■ FastLine 클래스를 사용하는 방법을 보여준다.
▶ MainForm.cs
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using System; using System.Drawing; using System.Windows.Forms; using Steema.TeeChart.Drawing; using Steema.TeeChart.Styles; namespace TestProject { /// <summary> /// 메인 폼 /// </summary> public partial class MainForm : Form { //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - MainForm() /// <summary> /// 생성자 /// </summary> public MainForm() { InitializeComponent(); Text = "FastLine 클래스 사용하기"; this.bufferingCheckBox.Checked = true; this.drawAxisCheckBox.Checked = true; this.clipPointsCheckBox.Checked = true; this.tChart.Graphics3D.BufferStyle = BufferStyle.OptimizedBuffer; this.tChart.Aspect.View3D = false; this.tChart.Panel.Pen = new ChartPen(Color.Black); this.tChart.Header.Visible = false; this.tChart.Footer.Visible = false; this.tChart.Legend.Visible = false; FastLine fastLine1 = new FastLine(this.tChart.Chart); FastLine fastLine2 = new FastLine(this.tChart.Chart); Random random = new Random(); for(int i = 1; i < 1000; i++) { int value = random.Next(Math.Abs(500 - i)) - (Math.Abs(500 - i) / 2); fastLine1.Add(1000 - i + value); fastLine2.Add(i + value ); } this.bufferingCheckBox.CheckedChanged += bufferingCheckBox_CheckedChanged; this.drawAxisCheckBox.CheckedChanged += drawAxisCheckBox_CheckedChanged; this.clipPointsCheckBox.CheckedChanged += clipPointsCheckBox_CheckedChanged; this.testSpeedButton.Click += testSpeedButton_Click; } #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Private //////////////////////////////////////////////////////////////////////////////// Event #region 버퍼링 체크 박스 체크 변경시 처리하기 - bufferingCheckBox_CheckedChanged(sender, e) /// <summary> /// 버퍼링 체크 박스 체크 변경시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void bufferingCheckBox_CheckedChanged(object sender, EventArgs e) { if(this.bufferingCheckBox.Checked) { this.tChart.Graphics3D.BufferStyle = BufferStyle.OptimizedBuffer; } else { this.tChart.Graphics3D.BufferStyle = BufferStyle.None; } } #endregion #region 축 그리기 체크 박스 체크 변경시 처리하기 - drawAxisCheckBox_CheckedChanged(sender, e) /// <summary> /// 축 그리기 체크 박스 체크 변경시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void drawAxisCheckBox_CheckedChanged(object sender, EventArgs e) { this.tChart.Axes.Visible = this.drawAxisCheckBox.Checked; } #endregion #region 포인트 클리핑 체크 박스 체크 변경시 처리하기 - clipPointsCheckBox_CheckedChanged(sender, e) /// <summary> /// 포인트 클리핑 체크 박스 체크 변경시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void clipPointsCheckBox_CheckedChanged(object sender, EventArgs e) { this.tChart.Aspect.ClipPoints = this.clipPointsCheckBox.Checked; } #endregion #region 속도 테스트 버튼 클릭시 처리하기 - testSpeedButton_Click(sender, e) /// <summary> /// 속도 테스트 버튼 클릭시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void testSpeedButton_Click(object sender, EventArgs e) { Cursor.Current = Cursors.WaitCursor; int markTime; try { this.tChart.Zoom.Animated = false; markTime = Environment.TickCount; for(int t = 1; t < 30; t++) { this.tChart.Zoom.ZoomPercent(105); this.tChart.Refresh(); } for(int t = 1; t < 30; t++) { this.tChart.Zoom.ZoomPercent(95); this.tChart.Refresh(); } markTime = Environment.TickCount - markTime; this.tChart.Zoom.Animated = true; this.tChart.Zoom.Undo(); } finally { Cursor.Current = Cursors.Default; } MessageBox.Show($"2000개 점 찍은 시간\n61 번 : \n{markTime} 밀리초"); } #endregion } } |