////////// Public #region Field /// <summary> /// 메인 좌표 타입 /// </summary> public CoordinateType MainCoordinateType; /// <summary> /// 보조 좌표 타입 /// </summary> public CoordinateType SecondaryCoordinateType; /// <summary> /// 레이블 /// </summary> public double Label; /// <summary> /// 펜 /// </summary> public Pen Pen; /// <summary> /// 정렬 /// </summary> public double Sort; /// <summary> /// 각도 /// </summary> public double Angle; /// <summary> /// 포인트 3D 배열 /// </summary> public Point3D[] Point3DArray = new Point3D[2] { new Point3D(), new Point3D() }; /// <summary> /// 포인트 2D 배열 /// </summary> public Point2D[] Point2DArray = new Point2D[2] { new Point2D(), new Point2D() }; #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Property ////////////////////////////////////////////////////////////////////////////////////////// Public #region 유효 여부 - IsValid /// <summary> /// 유효 여부 /// </summary> public bool IsValid { get { return Point2DArray[0].IsValid && Point2DArray[1].IsValid; } } #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Public #region 좌표 동일 여부 구하기 - EqualsCoordinate(line) /// <summary> /// 좌표 동일 여부 구하기 /// </summary> /// <param name="line">선</param> /// <returns>좌표 동일 여부</returns> public bool EqualsCoordinate(Line line) { return Point3DArray[0].Equals(line.Point3DArray[0]) && Point3DArray[1].Equals(line.Point3DArray[1]); } #endregion #region 각도 계산하기 - CalculateAngle() /// <summary> /// 각도 계산하기 /// </summary> public void CalculateAngle() { double deltaX = Point2DArray[1].X - Point2DArray[0].X; double deltaY = Point2DArray[1].Y - Point2DArray[0].Y; Angle = Math.Atan2(deltaY, deltaX) * 180.0 / Math.PI; if(Angle < 0.0) { Angle += 360.0; } } #endregion } } |
▶ Mouse.cs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 |
using System; using System.Drawing; using System.Windows.Forms; namespace TestProject { /// <summary> /// 마우스 /// </summary> public class Mouse { //////////////////////////////////////////////////////////////////////////////////////////////////// Field ////////////////////////////////////////////////////////////////////////////////////////// Public #region Field /// <summary> /// 마우스 액션 /// </summary> public MouseAction MouseAction; /// <summary> /// 마지막 위치 /// </summary> public Point LastPosition; /// <summary> /// 오프셋 포인트 /// </summary> public Point OffsetPoint; /// <summary> /// 로 트랙바 /// </summary> public TrackBar RhoTrackBar; /// <summary> /// 세타 트랙바 /// </summary> public TrackBar ThetaTrackBar; /// <summary> /// 파이 트랙바 /// </summary> public TrackBar PhiTrackBar; /// <summary> /// 로 /// </summary> public double Rho = Chart3DControl.RHO_VALUE_ARRAY[2]; /// <summary> /// 세타 /// </summary> public double Theta = Chart3DControl.THETA_VALUE_ARRAY[2]; /// <summary> /// 파이 /// </summary> public double Phi = Chart3DControl.PHI_VALUE_ARRAY[2]; #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Public #region 트랙바 할당하기 - AssignTrackBar(mouseAction, trackBar, scrollEventHandler) /// <summary> /// 트랙바 할당하기 /// </summary> /// <param name="mouseAction">마우스 액션</param> /// <param name="trackBar">트랙바</param> /// <param name="scrollEventHandler">스크롤 이벤트 핸들러</param> public void AssignTrackBar(MouseAction mouseAction, TrackBar trackBar, EventHandler scrollEventHandler) { if(trackBar == null) { return; } double[] valueArray = null; switch(mouseAction) { case MouseAction.Rho : valueArray = Chart3DControl.RHO_VALUE_ARRAY; RhoTrackBar = trackBar; break; case MouseAction.Theta : valueArray = Chart3DControl.THETA_VALUE_ARRAY; ThetaTrackBar = trackBar; break; case MouseAction.Phi : valueArray = Chart3DControl.PHI_VALUE_ARRAY; PhiTrackBar = trackBar; break; } trackBar.Minimum = (int)valueArray[0]; // 0 = 최소값 trackBar.Maximum = (int)valueArray[1]; // 1 = 최대값 trackBar.Value = (int)valueArray[2]; // 2 = 디폴트 값 trackBar.Scroll += scrollEventHandler; } #endregion #region 트랙바 스크롤시 처리하기 - ProcessTrackBarScroll() /// <summary> /// 트랙바 스크롤시 처리하기 /// </summary> public void ProcessTrackBarScroll() { if(RhoTrackBar != null) { Rho = RhoTrackBar.Value; } if(ThetaTrackBar != null) { Theta = ThetaTrackBar.Value; } if(PhiTrackBar != null) { Phi = PhiTrackBar.Value; } } #endregion #region 마우스 휠 처리하기 - ProcessMouseWheel(delta) /// <summary> /// 마우스 휠 처리하기 /// </summary> /// <param name="delta">델타</param> /// <returns>처리 결과</returns> public bool ProcessMouseWheel(int delta) { if(MouseAction != MouseAction.None) { return false; } MouseAction = MouseAction.Rho; ProcessMouseMove(0, delta / 10); MouseAction = MouseAction.None; return true; } #endregion #region 마우스 이동시 처리하기 - ProcessMouseMove(deltaX, deltaY) /// <summary> /// 마우스 이동시 처리하기 /// </summary> /// <param name="deltaX">델타 X</param> /// <param name="deltaY">델타 Y</param> public void ProcessMouseMove(int deltaX, int deltaY) { switch(MouseAction) { case MouseAction.Rho : Rho += deltaY * Chart3DControl.RHO_VALUE_ARRAY[3]; SetRho(Rho); break; case MouseAction.Theta : Theta -= deltaY * Chart3DControl.THETA_VALUE_ARRAY[3]; SetTheta(Theta); break; case MouseAction.Phi: Phi -= deltaX * Chart3DControl.PHI_VALUE_ARRAY[3]; SetPhi(Phi); break; } } #endregion #region 로 설정하기 - SetRho(rho) /// <summary> /// 로 설정하기 /// </summary> /// <param name="rho">로</param> public void SetRho(double rho) { Rho = rho; Rho = Math.Max(Rho, Chart3DControl.RHO_VALUE_ARRAY[0]); Rho = Math.Min(Rho, Chart3DControl.RHO_VALUE_ARRAY[1]); if(RhoTrackBar != null) { RhoTrackBar.Value = (int)Rho; } } #endregion #region 세타 설정하기 - SetTheta(theta) /// <summary> /// 세타 설정하기 /// </summary> /// <param name="theta">세타</param> public void SetTheta(double theta) { Theta = theta; Theta = Math.Max(Theta, Chart3DControl.THETA_VALUE_ARRAY[0]); Theta = Math.Min(Theta, Chart3DControl.THETA_VALUE_ARRAY[1]); if(ThetaTrackBar != null) { ThetaTrackBar.Value = (int)Theta; } } #endregion #region 파이 설정하기 - SetPhi(phi) /// <summary> /// 파이 설정하기 /// </summary> /// <param name="phi">파이</param> public void SetPhi(double phi) { Phi = phi; if(Phi > 360d) { Phi -= 360d; } if(Phi < 0d) { Phi += 360d; } if(PhiTrackBar != null) { PhiTrackBar.Value = (int)Phi; } } #endregion } } |
▶ Point2D.cs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 |
using System; using System.Drawing; namespace TestProject { /// <summary> /// 포인트 2D /// </summary> public class Point2D { //////////////////////////////////////////////////////////////////////////////////////////////////// Field ////////////////////////////////////////////////////////////////////////////////////////// Public #region Field /// <summary> /// X /// </summary> public double X; /// <summary> /// Y /// </summary> public double Y; #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Property ////////////////////////////////////////////////////////////////////////////////////////// Public #region 좌표 - Coordinate /// <summary> /// 좌표 /// </summary> public PointF Coordinate { get { return new PointF((float)X, (float)Y); } } #endregion #region 유효 여부 - IsValid /// <summary> /// 유효 여부 /// </summary> public bool IsValid { get { return (!double.IsNaN(X) && Math.Abs(X) < 9999.9d && !double.IsNaN(Y) && Math.Abs(Y) < 9999.9d); } } #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Public #region 문자열 구하기 - ToString() /// <summary> /// 문자열 구하기 /// </summary> /// <returns>문자열</returns> public override string ToString() { return string.Format("{0:0.00}, {1:0.00}", X, Y); } #endregion } } |
▶ Point3D.cs
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namespace TestProject { /// <summary> /// 포인트 3D /// </summary> public class Point3D { //////////////////////////////////////////////////////////////////////////////////////////////////// Field ////////////////////////////////////////////////////////////////////////////////////////// Public #region Field /// <summary> /// X /// </summary> public double X; /// <summary> /// Y /// </summary> public double Y; /// <summary> /// Z /// </summary> public double Z; #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - Point3D /// <summary> /// 생성자 /// </summary> public Point3D() { } #endregion #region 생성자 - Point3D(x, y, z) /// <summary> /// 생성자 /// </summary> /// <param name="x">X</param> /// <param name="y">Y</param> /// <param name="z">Z</param> public Point3D(double x, double y, double z) { X = x; Y = y; Z = z; } #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Public #region 복제하기 - Clone() /// <summary> /// 복제하기 /// </summary> /// <returns>포인트 3D</returns> public Point3D Clone() { return new Point3D(X, Y, Z); } #endregion #region 동일 여부 구하기 - Equals(point) /// <summary> /// 동일 여부 구하기 /// </summary> /// <param name="point">포인트</param> /// <returns>동일 여부</returns> public bool Equals(Point3D point) { return X == point.X && Y == point.Y && Z == point.Z; } #endregion #region 값 설정하기 - SetValue(coordinateType, value) /// <summary> /// 값 설정하기 /// </summary> /// <param name="coordinateType">좌표 타입</param> /// <param name="value">값</param> public void SetValue(CoordinateType coordinateType, double value) { switch(coordinateType) { case CoordinateType.X : X = value; break; case CoordinateType.Y : Y = value; break; case CoordinateType.Z : Z = value; break; } } #endregion #region 값 구하기 - GetValue(coordinateType) /// <summary> /// 값 구하기 /// </summary> /// <param name="coordinateType">좌표 타입</param> /// <returns>값</returns> public double GetValue(CoordinateType coordinateType) { switch(coordinateType) { case CoordinateType.X : return X; case CoordinateType.Y : return Y; case CoordinateType.Z : return Z; default : return 0d; } } #endregion #region 문자열 구하기 - ToString() /// <summary> /// 문자열 구하기 /// </summary> /// <returns>문자열</returns> public override string ToString() { return string.Format("{0:0.00}, {1:0.00}, {2:0.00}", X, Y, Z); } #endregion } } |
▶ Polygon.cs
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using System.Drawing; namespace TestProject { /// <summary> /// 다각형 /// </summary> public class Polygon { //////////////////////////////////////////////////////////////////////////////////////////////////// Field ////////////////////////////////////////////////////////////////////////////////////////// Public #region Field /// <summary> /// 포인트 배열 /// </summary> public PointF[] PointArray; /// <summary> /// 팩터 Z /// </summary> public double FactorZ; #endregion ////////////////////////////////////////////////////////////////////////////////////////// Private #region Field /// <summary> /// 유효 여부 /// </summary> private bool isValid; #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Property ////////////////////////////////////////////////////////////////////////////////////////// Public #region 유효 여부 - IsValid /// <summary> /// 유효 여부 /// </summary> public bool IsValid { get { return this.isValid; } } #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - Polygon(pointArray) /// <summary> /// 생성자 /// </summary> /// <param name="pointArray">포인트 배열</param> public Polygon(params Point2D[] pointArray) { this.isValid = true; PointArray = new PointF[pointArray.Length]; for(int i = 0; i < pointArray.Length; i++) { if(pointArray[i].IsValid) { PointArray[i] = pointArray[i].Coordinate; } else { this.isValid = false; } } } #endregion } } |
▶ Quadrant.cs
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using System; namespace TestProject { /// <summary> /// 사분면 /// </summary> public class Quadrant { //////////////////////////////////////////////////////////////////////////////////////////////////// Field ////////////////////////////////////////////////////////////////////////////////////////// Public #region Field /// <summary> /// XY 정렬 /// </summary> public double SortXY; /// <summary> /// XZ 정렬 /// </summary> public double SortXZ; /// <summary> /// YZ 정렬 /// </summary> public double SortYZ; /// <summary> /// 사분면 값 /// </summary> public int QuadrantValue; /// <summary> /// 하단 뷰 여부 /// </summary> public bool BottomView; #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - Quadrant(phi, axisXLine, axisYLine, axisZLine) /// <summary> /// 생성자 /// </summary> /// <param name="phi">파이</param> /// <param name="axisXLine">X축 선</param> /// <param name="axisYLine">Y축 선</param> /// <param name="axisZLine">Z축 선</param> public Quadrant(double phi, Line axisXLine, Line axisYLine, Line axisZLine) { int section45 = (int)phi + 45; if(section45 > 360) { section45 -= 360; } section45 = Math.Min(3, section45 / 90); switch(section45) { case 0 : BottomView = axisXLine.Angle < 180d; break; case 1 : BottomView = axisYLine.Angle < 180d; break; case 2 : BottomView = axisXLine.Angle > 180d; break; case 3 : BottomView = axisYLine.Angle > 180d; break; } if(BottomView) { switch(section45) { case 0 : QuadrantValue = axisXLine.Angle + 180d < axisZLine.Angle ? 1 : 0; break; case 1 : QuadrantValue = axisYLine.Angle + 180d < axisZLine.Angle ? 2 : 1; break; case 2 : QuadrantValue = axisXLine.Angle < axisZLine.Angle ? 3 : 2; break; case 3 : QuadrantValue = axisYLine.Angle < axisZLine.Angle ? 0 : 3; break; } } else { switch(section45) { case 0 : QuadrantValue = axisXLine.Angle > axisZLine.Angle ? 1 : 0; break; case 1 : QuadrantValue = axisYLine.Angle > axisZLine.Angle ? 2 : 1; break; case 2 : QuadrantValue = axisXLine.Angle + 180d > axisZLine.Angle ? 3 : 2; break; case 3 : QuadrantValue = axisYLine.Angle + 180d > axisZLine.Angle ? 0 : 3; break; } } SortXY = (BottomView) ? 99999.9 : -99999.9; SortXZ = (QuadrantValue == 1 || QuadrantValue == 2) ? 99999.9 : -99999.9; SortYZ = (QuadrantValue == 0 || QuadrantValue == 1) ? 99999.9 : -99999.9; axisXLine.Sort = SortXZ; axisYLine.Sort = SortYZ; axisZLine.Sort = 0.0; } #endregion } } |
▶ Range3D.cs
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using System; namespace TestProject { /// <summary> /// 범위 3D /// </summary> public class Range3D { //////////////////////////////////////////////////////////////////////////////////////////////////// Field ////////////////////////////////////////////////////////////////////////////////////////// Public #region Field /// <summary> /// 최소 X /// </summary> public double MinimumX = double.PositiveInfinity; /// <summary> /// 최대 X /// </summary> public double MaximumX = double.NegativeInfinity; /// <summary> /// 최소 Y /// </summary> public double MinimumY = double.PositiveInfinity; /// <summary> /// 최대 Y /// </summary> public double MaximumY = double.NegativeInfinity; /// <summary> /// 최소 Z /// </summary> public double MinimumZ = double.PositiveInfinity; /// <summary> /// 최대 Z /// </summary> public double MaximumZ = double.NegativeInfinity; /// <summary> /// 중심 포인트 /// </summary> public Point3D CenterPoint = new Point3D(); #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - Range3D(pointArray) /// <summary> /// 생성자 /// </summary> /// <param name="pointArray">포인트 배열</param> public Range3D(Point3D[,] pointArray) { for(int x = 0; x < pointArray.GetLength(0); x++) { for(int y = 0; y < pointArray.GetLength(1); y++) { Point3D point = pointArray[x,y]; MinimumX = Math.Min(MinimumX, point.X); MaximumX = Math.Max(MaximumX, point.X); MinimumY = Math.Min(MinimumY, point.Y); MaximumY = Math.Max(MaximumY, point.Y); MinimumZ = Math.Min(MinimumZ, point.Z); MaximumZ = Math.Max(MaximumZ, point.Z); } } } #endregion #region 생성자 - Range3D(scatterArray) /// <summary> /// 생성자 /// </summary> /// <param name="scatterArray">스캐터 배열</param> public Range3D(Scatter[] scatterArray) { foreach(Scatter scatter in scatterArray) { Point3D point = scatter.Point3D; MinimumX = Math.Min(MinimumX, point.X); MaximumX = Math.Max(MaximumX, point.X); MinimumY = Math.Min(MinimumY, point.Y); MaximumY = Math.Max(MaximumY, point.Y); MinimumZ = Math.Min(MinimumZ, point.Z); MaximumZ = Math.Max(MaximumZ, point.Z); } } #endregion } } |
▶ Scatter.cs
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using System.Drawing; namespace TestProject { /// <summary> /// 스캐터 /// </summary> public class Scatter { //////////////////////////////////////////////////////////////////////////////////////////////////// Field ////////////////////////////////////////////////////////////////////////////////////////// Public #region Field /// <summary> /// 포인트 3D /// </summary> public Point3D Point3D; /// <summary> /// 포인트 /// </summary> public PointF Point; /// <summary> /// 브러시 /// </summary> public Brush Brush; /// <summary> /// 펜 /// </summary> public Pen Pen; /// <summary> /// 팩터 Z /// </summary> public double FactorZ; /// <summary> /// 이전 스캐터 /// </summary> public Scatter PreviousScatter; /// <summary> /// 결합 여부 /// </summary> public bool Combine; #endregion ////////////////////////////////////////////////////////////////////////////////////////// Private #region Field /// <summary> /// 유효 여부 /// </summary> private bool isValid; #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Property ////////////////////////////////////////////////////////////////////////////////////////// Public #region 유효 여부 - IsValid /// <summary> /// 유효 여부 /// </summary> public bool IsValid { get { return this.isValid; } } #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - Scatter(x, y, z, brush) /// <summary> /// 생성자 /// </summary> /// <param name="x">X</param> /// <param name="y">Y</param> /// <param name="z">Z</param> /// <param name="brush">브러시</param> public Scatter(double x, double y, double z, Brush brush) { Point3D = new Point3D(x, y, z); Brush = brush; } #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Public #region 포인트 2D 설정하기 - SetPoint2D(point2D) /// <summary> /// 포인트 2D 설정하기 /// </summary> /// <param name="point2D">포인트 2D</param> public void SetPoint2D(Point2D point2D) { Point = point2D.Coordinate; this.isValid = point2D.IsValid; Point.X -= Chart3DControl.SCATTER_SIZE; Point.Y -= Chart3DControl.SCATTER_SIZE; } #endregion } } |
▶ Transform.cs
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using System; using System.Drawing; namespace TestProject { /// <summary> /// 변환 /// </summary> public class Transform { //////////////////////////////////////////////////////////////////////////////////////////////////// Field ////////////////////////////////////////////////////////////////////////////////////////// Public #region Field /// <summary> /// 정규화 X /// </summary> public double NormalizeX; /// <summary> /// 정규화 Y /// </summary> public double NormalizeY; /// <summary> /// 정규화 Z /// </summary> public double NormalizeZ; #endregion ////////////////////////////////////////////////////////////////////////////////////////// Private #region Field /// <summary> /// 거리 /// </summary> private double distance; /// <summary> /// 로 /// </summary> private double rho; /// <summary> /// 세타 싸인 /// </summary> private double thetaSine; /// <summary> /// 세타 코싸인 /// </summary> private double thetaCosine; /// <summary> /// 파이 싸인 /// </summary> private double phiSine; /// <summary> /// 파이 코싸인 /// </summary> private double phiCosine; /// <summary> /// 팩터 X /// </summary> private double factorX; /// <summary> /// 오프셋 X /// </summary> private double offsetX; /// <summary> /// 팩터 Y /// </summary> private double factorY; /// <summary> /// 오프셋 Y /// </summary> private double offsetY; #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Public #region 계수 설정하기 - SetCoeficients(mouse) /// <summary> /// 계수 설정하기 /// </summary> /// <param name="mouse">마우스</param> public void SetCoeficients(Mouse mouse) { this.rho = mouse.Rho; double theta = mouse.Theta * Math.PI / 180d; double phi = (mouse.Phi -180d) * Math.PI / 180d; this.phiSine = Math.Sin(phi); this.phiCosine = Math.Cos(phi); this.thetaSine = Math.Sin(theta); this.thetaCosine = Math.Cos(theta); this.distance = 0.5d; } #endregion #region 크기 설정하기 - SetSize(size) /// <summary> /// 크기 설정하기 /// </summary> /// <param name="size">크기</param> public void SetSize(Size size) { double width = size.Width * 0.0254d / 96d; double height = size.Height * 0.0254d / 96d; this.factorX = size.Width / width; this.factorY = -size.Height / height; this.offsetX = this.factorX * width / 2d; this.offsetY = -this.factorY * height / 2d; } #endregion #region 투영하기 - Project(point3D, centerPoint3D) /// <summary> /// 투영하기 /// </summary> /// <param name="point3D">포인트 3D</param> /// <param name="centerPoint3D">중심 포인트 3D</param> /// <returns>포인트 2D</returns> public Point2D Project(Point3D point3D, Point3D centerPoint3D) { double x = (point3D.X - centerPoint3D.X) * NormalizeX; double y = (point3D.Y - centerPoint3D.Y) * NormalizeY; double z = (point3D.Z - centerPoint3D.Z) * NormalizeZ; double xNegative = -this.phiSine * x + this.phiCosine * y; double yNegative = -this.phiCosine * this.thetaCosine * x - this.phiSine * this.thetaCosine * y + this.thetaSine * z; double zNegative = -this.phiCosine * this.thetaSine * x - this.phiSine * this.thetaSine * y - this.thetaCosine * z + this.rho; if(zNegative <= 0) { zNegative = 0.01d; } Point2D point2D = new Point2D(); point2D.X = this.factorX * xNegative * this.distance / zNegative + this.offsetX; point2D.Y = this.factorY * yNegative * this.distance / zNegative + this.offsetY; return point2D; } #endregion #region XY 투영하기 - ProjectXY(x, y) /// <summary> /// XY 투영하기 /// </summary> /// <param name="x">X</param> /// <param name="y">Y</param> /// <returns>투영 값</returns> public double ProjectXY(double x, double y) { return x * this.phiCosine + y * this.phiSine; } #endregion } } |
▶ Chart3DControl.cs
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using System; using System.ComponentModel; using System.Collections.Generic; using System.Drawing; using System.Drawing.Drawing2D; using System.Globalization; using System.Windows.Forms; namespace TestProject { /// <summary> /// 차트 3D 컨트롤 /// </summary> public class Chart3DControl : UserControl { //////////////////////////////////////////////////////////////////////////////////////////////////// Field ////////////////////////////////////////////////////////////////////////////////////////// Static //////////////////////////////////////////////////////////////////////////////// Public #region Field // 마우스 동작 및 트랙바에 대한 제한 및 기본값 // 주의 : MIN, MAX 값을 변경하지 않는 것이 좋다. // 마우스 요소는 변경에 필요한 마우스 움직임의 양을 정의한다. // 화면에서 마우스를 약 1000픽셀 이동하면 최소에서 최대로 또는 그 반대로 이동한다. // 배열 값 : MIN, MAX, DEFAULT, MOUSE FACTOR /// <summary> /// 로 값 배열 /// </summary> public static readonly double[] RHO_VALUE_ARRAY = new double[] { 300, 1800, 1350, 2 }; /// <summary> /// 세타 값 배열 /// </summary> public static readonly double[] THETA_VALUE_ARRAY = new double[] { 10, 170, 70, 0.25 }; /// <summary> /// 파이 값 배열 /// </summary> public static readonly double[] PHI_VALUE_ARRAY = new double[] { 0, 360, 230, 0.4 }; #endregion ////////////////////////////////////////////////////////////////////////////////////////// Instance //////////////////////////////////////////////////////////////////////////////// Public #region Field /// <summary> /// 스캐터 크기 /// </summary> public const int SCATTER_SIZE = 3; #endregion //////////////////////////////////////////////////////////////////////////////// Private #region Field /// <summary> /// 축 초과 /// </summary> /// <remarks>축이 가장 높은 X, Y, Z 값보다 10% 더 길다.</remarks> private const double AXIS_EXCESS = 1.1; /// <summary> /// 수직 오프셋 /// </summary> /// <remarks>이상한 이유로 그래프가 세로로 중앙에 있지 않는다.</remarks> private const int VERTICAL_OFFSET = -30; /// <summary> /// 래스터 타입 /// </summary> private RasterType rasterType = RasterType.Off; /// <summary> /// 축 펜 배열 /// </summary> private Pen[] axisPenArray = new Pen[3]; /// <summary> /// 래스터 펜 배열 /// </summary> private Pen[] rasterPenArray = new Pen[3]; /// <summary> /// 변환 /// </summary> private Transform transform = new Transform(); /// <summary> /// 그리기 객체 리스트 /// </summary> private List<DrawObject> drawObjectList = new List<DrawObject>(); /// <summary> /// 마우스 /// </summary> private Mouse mouse = new Mouse(); /// <summary> /// 오프셋 포인트 /// </summary> private Point offsetPoint = new Point(); /// <summary> /// 축 레전드 문자열 배열 /// </summary> private string[] axisLegendStringArray = new string[3]; /// <summary> /// 축 브러시 배열 /// </summary> private SolidBrush[] axisBrushArray = new SolidBrush[3]; /// <summary> /// 다각선 펜 /// </summary> private Pen polyLinePen; /// <summary> /// 테두리 펜 /// </summary> private Pen borderPen; /// <summary> /// 상위 레전드 브러시 /// </summary> private SolidBrush topLegendBrush; /// <summary> /// 색상 구성표 브러시 배열 /// </summary> private SolidBrush[] colorSchemeBrusheArray; /// <summary> /// 색상 구성표 펜 배열 /// </summary> private Pen[] colorSchemePenArray; /// <summary> /// 포인트 배열 /// </summary> private Point3D[,] pointArray; /// <summary> /// 스캐터 배열 /// </summary> private Scatter[] scatterArray; /// <summary> /// 범위 /// </summary> private Range3D range; /// <summary> /// 사분면 /// </summary> private Quadrant quadrant; /// <summary> /// 포인트 카운트 /// </summary> private int pointCount; #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Property ////////////////////////////////////////////////////////////////////////////////////////// Public #region 래스터 타입 - RasterType /// <summary> /// 래스터 타입 /// </summary> public RasterType RasterType { set { if(this.rasterType != value) { this.rasterType = value; this.drawObjectList.Clear(); Invalidate(); } } get { return this.rasterType; } } #endregion #region 다각형 선 색상 - PolygonLineColor /// <summary> /// 다각형 선 색상 /// </summary> public Color PolygonLineColor { set { if(value.A == 0) { this.polyLinePen = null; } else { this.polyLinePen = new Pen(value); } Invalidate(); } get { if(this.polyLinePen != null) { return this.polyLinePen.Color; } else { return Color.Empty; } } } #endregion #region 테두리 색상 - BorderColor /// <summary> /// 테두리 색상 /// </summary> public Color BorderColor { set { if(value.A == 0) { this.borderPen = null; } else { this.borderPen = new Pen(value); } Invalidate(); } get { if(this.borderPen != null) { return this.borderPen.Color; } else { return Color.Empty; } } } #endregion #region 상위 레전드 색상 - TopLegendColor /// <summary> /// 상위 레전드 색상 /// </summary> public Color TopLegendColor { set { this.topLegendBrush = new SolidBrush(value); Invalidate(); } get { if(this.topLegendBrush != null) { return this.topLegendBrush.Color; } else { return Color.Empty; } } } #endregion #region X축 레전드 - AxisXLegend /// <summary> /// X축 레전드 /// </summary> public string AxisXLegend { set { this.axisLegendStringArray[(int)CoordinateType.X] = value; Invalidate(); } get { return this.axisLegendStringArray[(int)CoordinateType.X]; } } #endregion #region Y축 레전드 - AxisYLegend /// <summary> /// Y축 레전드 /// </summary> public string AxisYLegend { set { this.axisLegendStringArray[(int)CoordinateType.Y] = value; Invalidate(); } get { return this.axisLegendStringArray[(int)CoordinateType.Y]; } } #endregion #region Z축 레전드 - AxisZLegend /// <summary> /// Z축 레전드 /// </summary> public string AxisZLegend { set { this.axisLegendStringArray[(int)CoordinateType.Z] = value; Invalidate(); } get { return this.axisLegendStringArray[(int)CoordinateType.Z]; } } #endregion #region X축 색상 - AxisXColor /// <summary> /// X축 색상 /// </summary> public Color AxisXColor { set { SetAxisColor(CoordinateType.X, value); Invalidate(); } get { return this.axisPenArray[(int)CoordinateType.X].Color; } } #endregion #region Y축 색상 - AxisYColor /// <summary> /// Y축 색상 /// </summary> public Color AxisYColor { set { SetAxisColor(CoordinateType.Y, value); Invalidate(); } get { return this.axisPenArray[(int)CoordinateType.Y].Color; } } #endregion #region Z축 색상 - AxisZColor /// <summary> /// Z축 색상 /// </summary> public Color AxisZColor { set { SetAxisColor(CoordinateType.Z, value); Invalidate(); } get { return this.axisPenArray[(int)CoordinateType.Z].Color; } } #endregion #region 포인트 카운트 - PointCount /// <summary> /// 포인트 카운트 /// </summary> [ReadOnly(true)] [Browsable(false)] public int PointCount { get { return this.pointCount; } } #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - Chart3DControl() /// <summary> /// 생성자 /// </summary> public Chart3DControl() { SetStyle(ControlStyles.AllPaintingInWmPaint, true); SetStyle(ControlStyles.OptimizedDoubleBuffer, true); BackColor = Color.White; SetAxisColor(CoordinateType.X, Color.DarkBlue ); SetAxisColor(CoordinateType.Y, Color.DarkGreen); SetAxisColor(CoordinateType.Z, Color.DarkRed ); this.polyLinePen = new Pen(Color.Black, 1); this.borderPen = new Pen(Color.FromArgb(255,180,180,180), 1); this.topLegendBrush = new SolidBrush(Color.FromArgb(255,200,200,150)); this.transform.SetCoeficients(this.mouse); } #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Public //////////////////////////////////////////////////////////////////////////////// Function #region 색상 구성표 설정하기 - SetColorScheme(colorArray, lineWidth) /// <summary> /// 색상 구성표 설정하기 /// </summary> /// <param name="colorArray">색상 배열</param> /// <param name="lineWidth">선 너비</param> public void SetColorScheme(Color[] colorArray, float lineWidth) { this.colorSchemeBrusheArray = new SolidBrush[colorArray.Length]; this.colorSchemePenArray = new Pen [colorArray.Length]; for(int i = 0; i < this.colorSchemeBrusheArray.Length; i++) { this.colorSchemeBrusheArray[i] = new SolidBrush(colorArray[i]); this.colorSchemePenArray [i] = new Pen(this.colorSchemeBrusheArray[i], lineWidth); } Invalidate(); } #endregion #region 트랙바 할당하기 - AssignTrackBars(rhoTrackBar, thetaTrackBar, phiTrackBar) /// <summary> /// 트랙바 할당하기 /// </summary> /// <param name="rhoTrackBar">로 트랙바</param> /// <param name="thetaTrackBar">세타 트랙바</param> /// <param name="phiTrackBar">파이 트랙바</param> public void AssignTrackBars(TrackBar rhoTrackBar, TrackBar thetaTrackBar, TrackBar phiTrackBar) { this.mouse.AssignTrackBar(MouseAction.Rho, rhoTrackBar, new EventHandler(trackBar_Scroll)); this.mouse.AssignTrackBar(MouseAction.Theta, thetaTrackBar, new EventHandler(trackBar_Scroll)); this.mouse.AssignTrackBar(MouseAction.Phi, phiTrackBar, new EventHandler(trackBar_Scroll)); } #endregion #region 표면 포인트 설정하기 - SetSurfacePoints(pointArray, normalizeType) /// <summary> /// 표면 포인트 설정하기 /// </summary> /// <param name="pointArray">포인트 배열</param> /// <param name="normalizeType">정규화 타입</param> public void SetSurfacePoints(Point3D[,] pointArray, NormalizeType normalizeType) { this.scatterArray = null; this.pointArray = pointArray; this.pointCount = pointArray.Length; this.range = new Range3D(pointArray); if(this.pointCount < 4) { throw new Exception("Insufficient 3D points specified"); } NormalizeRanges(normalizeType); this.mouse.OffsetPoint = Point.Empty; this.drawObjectList.Clear(); Invalidate(); } #endregion #region 함수 설정하기 - SetFunction(rendererDelegate, startPoint, endPoint, density, normalizeType) /// <summary> /// 함수 설정하기 /// </summary> /// <param name="rendererDelegate">렌더러 대리자</param> /// <param name="startPoint">시작 포인트</param> /// <param name="endPoint">종료 포인트</param> /// <param name="density">밀도</param> /// <param name="normalizeType">정규화 타입</param> public void SetFunction(RendererDelegate rendererDelegate, PointF startPoint, PointF endPoint, double density, NormalizeType normalizeType) { int countX = (int)((endPoint.X - startPoint.X) / density + 1); int countY = (int)((endPoint.Y - startPoint.Y) / density + 1); Point3D[,] pointArray = new Point3D[countX, countY]; for(int c = 0; c < countX; c++) { double x = startPoint.X + density * c; for(int r = 0; r < countY; r++) { double Y = startPoint.Y + density * r; double Z = rendererDelegate(x, Y); pointArray[c, r] = new Point3D(x, Y, Z); } } SetSurfacePoints(pointArray, normalizeType); } #endregion #region 스캐터 포인트 설정하기 - SetScatterPoints(scatterArray, normalizeType) /// <summary> /// 스캐터 포인트 설정하기 /// </summary> /// <param name="scatterArray">스캐터 배열</param> /// <param name="normalizeType">정규화 타입</param> public void SetScatterPoints(Scatter[] scatterArray, NormalizeType normalizeType) { this.pointArray = null; this.scatterArray = scatterArray; this.pointCount = scatterArray.Length; this.range = new Range3D(scatterArray); NormalizeRanges(normalizeType); this.mouse.OffsetPoint = Point.Empty; this.drawObjectList.Clear(); Invalidate(); } #endregion #region 스캐터 라인 설정하기 - SetScatterLines(scatterArrary, normalizeType, lineWidth) /// <summary> /// 스캐터 라인 설정하기 /// </summary> /// <param name="scatterArrary">스캐터 배열</param> /// <param name="normalizeType">정규화 타입</param> /// <param name="lineWidth">선 너비</param> public void SetScatterLines(Scatter[] scatterArrary, NormalizeType normalizeType, float lineWidth) { Scatter previousScatter = null; foreach(Scatter scatter in scatterArrary) { scatter.Combine = true; scatter.PreviousScatter = previousScatter; if(scatter.Brush != null) { scatter.Pen = new Pen(scatter.Brush, lineWidth); } previousScatter = scatter; } SetScatterPoints(scatterArrary, normalizeType); } #endregion #region 계수 설정하기 - SetCoefficients(rho, theta, phi) /// <summary> /// 계수 설정하기 /// </summary> /// <param name="rho">로</param> /// <param name="theta">세타</param> /// <param name="phi">파이</param> public void SetCoefficients(double rho, double theta, double phi) { this.mouse.SetRho(rho); this.mouse.SetTheta(theta); this.mouse.SetPhi(phi); this.transform.SetCoeficients(this.mouse); this.drawObjectList.Clear(); Invalidate(); } #endregion #region 비트맵 구하기 - GetBitmap() /// <summary> /// 비트맵 구하기 /// </summary> /// <returns>비트맵</returns> public Bitmap GetBitmap() { Bitmap bitmap = new Bitmap(ClientSize.Width, ClientSize.Height); using(Graphics graphics = Graphics.FromImage(bitmap)) { Draw(graphics); } return bitmap; } #endregion ////////////////////////////////////////////////////////////////////////////////////////// Protected //////////////////////////////////////////////////////////////////////////////// Function #region 크기 변경시 처리하기 - OnSizeChanged(e) /// <summary> /// 크기 변경시 처리하기 /// </summary> /// <param name="e">이벤트 인자</param> protected override void OnSizeChanged(EventArgs e) { base.OnSizeChanged(e); this.transform.SetSize(ClientSize); this.drawObjectList.Clear(); Invalidate(); } #endregion #region 배경 페인트시 처리하기 - OnPaintBackground(e) /// <summary> /// 배경 페인트시 처리하기 /// </summary> /// <param name="e">이벤트 인자</param> protected override void OnPaintBackground(PaintEventArgs e) { } #endregion #region 페인트시 처리하기 - OnPaint(e) /// <summary> /// 페인트시 처리하기 /// </summary> /// <param name="e">이벤트 인자</param> protected override void OnPaint(PaintEventArgs e) { Draw(e.Graphics); } #endregion #region 마우스 DOWN 처리하기 - OnMouseDown(e) /// <summary> /// 마우스 DOWN 처리하기 /// </summary> /// <param name="e">이벤트 인자</param> protected override void OnMouseDown(MouseEventArgs e) { base.OnMouseDown(e); this.mouse.LastPosition = e.Location; if(this.drawObjectList.Count == 0) { return; } switch(Control.ModifierKeys) { case Keys.None : if(e.Button == MouseButtons.Left) { Cursor = Cursors.NoMoveVert; this.mouse.MouseAction = MouseAction.Theta; } if(e.Button == MouseButtons.Right) { Cursor = Cursors.NoMoveHoriz; this.mouse.MouseAction = MouseAction.Phi; } break; case Keys.Shift : if(e.Button == MouseButtons.Left) { Cursor = Cursors.NoMove2D; this.mouse.MouseAction = MouseAction.Move; } break; case Keys.Control : if(e.Button == MouseButtons.Left) { Cursor = Cursors.SizeNS; this.mouse.MouseAction = MouseAction.Rho; } break; } } #endregion #region 마우스 이동시 처리하기 - OnMouseMove(e) /// <summary> /// 마우스 이동시 처리하기 /// </summary> /// <param name="e">이벤트 인자</param> protected override void OnMouseMove(MouseEventArgs e) { base.OnMouseMove(e); int deltaX = e.X - this.mouse.LastPosition.X; int deltaY = e.Y - this.mouse.LastPosition.Y; this.mouse.LastPosition = e.Location; switch(this.mouse.MouseAction) { case MouseAction.Move : this.mouse.OffsetPoint.X += deltaX; this.mouse.OffsetPoint.Y += deltaY; Invalidate(); break; case MouseAction.Rho : case MouseAction.Theta : case MouseAction.Phi : this.mouse.ProcessMouseMove(deltaX, deltaY); this.transform.SetCoeficients(this.mouse); this.drawObjectList.Clear(); Invalidate(); break; } } #endregion #region 마우스 UP 처리하기 - OnMouseUp(e) /// <summary> /// 마우스 UP 처리하기 /// </summary> /// <param name="e">이벤트 인자</param> protected override void OnMouseUp(MouseEventArgs e) { base.OnMouseUp(e); this.mouse.MouseAction = MouseAction.None; Cursor = Cursors.Arrow; } #endregion #region 마우스 이탈시 처리하기 - OnMouseLeave(e) /// <summary> /// 마우스 이탈시 처리하기 /// </summary> /// <param name="e">이벤트 인자</param> protected override void OnMouseLeave(EventArgs e) { base.OnMouseLeave(e); this.mouse.MouseAction = MouseAction.None; Cursor = Cursors.Arrow; } #endregion #region 마우스 WHEEL 처리하기 - OnMouseWheel(e) /// <summary> /// 마우스 WHEEL 처리하기 /// </summary> /// <param name="e">이벤트 인자</param> protected override void OnMouseWheel(MouseEventArgs e) { base.OnMouseWheel(e); if(this.mouse.ProcessMouseWheel(e.Delta)) { this.transform.SetCoeficients(this.mouse); this.drawObjectList.Clear(); Invalidate(); } } #endregion ////////////////////////////////////////////////////////////////////////////////////////// Private //////////////////////////////////////////////////////////////////////////////// Event #region 트랙바 스크롤시 처리하기 - trackBar_Scroll(sender, e) /// <summary> /// 트랙바 스크롤시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void trackBar_Scroll(object sender, EventArgs e) { this.mouse.ProcessTrackBarScroll(); this.transform.SetCoeficients(this.mouse); this.drawObjectList.Clear(); Invalidate(); } #endregion //////////////////////////////////////////////////////////////////////////////// Function #region 범위 정규화하기 - NormalizeRanges(normalizeType) /// <summary> /// 범위 정규화하기 /// </summary> /// <param name="normalizeType">정규화 타입</param> private void NormalizeRanges(NormalizeType normalizeType) { if(this.range.MaximumX == this.range.MinimumX) { this.range.MinimumX -= 1.0d; this.range.MaximumX += 1.0d; } if(this.range.MaximumY == this.range.MinimumY) { this.range.MinimumY -= 1.0d; this.range.MaximumY += 1.0d; } if(this.range.MaximumZ == this.range.MinimumZ) { this.range.MinimumZ -= 1.0d; this.range.MaximumZ += 1.0d; } double rangeX = this.range.MaximumX - this.range.MinimumX; double rangeY = this.range.MaximumY - this.range.MinimumY; double rangeZ; if(this.rasterType == RasterType.Off) { rangeZ = this.range.MaximumZ - this.range.MinimumZ; } else { rangeZ = Math.Max(0d, this.range.MaximumZ) - Math.Min(0d, this.range.MinimumZ); } switch(normalizeType) { case NormalizeType.MaintainXY : double rangeXY = (rangeX + rangeY) / 2d; rangeX = rangeXY; rangeY = rangeXY; break; case NormalizeType.MaintainXYZ : double rangeXYZ = (rangeX + rangeY + rangeZ) / 3d; rangeX = rangeXYZ; rangeY = rangeXYZ; rangeZ = rangeXYZ; break; } this.transform.NormalizeX = 250.0d / rangeX; this.transform.NormalizeY = 250.0d / rangeY; this.transform.NormalizeZ = 250.0d / rangeZ; this.range.CenterPoint.X = (this.range.MaximumX + this.range.MinimumX) / 2.0d; this.range.CenterPoint.Y = (this.range.MaximumY + this.range.MinimumY) / 2.0d; if(this.rasterType == RasterType.Off) { this.range.CenterPoint.Z = (this.range.MaximumZ + this.range.MinimumZ) / 2.0d; } else { this.range.CenterPoint.Z = (Math.Max(0d, this.range.MaximumZ) + Math.Min(0d, this.range.MinimumZ)) / 2.0d; } } #endregion #region 좌표계 생성하기 - CreateCoordinateSystem(graphics) /// <summary> /// 좌표계 생성하기 /// </summary> /// <param name="graphics">그래픽스</param> private void CreateCoordinateSystem(Graphics graphics) { this.offsetPoint = new Point(0, VERTICAL_OFFSET); if(this.rasterType == RasterType.Off) { return; } List<Line> lineList = new List<Line>(); for(int a = 0; a < 3; a++) { Line axisLine = new Line(); axisLine.Pen = this.axisPenArray[a]; switch((CoordinateType)a) { case CoordinateType.X : // 청색 axisLine.Point3DArray[0].X = Math.Min(0.0d, this.range.MinimumX * AXIS_EXCESS); axisLine.Point3DArray[1].X = Math.Max(0.0d, this.range.MaximumX * AXIS_EXCESS); axisLine.Point3DArray[0].Y = Math.Min(0.0d, this.range.MinimumY * AXIS_EXCESS); axisLine.Point3DArray[1].Y = Math.Min(0.0d, this.range.MinimumY * AXIS_EXCESS); axisLine.MainCoordinateType = CoordinateType.X; axisLine.SecondaryCoordinateType = CoordinateType.X; break; case CoordinateType.Y : // 녹색 axisLine.Point3DArray[0].Y = Math.Min(0.0d, this.range.MinimumY * AXIS_EXCESS); axisLine.Point3DArray[1].Y = Math.Max(0.0d, this.range.MaximumY * AXIS_EXCESS); axisLine.Point3DArray[0].X = Math.Min(0.0d, this.range.MinimumX * AXIS_EXCESS); axisLine.Point3DArray[1].X = Math.Min(0.0d, this.range.MinimumX * AXIS_EXCESS); axisLine.MainCoordinateType = CoordinateType.Y; axisLine.SecondaryCoordinateType = CoordinateType.Z; break; case CoordinateType.Z : // 적색 axisLine.Point3DArray[0].Z = Math.Min(0.0d, this.range.MinimumZ * AXIS_EXCESS); axisLine.Point3DArray[1].Z = Math.Max(0.0d, this.range.MaximumZ * AXIS_EXCESS); axisLine.Point3DArray[0].X = Math.Min(0.0d, this.range.MinimumX * AXIS_EXCESS); axisLine.Point3DArray[1].X = Math.Min(0.0d, this.range.MinimumX * AXIS_EXCESS); axisLine.Point3DArray[0].Y = Math.Min(0.0d, this.range.MinimumY * AXIS_EXCESS); axisLine.Point3DArray[1].Y = Math.Min(0.0d, this.range.MinimumY * AXIS_EXCESS); axisLine.MainCoordinateType = CoordinateType.Z; axisLine.SecondaryCoordinateType = CoordinateType.Z; break; } axisLine.Point2DArray[0] = this.transform.Project(axisLine.Point3DArray[0], this.range.CenterPoint); axisLine.Point2DArray[1] = this.transform.Project(axisLine.Point3DArray[1], this.range.CenterPoint); axisLine.CalculateAngle(); lineList.Add(axisLine); } this.quadrant = new Quadrant ( this.mouse.Phi, lineList[(int)CoordinateType.X], lineList[(int)CoordinateType.Y], lineList[(int)CoordinateType.Z] ); if(this.rasterType >= RasterType.Raster) { for(int a = 0; a < 3; a++) { CoordinateType firstCoordinateType = (CoordinateType)(a); CoordinateType secondCoordinateType = (CoordinateType)((a + 1) % 3); for(int d = 0; d < 2; d++) { Line firstAxisLine = lineList[(int)firstCoordinateType ]; Line secondAxisLine = lineList[(int)secondCoordinateType]; double secondStart = secondAxisLine.Point3DArray[0].GetValue(secondCoordinateType); double secondEnd = secondAxisLine.Point3DArray[1].GetValue(secondCoordinateType); double interval = CalculateInterval(secondEnd - secondStart); for(int l = -11; l < 11; l++) { double offset = interval * l; if(offset < secondStart || offset > secondEnd) { continue; } Line rasterLine = new Line(); rasterLine.Pen = this.rasterPenArray[(int)secondCoordinateType]; rasterLine.MainCoordinateType = firstCoordinateType; rasterLine.SecondaryCoordinateType = secondCoordinateType; rasterLine.Label = offset; rasterLine.Point3DArray[0] = firstAxisLine.Point3DArray[0].Clone(); rasterLine.Point3DArray[1] = firstAxisLine.Point3DArray[1].Clone(); rasterLine.Point3DArray[0].SetValue(secondCoordinateType, offset); rasterLine.Point3DArray[1].SetValue(secondCoordinateType, offset); if ( rasterLine.EqualsCoordinate(lineList[(int)CoordinateType.X]) || rasterLine.EqualsCoordinate(lineList[(int)CoordinateType.Y]) || rasterLine.EqualsCoordinate(lineList[(int)CoordinateType.Z]) ) { continue; } if ( (firstCoordinateType == CoordinateType.X && secondCoordinateType == CoordinateType.Z) || (firstCoordinateType == CoordinateType.Z && secondCoordinateType == CoordinateType.X) ) { rasterLine.Sort = this.quadrant.SortXZ; } else if ( (firstCoordinateType == CoordinateType.Z && secondCoordinateType == CoordinateType.Y) || (firstCoordinateType == CoordinateType.Y && secondCoordinateType == CoordinateType.Z) ) { rasterLine.Sort = this.quadrant.SortYZ; } else { rasterLine.Sort = this.quadrant.SortXY; Line axisZLine = lineList[(int)CoordinateType.Z]; rasterLine.Point3DArray[0].Z = axisZLine.Point3DArray[0].Z; rasterLine.Point3DArray[1].Z = axisZLine.Point3DArray[0].Z; } lineList.Add(rasterLine); } CoordinateType temporaryCoordinateType = firstCoordinateType; firstCoordinateType = secondCoordinateType; secondCoordinateType = temporaryCoordinateType; } } } foreach(Line line in lineList) { line.Point2DArray[0] = this.transform.Project(line.Point3DArray[0], this.range.CenterPoint); line.Point2DArray[1] = this.transform.Project(line.Point3DArray[1], this.range.CenterPoint); AddDrawObject(new DrawObject(line, line.Sort)); } if(this.rasterType == RasterType.Label) { int labelWidth = 0; foreach(Line line in lineList) { if(line.MainCoordinateType == CoordinateType.Y && line.SecondaryCoordinateType == CoordinateType.Z) { string label = FormatLabel(line.Label); SizeF size = graphics.MeasureString(label, Font); labelWidth = Math.Max(labelWidth, (int)size.Width); } } this.offsetPoint.X -= labelWidth / 2; } } #endregion #region 다각형 생성하기 - CreatePolygons() /// <summary> /// 다각형 생성하기 /// </summary> private void CreatePolygons() { Point2D[,] pointArray = new Point2D[this.pointArray.GetLength(0), this.pointArray.GetLength(1)]; for(int x = 0; x < this.pointArray.GetLength(0); x++) { for(int y = 0; y < this.pointArray.GetLength(1); y++) { pointArray[x, y] = this.transform.Project(this.pointArray[x, y], this.range.CenterPoint); } } for(int x = 0; x < this.pointArray.GetLength(0) - 1; x++) { for(int y = 0; y < this.pointArray.GetLength(1) - 1; y++) { Polygon polygon = new Polygon ( pointArray[x , y ], pointArray[x , y + 1], pointArray[x + 1, y + 1], pointArray[x + 1, y ] ); double z1 = this.pointArray[x , y ].Z; double z2 = this.pointArray[x , y + 1].Z; double z3 = this.pointArray[x + 1, y + 1].Z; double z4 = this.pointArray[x + 1, y ].Z; double zAverage = (z1 + z2 + z3 + z4) / 4.0d; polygon.FactorZ = (zAverage - this.range.MinimumZ) / (this.range.MaximumZ - this.range.MinimumZ); double sort = this.transform.ProjectXY(x + 1, y + 1); AddDrawObject(new DrawObject(polygon, sort)); } } } #endregion #region 스캐터 점 생성하기 - CreateScatterDots() /// <summary> /// 스캐터 점 생성하기 /// </summary> private void CreateScatterDots() { foreach(Scatter scatter in this.scatterArray) { scatter.SetPoint2D(this.transform.Project(scatter.Point3D, this.range.CenterPoint)); if(scatter.Brush == null) { scatter.FactorZ = (scatter.Point3D.Z - this.range.MinimumZ) / (this.range.MaximumZ - this.range.MinimumZ); } double sort = this.transform.ProjectXY ( scatter.Point3D.X + 1.0d, scatter.Point3D.Y + 1.0d ); AddDrawObject(new DrawObject(scatter, sort)); } } #endregion #region 그리기 객체 추가하기 - AddDrawObject(drawObject) /// <summary> /// 그리기 객체 추가하기 /// </summary> /// <param name="drawObject">그리기 객체</param> private void AddDrawObject(DrawObject drawObject) { int p; for(p = 0; p < this.drawObjectList.Count; p++) { if(this.drawObjectList[p].Sort > drawObject.Sort) { break; } } this.drawObjectList.Insert(p, drawObject); } #endregion #region 색상 구성표 브러시 구하기 - GetColorSchemeBrush(factorZ) /// <summary> /// 색상 구성표 브러시 구하기 /// </summary> /// <param name="factorZ">팩터 Z</param> /// <returns>색상 구성표 브러시</returns> private Brush GetColorSchemeBrush(double factorZ) { if(this.colorSchemeBrusheArray == null || double.IsNaN(factorZ)) { return Brushes.Goldenrod; } factorZ = Math.Min(1.0d, factorZ); factorZ = Math.Max(0.0d, factorZ); int index = (int)(factorZ * (this.colorSchemeBrusheArray.Length - 1)); return this.colorSchemeBrusheArray[index]; } #endregion #region 색상 구성표 펜 구하기 - GetColorSchemePen(factorZ) /// <summary> /// 색상 구성표 펜 구하기 /// </summary> /// <param name="factorZ">팩터 Z</param> /// <returns>색상 구성표 펜</returns> private Pen GetColorSchemePen(double factorZ) { if(this.colorSchemePenArray == null || double.IsNaN(factorZ)) { return Pens.Goldenrod; } factorZ = Math.Min(1.0, factorZ); factorZ = Math.Max(0.0, factorZ); int index = (int)(factorZ * (this.colorSchemePenArray.Length - 1)); return this.colorSchemePenArray[index]; } #endregion #region 축 색상 설정하기 - SetAxisColor(coordinateType, color) /// <summary> /// 축 색상 설정하기 /// </summary> /// <param name="coordinateType">좌표 타입</param> /// <param name="color">색상</param> private void SetAxisColor(CoordinateType coordinateType, Color color) { this.axisBrushArray[(int)coordinateType] = new SolidBrush(color); this.axisPenArray[(int)coordinateType] = new Pen(color, 3); this.rasterPenArray[(int)coordinateType] = new Pen(BrightenColor(color), 1); } #endregion #region 색상 밝게 만들기 - BrightenColor(color) /// <summary> /// 색상 밝게 만들기 /// </summary> /// <param name="color">색상</param> /// <returns>색상</returns> private Color BrightenColor(Color color) { int red = color.R + (255 - color.R) / 2; int green = color.G + (255 - color.G) / 2; int blue = color.B + (255 - color.B) / 2; return Color.FromArgb(255, red, green, blue); } #endregion #region 간격 계산하기 - CalculateInterval(range) /// <summary> /// 간격 계산하기 /// </summary> /// <param name="range">범위</param> /// <returns>간격</returns> private double CalculateInterval(double range) { double factor = Math.Pow(10.0d, Math.Floor(Math.Log10(range))); if(range / factor >= 5.0d) { return factor; } else if(range / (factor / 2.0d) >= 5.0d) { return factor / 2.0d; } else { return factor / 5.0d; } } #endregion #region 레이블 포맷 적용하기 - FormatLabel(label) /// <summary> /// 레이블 포맷 적용하기 /// </summary> /// <param name="label">레이블</param> /// <returns>레이블</returns> /// <remarks> /// 123.000 --> "123" /// 15.700 --> "15.7" /// 4.260 --> "4.26" /// 0.834 --> "0.834" /// </remarks> private string FormatLabel(double label) { return label.ToString("0.000", CultureInfo.InvariantCulture).TrimEnd('0').TrimEnd('.'); } #endregion #region 그리기 - Draw(graphics) /// <summary> /// 그리기 /// </summary> /// <param name="graphics">그래픽스</param> private void Draw(Graphics graphics) { if(this.drawObjectList.Count == 0) { CreateCoordinateSystem(graphics); if(this.pointArray != null) { CreatePolygons(); } if(this.scatterArray != null) { CreateScatterDots(); } } graphics.Clear(BackColor); int x = 4; int y = ClientSize.Height - Font.Height - 4; for(int i = 2; i >= 0; i--) { if(string.IsNullOrEmpty(this.axisLegendStringArray[i])) { continue; } string legend = string.Format("{0} : {1}", (CoordinateType)i, this.axisLegendStringArray[i]); graphics.DrawString(legend, Font, this.axisBrushArray[i], x, y); y -= Font.Height; } if(this.topLegendBrush != null) { string[] legendArray = new string[] { "Rotation : ", "Elevation : ", "Distance : " }; string[] valueArray = new string[] { string.Format("{0:+#;-#;0}°", (int)this.mouse.Phi ), string.Format("{0:+#;-#;0}°", (int)this.mouse.Theta), string.Format("{0}" , (int)this.mouse.Rho ) }; SizeF size = graphics.MeasureString(legendArray[1], Font); x = 4; y = 3; for(int i = 0; i < 3; i++) { graphics.DrawString(legendArray[i], Font, this.topLegendBrush, x, y); graphics.DrawString(valueArray [i], Font, this.topLegendBrush, x + size.Width, y); y += Font.Height; } } graphics.TranslateTransform ( this.mouse.OffsetPoint.X + this.offsetPoint.X, this.mouse.OffsetPoint.Y + this.offsetPoint.Y ); SmoothingMode smoothingMode = SmoothingMode.Invalid; foreach(DrawObject drawObject in this.drawObjectList) { if(!drawObject.IsValid) { continue; } if(drawObject.Polygon != null) { if(smoothingMode != SmoothingMode.None) { smoothingMode = SmoothingMode.None; graphics.SmoothingMode = SmoothingMode.None; } Polygon polygon = drawObject.Polygon; Brush brush = GetColorSchemeBrush(polygon.FactorZ); graphics.FillPolygon(brush, polygon.PointArray); if(this.polyLinePen != null) { graphics.DrawPolygon(this.polyLinePen, polygon.PointArray); } } else if(drawObject.Scatter != null) { if(smoothingMode != SmoothingMode.AntiAlias) { smoothingMode = SmoothingMode.AntiAlias; graphics.SmoothingMode = SmoothingMode.AntiAlias; } Scatter scatter = drawObject.Scatter; if(scatter.Combine) { if(scatter.PreviousScatter != null) { Pen pen = scatter.Pen; if(pen == null) { pen = GetColorSchemePen(scatter.FactorZ); } graphics.DrawLine(pen, scatter.PreviousScatter.Point, scatter.Point); } } else { Brush brush = scatter.Brush; if(brush == null) { brush = GetColorSchemeBrush(scatter.FactorZ); } graphics.FillEllipse(brush, scatter.Point.X, scatter.Point.Y, SCATTER_SIZE * 2, SCATTER_SIZE * 2); } } else { if(smoothingMode != SmoothingMode.AntiAlias) { smoothingMode = SmoothingMode.AntiAlias; graphics.SmoothingMode = SmoothingMode.AntiAlias; } Line line = drawObject.Line; graphics.DrawLine(line.Pen, line.Point2DArray[0].Coordinate, line.Point2DArray[1].Coordinate); if(this.rasterType == RasterType.Label && this.quadrant.BottomView == false && this.quadrant.QuadrantValue == 3) { PointF position = line.Point2DArray[1].Coordinate; StringFormat stringFormat = new StringFormat(); if(line.MainCoordinateType == CoordinateType.Y && line.SecondaryCoordinateType == CoordinateType.Z) { position.X += 5; position.Y -= Font.Height / 2; } else if(line.MainCoordinateType == CoordinateType.Y && line.SecondaryCoordinateType == CoordinateType.X) { position.X += (float)this.transform.ProjectXY(5, -5); position.Y += (float)this.transform.ProjectXY(-Font.Height / 2, 5); } else if(line.MainCoordinateType == CoordinateType.X && line.SecondaryCoordinateType == CoordinateType.Y) { position.X += (float)this.transform.ProjectXY(5, -5); position.Y += (float)this.transform.ProjectXY(5, -Font.Height / 2); stringFormat.Alignment = StringAlignment.Far; } else { continue; } string label = FormatLabel(line.Label); Brush brush = this.axisBrushArray[(int)line.SecondaryCoordinateType]; graphics.DrawString(label, Font, brush, position, stringFormat); } } } if(this.borderPen != null) { graphics.ResetTransform(); Rectangle borderRectangle = ClientRectangle; graphics.DrawRectangle ( this.borderPen, borderRectangle.X, borderRectangle.Y, borderRectangle.Width - 1, borderRectangle.Height - 1 ); } } #endregion } } |
▶ MainForm.cs
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using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.Windows.Forms; namespace TestProject { /// <summary> /// 메인 폼 /// </summary> public partial class MainForm : Form { //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - MainForm() /// <summary> /// 생성자 /// </summary> public MainForm() { InitializeComponent(); this.dataSourceComboBox.SelectedIndexChanged += dataSourceComboBox_SelectedIndexChanged; this.colorSchemeComboBox.SelectedIndexChanged += colorSchemeComboBox_SelectedIndexChanged; this.rasterTypeComboBox.SelectedIndexChanged += rasterTypeComboBox_SelectedIndexChanged; this.resetPositionButton.Click += resetPositionButton_Click; this.saveImageButton.Click += saveImageButton_Click; } #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Protected #region 로드시 처리하기 - OnLoad(e) /// <summary> /// 로드시 처리하기 /// </summary> /// <param name="e">이벤트 인자</param> protected override void OnLoad(EventArgs e) { base.OnLoad(e); this.dataSourceComboBox.SelectedIndex = 0; this.colorSchemeComboBox.Sorted = false; foreach(ColoeScheme schemaType in Enum.GetValues(typeof(ColoeScheme))) { this.colorSchemeComboBox.Items.Add(schemaType); } this.colorSchemeComboBox.SelectedIndex = (int)ColoeScheme.Rainbow1; this.rasterTypeComboBox.Sorted = false; foreach(RasterType rasterType in Enum.GetValues(typeof(RasterType))) { this.rasterTypeComboBox.Items.Add(rasterType); } this.rasterTypeComboBox.SelectedIndex = (int)RasterType.Label; this.chart3DControl.AssignTrackBars(this.rhoTrackBar, this.thetaTrackBar, this.phiTrackBar); } #endregion ////////////////////////////////////////////////////////////////////////////////////////// Private //////////////////////////////////////////////////////////////////////////////// Event #region 데이터 소스 콤보 박스 선택 인덱스 변경시 처리하기 - dataSourceComboBox_SelectedIndexChanged(sender, e) /// <summary> /// 데이터 소스 콤보 박스 선택 인덱스 변경시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void dataSourceComboBox_SelectedIndexChanged(object sender, EventArgs e) { this.chart3DControl.AxisXLegend = null; this.chart3DControl.AxisYLegend = null; this.chart3DControl.AxisZLegend = null; switch(this.dataSourceComboBox.SelectedIndex) { case 0: SetFunction1(); break; case 1: SetFunction2(); break; case 2: SetSurfacePoints(); break; case 3: SetScatterPoints(false); break; case 4: SetScatterPoints(true); break; case 5: SetScatterPoints(); break; } this.informationLabel.Text = "포인트 수 : " + this.chart3DControl.PointCount; } #endregion #region 색상 구성표 콤보 박스 선택 인덱스 변경시 처리하기 - colorSchemeComboBox_SelectedIndexChanged(sender, e) /// <summary> /// 색상 구성표 콤보 박스 선택 인덱스 변경시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void colorSchemeComboBox_SelectedIndexChanged(object sender, EventArgs e) { Color[] colorArray = ColorSchema.GetSchema((ColoeScheme)this.colorSchemeComboBox.SelectedIndex); this.chart3DControl.SetColorScheme(colorArray, 3); } #endregion #region 래스터 타입 콤보 박스 선택 인덱스 변경시 처리하기 - rasterTypeComboBox_SelectedIndexChanged(sender, e) /// <summary> /// 래스터 타입 콤보 박스 선택 인덱스 변경시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void rasterTypeComboBox_SelectedIndexChanged(object sender, EventArgs e) { this.chart3DControl.RasterType = (RasterType)this.rasterTypeComboBox.SelectedIndex; } #endregion #region 위치 초기화 버튼 클릭시 처리하기 - resetPositionButton_Click(sender, e) /// <summary> /// 위치 초기화 버튼 클릭시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void resetPositionButton_Click(object sender, EventArgs e) { this.chart3DControl.SetCoefficients(1350, 70, 230); } #endregion #region 이미지 저장 버튼 클릭시 처리하기 - saveImageButton_Click(sender, e) /// <summary> /// 이미지 저장 버튼 클릭시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void saveImageButton_Click(object sender, EventArgs e) { SaveFileDialog saveFileDialog = new SaveFileDialog(); saveFileDialog.Title = "PNG 이미지 저장하기"; saveFileDialog.Filter = "PNG 이미지|*.png"; saveFileDialog.DefaultExt = ".png"; if(DialogResult.Cancel == saveFileDialog.ShowDialog(this)) { return; } Bitmap bitmap = this.chart3DControl.GetBitmap(); try { bitmap.Save(saveFileDialog.FileName, ImageFormat.Png); } catch(Exception exception) { MessageBox.Show(this, exception.Message, "에러", MessageBoxButtons.OK, MessageBoxIcon.Error); } } #endregion //////////////////////////////////////////////////////////////////////////////// Function #region 함수 설정하기 1 - SetFunction1() /// <summary> /// 함수 설정하기 1 /// </summary> private void SetFunction1() { RendererDelegate rendererDelegate = delegate(double X, double Y) { double r = 0.15 * Math.Sqrt(X * X + Y * Y); if(r < 1e-10) { return 120; } else { return 120 * Math.Sin(r) / r; } }; this.chart3DControl.SetFunction ( rendererDelegate, new PointF(-120f, -80f), new PointF(120f, 80f), 5d, NormalizeType.MaintainXYZ ); } #endregion #region 함수 설정하기 2 - SetFunction2() /// <summary> /// 함수 설정하기 2 /// </summary> private void SetFunction2() { string formula = "12 * sin(x) * cos(y) / (sqrt(sqrt(x * x + y * y)) + 0.2)"; try { RendererDelegate rendererDelegate = FunctionCompiler.Compile(formula); this.chart3DControl.SetFunction ( rendererDelegate, new PointF(-10f, -10f), new PointF(10f, 10f), 0.5d, NormalizeType.MaintainXYZ ); } catch(Exception exception) { MessageBox.Show(exception.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } } #endregion #region 표면 포인트 설정하기 - SetSurfacePoints() /// <summary> /// 표면 포인트 설정하기 /// </summary> private void SetSurfacePoints() { int[,] valueArray = new int[,] { { 34767, 34210, 33718, 33096, 32342, 31851, 31228, 30867, 31457, 30867, 30266, 28934, 27984, 26492, 25167, 25167, 25167}, { 34669, 34210, 33653, 33096, 32539, 32047, 31490, 30933, 31293, 30671, 29983, 28803, 27886, 26492, 25167, 25167, 25167}, { 34603, 34144, 33718, 33227, 32768, 32342, 31719, 30999, 31228, 30333, 29622, 28606, 27886, 26492, 25167, 25167, 25167}, { 34472, 34079, 33653, 33161, 32768, 32408, 31785, 31162, 30802, 30048, 29360, 28312, 27755, 26367, 25049, 25049, 25049}, { 34210, 33784, 33423, 33161, 32801, 32408, 31785, 31097, 30474, 29622, 29000, 28115, 27623, 26367, 25049, 25049, 25049}, { 33980, 33587, 33161, 32935, 32588, 32342, 31621, 30802, 29852, 29000, 28377, 27689, 27421, 26367, 25049, 25049, 25049}, { 33522, 33227, 32702, 32615, 32452, 31851, 30933, 30179, 29295, 28358, 27984, 27132, 27301, 26367, 25049, 25049, 25049}, { 32672, 32178, 31916, 31469, 31246, 30540, 29852, 29065, 28377, 27623, 27263, 26706, 26935, 26367, 25049, 25049, 25049}, { 30769, 30423, 29917, 29231, 29392, 28705, 28075, 27726, 27263, 26691, 26417, 26182, 26575, 26575, 25246, 25246, 25246}, { 27525, 27518, 26701, 27334, 27682, 27402, 26903, 26707, 26444, 25887, 25719, 25690, 26122, 26122, 26122, 26122, 26122}, { 23475, 23888, 24478, 25330, 26212, 26199, 25701, 25664, 25740, 25013, 24904, 25068, 25374, 25374, 25374, 25374, 25374}, { 20677, 21445, 22544, 23593, 24441, 24785, 24538, 24644, 24773, 24299, 24062, 24576, 24510, 24510, 24510, 24510, 24510}, { 18743, 19792, 20808, 22086, 22805, 23167, 23486, 23366, 23757, 23411, 23691, 23822, 23822, 23822, 23822, 23822, 23822}, { 17334, 18579, 19497, 20775, 21463, 21848, 22288, 22446, 22643, 22446, 22643, 22708, 23069, 23069, 23069, 23069, 23069}, { 16155, 17236, 18350, 19399, 20251, 20677, 21016, 21332, 21660, 21791, 21889, 21955, 22217, 22217, 22217, 22217, 22217}, { 14746, 15860, 17039, 17990, 18842, 19595, 20050, 20349, 20546, 20840, 20972, 20972, 21332, 21332, 21332, 21332, 21332}, { 13337, 14516, 15729, 16679, 17564, 18514, 18907, 19169, 19399, 19661, 19792, 19594, 20152, 20152, 20152, 20152, 20152}, { 12452, 13435, 14615, 15499, 16253, 17105, 17596, 17924, 18153, 18285, 18428, 18776, 19104, 19104, 19104, 19104, 19104}, { 11469, 12354, 13533, 14287, 15008, 15925, 16187, 16482, 16690, 16976, 17105, 17302, 17531, 17531, 17531, 17531, 17531}, { 10486, 11370, 12255, 13009, 13861, 14746, 15172, 15368, 15434, 15630, 15794, 15991, 16351, 16351, 16351, 16351, 16351}, { 9684, 10387, 11141, 11796, 12546, 13337, 14029, 14320, 14549, 14811, 14939, 15434, 15794, 15794, 15794, 15794, 15794}, { 9059, 9634, 10617, 11141, 11838, 12681, 13411, 13861, 14121, 14624, 14868, 15172, 15368, 15368, 15368, 15368, 15368} }; Point3D[,] pointArray = new Point3D[valueArray.GetLength(0), valueArray.GetLength(1)]; for(int x = 0; x < valueArray.GetLength(0); x++) { for(int y = 0; y < valueArray.GetLength(1); y++) { pointArray[x,y] = new Point3D(x * 10, y * 500, valueArray[x, y]); } } this.chart3DControl.AxisXLegend = "MAP (kPa)"; this.chart3DControl.AxisYLegend = "Engine Speed (rpm)"; this.chart3DControl.AxisZLegend = "ADS"; this.chart3DControl.SetSurfacePoints(pointArray, NormalizeType.Separate); } #endregion #region 스캐터 포인터 설정하기 - SetScatterPoints(drawLine) /// <summary> /// 스캐터 포인터 설정하기 /// </summary> /// <param name="drawLine">선 그리기 여부</param> private void SetScatterPoints(bool drawLine) { List<Scatter> scallterList = new List<Scatter>(); for(double p = -22d; p < 22d; p += 0.1d) { double x = Math.Sin(p) * p; double y = Math.Cos(p) * p; double z = p; if(z > 0d) { z /= 3d; } scallterList.Add(new Scatter(x, y, z, null)); } if(drawLine) { this.chart3DControl.SetScatterLines(scallterList.ToArray(), NormalizeType.Separate, 3f); } else { this.chart3DControl.SetScatterPoints(scallterList.ToArray(), NormalizeType.Separate); } } #endregion #region 스캐터 포인트 설정하기 - SetScatterPoints() /// <summary> /// 스캐터 포인트 설정하기 /// </summary> private void SetScatterPoints() { List<Scatter> scatterList = new List<Scatter>(); double x = 0.0d; double z = 0.0d; for(double p = 0.0d; p <= Math.PI * 1.32d; p += 0.025d) { x = Math.Cos(p) * 1.5d - 1.5d; z = Math.Sin(p) * 3.0d + 6.0d; scatterList.Add(new Scatter( x, -x, z, Brushes.Red)); scatterList.Add(new Scatter(-x, x, z, Brushes.Red)); } double deltaX = x / 70d; double deltaZ = z / 70d; while(z >= 0.0d) { scatterList.Add(new Scatter( x, -x, z, Brushes.Red)); scatterList.Add(new Scatter(-x, x, z, Brushes.Red)); x -= deltaX; z -= deltaZ; } this.chart3DControl.SetScatterPoints(scatterList.ToArray(), NormalizeType.MaintainXYZ); } #endregion } } |