■ Storyboad 클래스를 사용해 스토리보드 객체를 대화형으로 제어하는 방법을 보여준다.
▶ MainWindow.xaml
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<Window x:Class="TestProject.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="800" Height="600" Title="TestProject" FontFamily="나눔고딕코딩" FontSize="16"> </Window> |
▶ MainWindow.xaml.cs
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using System; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace TestProject { /// <summary> /// 메인 윈도우 /// </summary> public partial class MainWindow : Window { //////////////////////////////////////////////////////////////////////////////////////////////////// Field ////////////////////////////////////////////////////////////////////////////////////////// Private #region Field /// <summary> /// 스토리보트 /// </summary> private Storyboard storyboard; #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - MainWindow() /// <summary> /// 생성자 /// </summary> public MainWindow() { NameScope.SetNameScope(this, new NameScope()); #region 버튼을 생성한다. Rectangle rectangle = new Rectangle(); rectangle.Name = "rectangle"; rectangle.Width = 100; rectangle.Height = 100; rectangle.Fill = Brushes.Blue; #endregion RegisterName(rectangle.Name, rectangle); #region Begin 버튼을 생성한다. Button beginButton = new Button(); beginButton.Width = 100; beginButton.Height = 30; beginButton.Content = "Begin"; beginButton.Click += beginButton_Clicked; #endregion #region Pause 버튼을 생성한다. Button pauseButton = new Button(); pauseButton.Margin = new Thickness(10, 0, 0, 0); pauseButton.Width = 100; pauseButton.Height = 30; pauseButton.Content = "Pause"; pauseButton.Click += pauseButton_Clicked; #endregion #region Resume 버튼을 생성한다. Button resumeButton = new Button(); resumeButton.Margin = new Thickness(10, 0, 0, 0); resumeButton.Width = 100; resumeButton.Height = 30; resumeButton.Content = "Resume"; resumeButton.Click += resumeButton_Clicked; #endregion #region Skip to Fill 버튼을 생성한다. Button skipToFillButton = new Button(); skipToFillButton.Margin = new Thickness(10, 0, 0, 0); skipToFillButton.Width = 120; skipToFillButton.Height = 30; skipToFillButton.Content = "Skip to Fill"; skipToFillButton.Click += new RoutedEventHandler(skipToFillButton_Clicked); #endregion #region Stop 버튼을 생성한다. Button stopButton = new Button(); stopButton.Content = "Stop"; stopButton.Margin = new Thickness(10, 0, 0, 0); stopButton.Width = 100; stopButton.Height = 30; stopButton.Click += stopButton_Clicked; #endregion #region 컨트롤 스택 패널을 생성한다. StackPanel controlStackPanel = new StackPanel(); controlStackPanel.Margin = new Thickness(0, 50, 0, 0); controlStackPanel.Orientation = Orientation.Horizontal; controlStackPanel.Children.Add(beginButton); controlStackPanel.Children.Add(pauseButton); controlStackPanel.Children.Add(resumeButton); controlStackPanel.Children.Add(skipToFillButton); controlStackPanel.Children.Add(stopButton); #endregion #region 스택 패널을 생성한다. StackPanel stackPanel = new StackPanel(); stackPanel.HorizontalAlignment = HorizontalAlignment.Center; stackPanel.VerticalAlignment = VerticalAlignment.Center; stackPanel.Children.Add(rectangle); stackPanel.Children.Add(controlStackPanel); #endregion #region 더블 애니메이션을 생성한다. DoubleAnimation doubleAnimation = new DoubleAnimation(); doubleAnimation.Duration = new Duration(TimeSpan.FromMilliseconds(5000)); doubleAnimation.From = 1.0; doubleAnimation.To = 0.0; #endregion #region 스토리보드를 생성한다. storyboard = new Storyboard(); storyboard.Children.Add(doubleAnimation); Storyboard.SetTargetName(doubleAnimation, rectangle.Name); Storyboard.SetTargetProperty(doubleAnimation, new PropertyPath(Rectangle.OpacityProperty)); #endregion Content = stackPanel; } #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Private #region Begin 버튼 클릭시 처리하기 - beginButton_Clicked(sender, e) /// <summary> /// Begin 버튼 클릭시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void beginButton_Clicked(object sender, RoutedEventArgs e) { this.storyboard.Begin(this, true); } #endregion #region Pause 버튼 클릭시 처리하기 - pauseButton_Clicked(sender, e) /// <summary> /// Pause 버튼 클릭시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void pauseButton_Clicked(object sender, RoutedEventArgs e) { this.storyboard.Pause(this); } #endregion #region Resume 버튼 클릭시 처리하기 - resumeButton_Clicked(sender, e) /// <summary> /// Resume 버튼 클릭시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void resumeButton_Clicked(object sender, RoutedEventArgs e) { this.storyboard.Resume(this); } #endregion #region Skip To Fill 버튼 클릭시 처리하기 - skipToFillButton_Clicked(sender, e) /// <summary> /// Skip To Fill 버튼 클릭시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void skipToFillButton_Clicked(object sender, RoutedEventArgs e) { this.storyboard.SkipToFill(this); } #endregion #region Stop 버튼 클릭시 처리하기 - stopButton_Clicked(sender, e) /// <summary> /// Stop 버튼 클릭시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void stopButton_Clicked(object sender, RoutedEventArgs e) { this.storyboard.Stop(this); } #endregion } } |