■ Vector3DAnimationUsingKeyFrames 엘리먼트를 사용하는 방법을 보여준다.
▶ MainWindow.xaml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 |
<Window x:Class="TestProject.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Vector3DAnimationUsingKeyFrames 엘리먼트 사용하기" Width="800" Height="600"> <Viewport3D> <ModelVisual3D> <ModelVisual3D.Content> <Model3DGroup> <GeometryModel3D> <GeometryModel3D.Geometry> <MeshGeometry3D Positions="-0.5 0.5 0, 0.5 0.5 0, -0.5 -0.5 0, 0.5 -0.5 0" TriangleIndices="0 2 1, 1 2 3" /> </GeometryModel3D.Geometry> <GeometryModel3D.Material> <DiffuseMaterial Brush="RoyalBlue" /> </GeometryModel3D.Material> <GeometryModel3D.Transform> <RotateTransform3D> <RotateTransform3D.Rotation> <AxisAngleRotation3D x:Name="axisAngleRotation3D" Angle="60" /> </RotateTransform3D.Rotation> </RotateTransform3D> </GeometryModel3D.Transform> </GeometryModel3D> <AmbientLight Color="#404040" /> <DirectionalLight Color="#c0c0c0" Direction="2, -3 -1" /> </Model3DGroup> </ModelVisual3D.Content> </ModelVisual3D> <Viewport3D.Camera> <PerspectiveCamera Position="0 0 3" LookDirection="0 0 -1" UpDirection="0 1 0" FieldOfView="45" /> </Viewport3D.Camera> </Viewport3D> <Window.Triggers> <EventTrigger RoutedEvent="Window.Loaded"> <BeginStoryboard> <Storyboard TargetName="axisAngleRotation3D" TargetProperty="Axis"> <Vector3DAnimationUsingKeyFrames RepeatBehavior="Forever"> <LinearVector3DKeyFrame KeyTime="0:0:0" Value="-1 0 0" /> <LinearVector3DKeyFrame KeyTime="0:0:1" Value=" 0 -1 0" /> <LinearVector3DKeyFrame KeyTime="0:0:2" Value=" 1 0 0" /> <LinearVector3DKeyFrame KeyTime="0:0:3" Value=" 0 1 0" /> <LinearVector3DKeyFrame KeyTime="0:0:4" Value="-1 0 0" /> </Vector3DAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger> </Window.Triggers> </Window> |