■ Storyboard 클래스의 Begin/Pause/Resume/SkipToFill/SetSpeedRatio/Stop 메소드를 사용하는 방법을 보여준다.
▶ MainWindow.xaml
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<Window x:Class="TestProject.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="800" Height="600" Title="TestProject" FontFamily="나눔고딕코딩" FontSize="16"> </Window> |
▶ MainWindow.xaml.cs
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using System; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace TestProject { /// <summary> /// 메인 윈도우 /// </summary> public partial class MainWindow : Window { //////////////////////////////////////////////////////////////////////////////////////////////////// Field ////////////////////////////////////////////////////////////////////////////////////////// Private #region Field /// <summary> /// 스토리보드 /// </summary> private Storyboard storyboard; #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - MainWindow() /// <summary> /// 생성자 /// </summary> public MainWindow() { InitializeComponent(); NameScope.SetNameScope(this, new NameScope()); #region 애니메이션 사각형을 생성한다. Rectangle animationRectangle = new Rectangle(); animationRectangle.HorizontalAlignment = HorizontalAlignment.Left; animationRectangle.Width = 100; animationRectangle.Height = 20; animationRectangle.Fill = Brushes.Blue; RegisterName("rectangle", animationRectangle); #endregion #region 시작 버튼을 생성한다. Button beginButton = new Button(); beginButton.Width = 50; beginButton.Height = 30; beginButton.Content = "시작"; #endregion #region 정지 버튼을 생성한다. Button pauseButton = new Button(); pauseButton.Margin = new Thickness(5, 0, 0, 0); pauseButton.Width = 50; pauseButton.Height = 30; pauseButton.Content = "정지"; #endregion #region 재개 버튼을 생성한다. Button resumeButton = new Button(); resumeButton.Margin = new Thickness(5, 0, 0, 0); resumeButton.Width = 50; resumeButton.Height = 30; resumeButton.Content = "재개"; #endregion #region 건너뛰기 버튼을 생성한다. Button skipToFillButton = new Button(); skipToFillButton.Margin = new Thickness(5, 0, 0, 0); skipToFillButton.Width = 100; skipToFillButton.Height = 30; skipToFillButton.Content = "건너뛰기"; #endregion #region 3배속 버튼을 생성한다. Button tripleSpeedButton = new Button(); tripleSpeedButton.Margin = new Thickness(5, 0, 0, 0); tripleSpeedButton.Width = 50; tripleSpeedButton.Height = 30; tripleSpeedButton.Content = "3배속"; #endregion #region 중단 버튼을 생성한다. Button stopButton = new Button(); stopButton.Margin = new Thickness(5, 0, 0, 0); stopButton.Width = 50; stopButton.Height = 30; stopButton.Content = "중단"; #endregion #region 컨트롤 스택 패널을 생성한다. StackPanel controlStackPanel = new StackPanel(); controlStackPanel.HorizontalAlignment = HorizontalAlignment.Left; controlStackPanel.Margin = new Thickness(0, 30, 0, 0); controlStackPanel.Orientation = Orientation.Horizontal; controlStackPanel.Children.Add(beginButton ); controlStackPanel.Children.Add(pauseButton ); controlStackPanel.Children.Add(resumeButton ); controlStackPanel.Children.Add(skipToFillButton ); controlStackPanel.Children.Add(tripleSpeedButton); controlStackPanel.Children.Add(stopButton ); #endregion #region 메인 스택 패널을 생성한다. StackPanel mainStackPanel = new StackPanel(); mainStackPanel.HorizontalAlignment = HorizontalAlignment.Center; mainStackPanel.VerticalAlignment = VerticalAlignment.Center; mainStackPanel.Width = 500; mainStackPanel.Children.Add(animationRectangle); mainStackPanel.Children.Add(controlStackPanel); #endregion #region 너비 애니메이션을 생성한다. DoubleAnimation widthAnimation = new DoubleAnimation(100, 500, new Duration(TimeSpan.FromSeconds(5))); Storyboard.SetTargetName(widthAnimation, "rectangle"); Storyboard.SetTargetProperty(widthAnimation, new PropertyPath(Rectangle.WidthProperty)); #endregion #region 스토리보드를 생성한다. this.storyboard = new Storyboard(); this.storyboard.Children.Add(widthAnimation); #endregion beginButton.Click += beginButton_Click; pauseButton.Click += pauseButton_Click; resumeButton.Click += resumeButton_Click; skipToFillButton.Click += skipToFillButton_Click; tripleSpeedButton.Click += setSpeedRatioButton_Click; stopButton.Click += stopButton_Click; Content = mainStackPanel; } #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Private #region 시작 버튼 클릭시 처리하기 - beginButton_Click(sender, e) /// <summary> /// 시작 버튼 클릭시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void beginButton_Click(object sender, RoutedEventArgs e) { this.storyboard.Begin(this, true); } #endregion #region 정지 버튼 클릭시 처리하기 - pauseButton_Click(sender, e) /// <summary> /// 정지 버튼 클릭시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void pauseButton_Click(object sender, RoutedEventArgs e) { this.storyboard.Pause(this); } #endregion #region 재개 버튼 클릭시 처리하기 - resumeButton_Click(sender, e) /// <summary> /// 재개 버튼 클릭시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void resumeButton_Click(object sender, RoutedEventArgs e) { this.storyboard.Resume(this); } #endregion #region 건너뛰기 버튼 클릭시 처리하기 - skipToFillButton_Click(sender, e) /// <summary> /// 건너뛰기 버튼 클릭시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void skipToFillButton_Click(object sender, RoutedEventArgs e) { this.storyboard.SkipToFill(this); } #endregion #region 3배속 버튼 클릭시 처리하기 - setSpeedRatioButton_Click(sender, e) /// <summary> /// 3배속 버튼 클릭시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void setSpeedRatioButton_Click(object sender, RoutedEventArgs e) { this.storyboard.SetSpeedRatio(this, 3); } #endregion #region 중단 버튼 클릭시 처리하기 - stopButton_Click(sender, e) /// <summary> /// 중단 버튼 클릭시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void stopButton_Click(object sender, RoutedEventArgs e) { this.storyboard.Stop(this); } #endregion } } |