■ ScalarKeyFrameAnimation 클래스를 사용해 PointLight 객체를 움직이는 애니메이션을 만드는 방법을 보여준다.
※ 비주얼 스튜디오에서 TestProject(Unpackaged) 모드로 빌드한다.
※ TestProject.csproj 프로젝트 파일에서 WindowsPackageType 태그를 None으로 추가했다.
▶ MainPage.xaml
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<?xml version="1.0" encoding="utf-8"?> <Page x:Class="TestProject.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Background="{ThemeResource ApplicationPageBackgroundThemeBrush}" FontFamily="나눔고딕코딩" FontSize="16"> <Grid Margin="50" Background="Black"> <Viewbox Stretch="Uniform" StretchDirection="DownOnly"> <TextBlock Name="textBlock" HorizontalAlignment="Center" VerticalAlignment="Center" Foreground="DimGray" TextAlignment="Center" FontFamily="SegoeUI" FontWeight="Bold" FontSize="100" Text="Text Shimmer" /> </Viewbox> </Grid> </Page> |
▶ MainPage.xaml.cs
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using System; using System.Numerics; using Microsoft.UI; using Microsoft.UI.Composition; using Microsoft.UI.Xaml; using Microsoft.UI.Xaml.Controls; using Microsoft.UI.Xaml.Hosting; namespace TestProject; /// <summary> /// 메인 페이지 /// </summary> public sealed partial class MainPage : Page { //////////////////////////////////////////////////////////////////////////////////////////////////// Field ////////////////////////////////////////////////////////////////////////////////////////// Private #region Field /// <summary> /// 합성자 /// </summary> private Compositor compositor; /// <summary> /// 포인트 라이트 /// </summary> private PointLight pointLight; #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - MainPage() /// <summary> /// 생성자 /// </summary> public MainPage() { InitializeComponent(); Loaded += Page_Loaded; } #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Private #region 페이지 로드시 처리하기 - Page_Loaded(sender, e) /// <summary> /// 페이지 로드시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void Page_Loaded(object sender, RoutedEventArgs e) { this.compositor = ElementCompositionPreview.GetElementVisual(this.textBlock).Compositor; Visual textBlockVisual = ElementCompositionPreview.GetElementVisual(this.textBlock); this.pointLight = this.compositor.CreatePointLight(); this.pointLight.CoordinateSpace = textBlockVisual; this.pointLight.Offset = new Vector3(0, (float)this.textBlock.ActualHeight / 2, (float)this.textBlock.FontSize); this.pointLight.Color = Colors.White; this.pointLight.Targets.Add(textBlockVisual); ScalarKeyFrameAnimation scalarKeyFrameAnimation = this.compositor.CreateScalarKeyFrameAnimation(); scalarKeyFrameAnimation.InsertKeyFrame(1, (float)this.textBlock.ActualWidth); scalarKeyFrameAnimation.Direction = AnimationDirection.Alternate; scalarKeyFrameAnimation.IterationBehavior = AnimationIterationBehavior.Forever; scalarKeyFrameAnimation.Duration = TimeSpan.FromSeconds(2); this.pointLight.StartAnimation("Offset.X", scalarKeyFrameAnimation); } #endregion } |