■ DoubleAnimationUsingKeyFrames 클래스에서 키 프레임을 사용해 실수 값에 애니메이션 효과를 주는 방법을 보여준다.
▶ MainWindow.xaml
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<Window x:Class="TestProject.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="800" Height="600" Title="TestProject" FontFamily="나눔고딕코딩" FontSize="16"> </Window> |
▶ MainWindow.xaml.cs
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using System; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace TestProject { /// <summary> /// 메인 윈도우 /// </summary> public partial class MainWindow : Window { //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - MainWindow() /// <summary> /// 생성자 /// </summary> public MainWindow() { InitializeComponent(); NameScope.SetNameScope(this, new NameScope()); #region 이동 변환을 생성한다. TranslateTransform translateTransform = new TranslateTransform(); RegisterName("translateTransform", translateTransform); #endregion #region 사각형을 생성한다. Rectangle rectangle = new Rectangle(); rectangle.Width = 100; rectangle.Height = 100; rectangle.StrokeThickness = 5; rectangle.Stroke = Brushes.Black; rectangle.RenderTransform = translateTransform; Canvas.SetTop (rectangle, 100); Canvas.SetLeft(rectangle, 10 ); #endregion #region 캔버스를 생성한다. Canvas canvas = new Canvas(); canvas.Margin = new Thickness(10); canvas.Background = Brushes.LightGray; canvas.Children.Add(rectangle); #endregion #region 이동 애니메이션을 생성한다. DoubleAnimationUsingKeyFrames translationAnimation = new DoubleAnimationUsingKeyFrames(); translationAnimation.Duration = TimeSpan.FromSeconds(6); translationAnimation.RepeatBehavior = RepeatBehavior.Forever; translationAnimation.KeyFrames.Add ( new LinearDoubleKeyFrame ( 500, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(3)) ) ); translationAnimation.KeyFrames.Add ( new DiscreteDoubleKeyFrame ( 400, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(4)) ) ); translationAnimation.KeyFrames.Add ( new SplineDoubleKeyFrame ( 0, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(6)), new KeySpline(0.6, 0.0, 0.9, 0.0) ) ); #endregion #region 스토리보드를 생성한다. Storyboard storyboard = new Storyboard(); Storyboard.SetTargetName(translationAnimation, "translateTransform"); Storyboard.SetTargetProperty(translationAnimation, new PropertyPath(TranslateTransform.XProperty)); storyboard.Children.Add(translationAnimation); #endregion rectangle.Loaded += delegate(object sender, RoutedEventArgs e) { storyboard.Begin(this); }; Content = canvas; } #endregion } } |