■ 애플리케이션 로드시 이미지 애니메이션을 만드는 방법을 보여준다.
※ 비주얼 스튜디오에서 TestProject(Unpackaged) 모드로 빌드한다.
※ TestProject.csproj 프로젝트 파일에서 WindowsPackageType 태그를 None으로 추가했다.
▶ MainPage.xaml
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<Page x:Class="TestProject.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Background="{ThemeResource ApplicationPageBackgroundThemeBrush}" FontFamily="나눔고딕코딩" FontSize="16"> <Grid> <Image Name="image" Width="100" Height="75" Stretch="Uniform" /> </Grid> </Page> |
▶ MainPage.xaml
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using System; using System.Numerics; using Microsoft.UI.Xaml; using Microsoft.UI.Xaml.Controls; using Microsoft.UI.Xaml.Media.Imaging; using Microsoft.UI.Composition; using Microsoft.UI.Xaml.Hosting; namespace TestProject; /// <summary> /// 메인 페이지 /// </summary> public sealed partial class MainPage : Page { //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - MainPage() /// <summary> /// 생성자 /// </summary> public MainPage() { InitializeComponent(); Loaded += Page_Loaded; } #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Private #region 페이지 로드시 처리하기 - Page_Loaded(sender, e) /// <summary> /// 페이지 로드시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void Page_Loaded(object sender, RoutedEventArgs e) { BitmapImage bitmapImage = new BitmapImage(new Uri("ms-appx:///Assets/landscape.png")); bitmapImage.DecodePixelWidth = 800; bitmapImage.DecodePixelHeight = 600; this.image.Source = bitmapImage; Visual imageVisual = ElementCompositionPreview.GetElementVisual(this.image); Compositor compositor = imageVisual.Compositor; Vector3 centerPointVector3 = new Vector3((float)this.image.Width / 2, (float)this.image.Height / 2, 0f); imageVisual.Scale = new Vector3(1, 1, 1); imageVisual.Opacity = 0f; imageVisual.CenterPoint = centerPointVector3; Vector3KeyFrameAnimation scaleAnimation = compositor.CreateVector3KeyFrameAnimation(); scaleAnimation.InsertKeyFrame(0f, new Vector3(1, 1, 1)); CubicBezierEasingFunction scaleCubicBezierEasingFunction = compositor.CreateCubicBezierEasingFunction ( new Vector2(0.1f, 0.9f), new Vector2(0.2f, 1f ) ); scaleAnimation.InsertKeyFrame(1f, new Vector3(6, 6, 1), scaleCubicBezierEasingFunction); scaleAnimation.Duration = TimeSpan.FromSeconds(2); ScalarKeyFrameAnimation opacityAnimation = compositor.CreateScalarKeyFrameAnimation(); opacityAnimation.InsertKeyFrame(0f, 0f); CubicBezierEasingFunction opacityCubicBezierEasingFunction = compositor.CreateCubicBezierEasingFunction ( new Vector2(0.1f, 0.9f), new Vector2(0.2f, 1f ) ); opacityAnimation.InsertKeyFrame(1f, 1f, opacityCubicBezierEasingFunction); opacityAnimation.Duration = TimeSpan.FromSeconds(2); imageVisual.StartAnimation("Scale" , scaleAnimation ); imageVisual.StartAnimation("Opacity", opacityAnimation); } #endregion } |