■ VisualTreeHelper 클래스의 HitTest 정적 메소드를 사용해 3D 객체의 히트 테스트를 하는 방법을 보여준다.
▶ MainWindow.xaml
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<Window x:Class="TestProject.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="VisualTreeHelper 클래스 : HitTest 정적 메소드를 사용해 히트 테스트하기" Width="800" Height="600"> <Window.Resources> <!-- 단위 큐브 : 전면, 후면, 왼쪽 면, 오른쪽 면, 위쪽 면, 아래쪽 면 --> <MeshGeometry3D x:Key="CubeMeshGeometry3DKey" Positions="-0.5 0.5 0.5, 0.5 0.5 0.5, -0.5 -0.5 0.5, 0.5 -0.5 0.5, 0.5 0.5 -0.5, -0.5 0.5 -0.5, 0.5 -0.5 -0.5, -0.5 -0.5 -0.5, -0.5 0.5 -0.5, -0.5 0.5 0.5, -0.5 -0.5 -0.5, -0.5 -0.5 0.5, 0.5 0.5 0.5, 0.5 0.5 -0.5, 0.5 -0.5 0.5, 0.5 -0.5 -0.5, -0.5 0.5 -0.5, 0.5 0.5 -0.5, -0.5 0.5 0.5, 0.5 0.5 0.5, 0.5 -0.5 -0.5, -0.5 -0.5 -0.5, 0.5 -0.5 0.5, -0.5 -0.5 0.5" TriangleIndices=" 0 2 1, 1 2 3 4 6 5, 5 6 7, 8 10 9, 9 10 11, 12 14 13, 13 14 15 16 18 17, 17 18 19 20 22 21, 21 22 23" /> <DiffuseMaterial x:Key="WoodDiffuseMaterialKey" Brush="BurlyWood" /> <!-- 테이블 다리 --> <GeometryModel3D x:Key="TableLegGeometryModel3DKey" Geometry="{StaticResource CubeMeshGeometry3DKey}" Material="{StaticResource WoodDiffuseMaterialKey}"> <GeometryModel3D.Transform> <ScaleTransform3D CenterY="-1" ScaleX="0.1" ScaleY="2" ScaleZ="0.1" /> </GeometryModel3D.Transform> </GeometryModel3D> <!-- 테이블 --> <Model3DGroup x:Key="TableModel3DGroupKey"> <!-- 테이블 다리 4개 --> <Model3DGroup> <StaticResource ResourceKey="TableLegGeometryModel3DKey" /> <Model3DGroup.Transform> <TranslateTransform3D OffsetX="-1" OffsetZ="-1" /> </Model3DGroup.Transform> </Model3DGroup> <Model3DGroup> <StaticResource ResourceKey="TableLegGeometryModel3DKey" /> <Model3DGroup.Transform> <TranslateTransform3D OffsetX="1" OffsetZ="-1" /> </Model3DGroup.Transform> </Model3DGroup> <Model3DGroup> <StaticResource ResourceKey="TableLegGeometryModel3DKey" /> <Model3DGroup.Transform> <TranslateTransform3D OffsetX="-1" OffsetZ="1" /> </Model3DGroup.Transform> </Model3DGroup> <Model3DGroup> <StaticResource ResourceKey="TableLegGeometryModel3DKey" /> <Model3DGroup.Transform> <TranslateTransform3D OffsetX="1" OffsetZ="1" /> </Model3DGroup.Transform> </Model3DGroup> <!-- 테이블 위쪽 --> <GeometryModel3D Geometry="{StaticResource CubeMeshGeometry3DKey}" Material="{StaticResource WoodDiffuseMaterialKey}"> <GeometryModel3D.Transform> <Transform3DGroup> <ScaleTransform3D ScaleX="2.5" ScaleZ="2.5" ScaleY="0.1" /> <TranslateTransform3D OffsetY="2.05" /> </Transform3DGroup> </GeometryModel3D.Transform> </GeometryModel3D> </Model3DGroup> <!-- 의자 --> <Model3DGroup x:Key="ChairModel3DGroupKey"> <!-- 전면 오른쪽 다리 --> <GeometryModel3D Geometry="{StaticResource CubeMeshGeometry3DKey}" Material="{StaticResource WoodDiffuseMaterialKey}"> <GeometryModel3D.Transform> <Transform3DGroup> <ScaleTransform3D ScaleX="0.1" ScaleY="1.5" ScaleZ="0.1" /> <TranslateTransform3D OffsetX="0.5" OffsetY="0.75" OffsetZ="0.5" /> </Transform3DGroup> </GeometryModel3D.Transform> </GeometryModel3D> <!-- 전면 왼쪽 다리 --> <GeometryModel3D Geometry="{StaticResource CubeMeshGeometry3DKey}" Material="{StaticResource WoodDiffuseMaterialKey}"> <GeometryModel3D.Transform> <Transform3DGroup> <ScaleTransform3D ScaleX="0.1" ScaleY="1.5" ScaleZ="0.1" /> <TranslateTransform3D OffsetX="-0.5" OffsetY="0.75" OffsetZ="0.5" /> </Transform3DGroup> </GeometryModel3D.Transform> </GeometryModel3D> <!-- 후면 오른쪽 다리 --> <GeometryModel3D Geometry="{StaticResource CubeMeshGeometry3DKey}" Material="{StaticResource WoodDiffuseMaterialKey}"> <GeometryModel3D.Transform> <Transform3DGroup> <ScaleTransform3D ScaleX="0.1" ScaleY="3.0" ScaleZ="0.1" /> <TranslateTransform3D OffsetX="0.5" OffsetY="1.5" OffsetZ="-0.5" /> </Transform3DGroup> </GeometryModel3D.Transform> </GeometryModel3D> <!-- 후면 왼쪽 다리 --> <GeometryModel3D Geometry="{StaticResource CubeMeshGeometry3DKey}" Material="{StaticResource WoodDiffuseMaterialKey}"> <GeometryModel3D.Transform> <Transform3DGroup> <ScaleTransform3D ScaleX="0.1" ScaleY="3.0" ScaleZ="0.1" /> <TranslateTransform3D OffsetX="-0.5" OffsetY="1.5" OffsetZ="-0.5" /> </Transform3DGroup> </GeometryModel3D.Transform> </GeometryModel3D> <!-- 의자 시트 --> <GeometryModel3D Geometry="{StaticResource CubeMeshGeometry3DKey}" Material="{StaticResource WoodDiffuseMaterialKey}"> <GeometryModel3D.Transform> <Transform3DGroup> <ScaleTransform3D ScaleX="1.25" ScaleY="0.1" ScaleZ="1.25" /> <TranslateTransform3D OffsetY="1.55" /> </Transform3DGroup> </GeometryModel3D.Transform> </GeometryModel3D> <!-- 등받이 --> <GeometryModel3D Geometry="{StaticResource CubeMeshGeometry3DKey}" Material="{StaticResource WoodDiffuseMaterialKey}"> <GeometryModel3D.Transform> <Transform3DGroup> <ScaleTransform3D ScaleX="0.9" ScaleY="0.25" ScaleZ="0.1" /> <TranslateTransform3D OffsetZ="-0.5" OffsetY="2.75" /> </Transform3DGroup> </GeometryModel3D.Transform> </GeometryModel3D> </Model3DGroup> </Window.Resources> <Viewport3D Name="viewport3d"> <!-- 녹색 리놀륨 바닥 --> <ModelVisual3D x:Name="floorModelVisual3D"> <ModelVisual3D.Content> <GeometryModel3D Geometry="{StaticResource CubeMeshGeometry3DKey}"> <GeometryModel3D.Material> <DiffuseMaterial Brush="Lime" /> </GeometryModel3D.Material> </GeometryModel3D> </ModelVisual3D.Content> <ModelVisual3D.Transform> <Transform3DGroup> <ScaleTransform3D ScaleX="8" ScaleY="0.1" ScaleZ="8" /> <TranslateTransform3D OffsetY="-0.05" /> </Transform3DGroup> </ModelVisual3D.Transform> </ModelVisual3D> <!-- 테이블 --> <ModelVisual3D x:Name="tableModelVisual3D" Content="{StaticResource TableModel3DGroupKey}"> <ModelVisual3D.Transform> <Transform3DGroup> <TranslateTransform3D x:Name="tableTranslateTransform3D" /> <RotateTransform3D> <RotateTransform3D.Rotation> <AxisAngleRotation3D x:Name="tableAxisAngleRotation3D" /> </RotateTransform3D.Rotation> </RotateTransform3D> </Transform3DGroup> </ModelVisual3D.Transform> </ModelVisual3D> <!-- 4개 의자 --> <ModelVisual3D x:Name="charModelVisual3D1" Content="{StaticResource ChairModel3DGroupKey}"> <ModelVisual3D.Transform> <Transform3DGroup> <RotateTransform3D> <RotateTransform3D.Rotation> <AxisAngleRotation3D Angle="-90" /> </RotateTransform3D.Rotation> </RotateTransform3D> <TranslateTransform3D OffsetX="2.5" /> </Transform3DGroup> </ModelVisual3D.Transform> </ModelVisual3D> <ModelVisual3D x:Name="charModelVisual3D2" Content="{StaticResource ChairModel3DGroupKey}"> <ModelVisual3D.Transform> <Transform3DGroup> <RotateTransform3D> <RotateTransform3D.Rotation> <AxisAngleRotation3D Angle="180" /> </RotateTransform3D.Rotation> </RotateTransform3D> <TranslateTransform3D OffsetZ="2.5" /> </Transform3DGroup> </ModelVisual3D.Transform> </ModelVisual3D> <ModelVisual3D x:Name="charModelVisual3D3" Content="{StaticResource ChairModel3DGroupKey}"> <ModelVisual3D.Transform> <Transform3DGroup> <RotateTransform3D> <RotateTransform3D.Rotation> <AxisAngleRotation3D Angle="90" /> </RotateTransform3D.Rotation> </RotateTransform3D> <TranslateTransform3D OffsetX="-2.5" /> </Transform3DGroup> </ModelVisual3D.Transform> </ModelVisual3D> <ModelVisual3D x:Name="charModelVisual3D4" Content="{StaticResource ChairModel3DGroupKey}"> <ModelVisual3D.Transform> <Transform3DGroup> <RotateTransform3D> <RotateTransform3D.Rotation> <AxisAngleRotation3D Angle="0" /> </RotateTransform3D.Rotation> </RotateTransform3D> <TranslateTransform3D OffsetZ="-2.5" /> </Transform3DGroup> </ModelVisual3D.Transform> </ModelVisual3D> <!-- 조명 --> <ModelVisual3D> <ModelVisual3D.Content> <Model3DGroup> <AmbientLight Color="#404040" /> <DirectionalLight Color="#c0c0c0" Direction="2, -3 -1" /> </Model3DGroup> </ModelVisual3D.Content> </ModelVisual3D> <!-- 카메라 --> <Viewport3D.Camera> <PerspectiveCamera Position="3 4 12" LookDirection="-1.5 -1.5 -5" UpDirection="0 1 0" FieldOfView="45" /> </Viewport3D.Camera> </Viewport3D> </Window> |
▶ MainWindow.xaml.cs
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using System; using System.Windows; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; namespace TestProject { /// <summary> /// 메인 윈도우 /// </summary> public partial class MainWindow : Window { //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - MainWindow() /// <summary> /// 생성자 /// </summary> public MainWindow() { InitializeComponent(); } #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Protected #region 마우스 DOWN 처리하기 - OnMouseDown(e) /// <summary> /// 마우스 DOWN 처리하기 /// </summary> /// <param name="e">이벤트 인자</param> protected override void OnMouseDown(MouseButtonEventArgs e) { Point mousePoint = e.GetPosition(this.viewport3d); VisualTreeHelper.HitTest(this.viewport3d, null, HitTestFilter, new PointHitTestParameters(mousePoint)); } #endregion ////////////////////////////////////////////////////////////////////////////////////////// Private #region 히트 테스트 필터 처리하기 - HitTestFilter(hitTestResult) /// <summary> /// 히트 테스트 필터 처리하기 /// </summary> /// <param name="hitTestResult">히트 테스트 결과</param> /// <returns>히트 테스트 결과 비헤이비어</returns> private HitTestResultBehavior HitTestFilter(HitTestResult hitTestResult) { RayMeshGeometry3DHitTestResult rayMeshGeometry3DHitTestResult = hitTestResult as RayMeshGeometry3DHitTestResult; if(rayMeshGeometry3DHitTestResult == null) { return HitTestResultBehavior.Continue; } ModelVisual3D modelVisual3D = rayMeshGeometry3DHitTestResult.VisualHit as ModelVisual3D; if(modelVisual3D == null) { return HitTestResultBehavior.Continue; } if(modelVisual3D == this.floorModelVisual3D) { GeometryModel3D geometryModel3D = rayMeshGeometry3DHitTestResult.ModelHit as GeometryModel3D; DiffuseMaterial diffuseMaterial = geometryModel3D.Material as DiffuseMaterial; Random random = new Random(); diffuseMaterial.Brush = new SolidColorBrush ( Color.FromRgb ( (byte)random.Next(256), (byte)random.Next(256), (byte)random.Next(256) ) ); return HitTestResultBehavior.Stop; } if(modelVisual3D == this.tableModelVisual3D) { Storyboard storyboard = new Storyboard(); DoubleAnimation doubleAnimation; #region 테이블을 위로 이동시키는 애니메이션을 정의한다. doubleAnimation = new DoubleAnimation(); doubleAnimation.From = 0; doubleAnimation.To = 2; Storyboard.SetTargetName(doubleAnimation, "tableTranslateTransform3D"); Storyboard.SetTargetProperty(doubleAnimation, new PropertyPath(TranslateTransform3D.OffsetYProperty)); storyboard.Children.Add(doubleAnimation); #endregion #region 테이블을 회전시키는 애니메이션을 정의한다. doubleAnimation = new DoubleAnimation(); doubleAnimation.From = 0; doubleAnimation.To = 90; doubleAnimation.BeginTime = TimeSpan.FromSeconds(1); Storyboard.SetTargetName(doubleAnimation, "tableAxisAngleRotation3D"); Storyboard.SetTargetProperty(doubleAnimation, new PropertyPath(AxisAngleRotation3D.AngleProperty)); storyboard.Children.Add(doubleAnimation); #endregion #region 테이블을 아래로 이동시키는 애니메이션을 정의한다. doubleAnimation = new DoubleAnimation(); doubleAnimation.From = 2; doubleAnimation.To = 0; doubleAnimation.BeginTime = TimeSpan.FromSeconds(2); Storyboard.SetTargetName(doubleAnimation, "tableTranslateTransform3D"); Storyboard.SetTargetProperty(doubleAnimation, new PropertyPath(TranslateTransform3D.OffsetYProperty)); storyboard.Children.Add(doubleAnimation); #endregion storyboard.Begin(this); return HitTestResultBehavior.Stop; } if(modelVisual3D == this.charModelVisual3D1 || modelVisual3D == this.charModelVisual3D2 || modelVisual3D == this.charModelVisual3D3 || modelVisual3D == this.charModelVisual3D4) { Transform3DGroup transform3DGroup = modelVisual3D.Transform as Transform3DGroup; if(transform3DGroup == null) { return HitTestResultBehavior.Stop; } for(int i = 0; i < transform3DGroup.Children.Count; i++) { TranslateTransform3D translateTransform3D = transform3DGroup.Children[i] as TranslateTransform3D; if(translateTransform3D != null) { DoubleAnimation doubleAnimation = new DoubleAnimation(); DependencyProperty dependencyProperty = null; if(translateTransform3D.OffsetZ == 0) { dependencyProperty = TranslateTransform3D.OffsetXProperty; if(Math.Abs(translateTransform3D.OffsetX) < 2) { doubleAnimation.To = 2.5 * Math.Sign(translateTransform3D.OffsetX); } else { doubleAnimation.To = 1.25 * Math.Sign(translateTransform3D.OffsetX); } } else { dependencyProperty = TranslateTransform3D.OffsetZProperty; if(Math.Abs(translateTransform3D.OffsetZ) < 2) { doubleAnimation.To = 2.5 * Math.Sign(translateTransform3D.OffsetZ); } else { doubleAnimation.To = 1.25 * Math.Sign(translateTransform3D.OffsetZ); } } translateTransform3D.BeginAnimation(dependencyProperty, doubleAnimation); return HitTestResultBehavior.Stop; } } } return HitTestResultBehavior.Continue; } #endregion } } |