■ DoubleAnimation 엘리먼트를 사용해 타원을 회전시키는 방법을 보여준다.
▶ MainWindow.xaml
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<Window x:Class="TestProject.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="800" Height="600" Title="DoubleAnimation 엘리먼트 : 타원 회전시키기" FontFamily="나눔고딕코딩" FontSize="16"> <Canvas> <Path Stroke="Black" StrokeThickness="3" Fill="Blue"> <Path.Data> <GeometryGroup> <EllipseGeometry Center="100 300" RadiusX="50" RadiusY="50" /> <EllipseGeometry Center="300 100" RadiusX="50" RadiusY="50"> <EllipseGeometry.Transform> <RotateTransform x:Name="rotateTransform" CenterX="300" CenterY="300" /> </EllipseGeometry.Transform> </EllipseGeometry> </GeometryGroup> </Path.Data> </Path> <Canvas.Triggers> <EventTrigger RoutedEvent="Canvas.Loaded"> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetName="rotateTransform" Storyboard.TargetProperty="Angle" RepeatBehavior="Forever" Duration="0:0:5" From="0" To="360" /> </Storyboard> </BeginStoryboard> </EventTrigger> </Canvas.Triggers> </Canvas> </Window> |