■ Compositor 클래스를 사용해 화면 배경의 브러시 애니메이션을 만드는 방법을 보여준다.
※ 비주얼 스튜디오에서 TestProject(Unpackaged) 모드로 빌드한다.
※ TestProject.csproj 프로젝트 파일에서 WindowsPackageType 태그를 None으로 추가했다.
▶ MainPage.xaml
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<?xml version="1.0" encoding="utf-8"?> <Page x:Class="TestProject.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Background="{ThemeResource ApplicationPageBackgroundThemeBrush}" FontFamily="나눔고딕코딩" FontSize="16"> <Grid Name="grid"> <Ellipse HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Margin="100" Fill="Gold" /> </Grid> </Page> |
▶ MainPage.xaml.cs
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using System; using System.Numerics; using Microsoft.UI; using Microsoft.UI.Composition; using Microsoft.UI.Xaml; using Microsoft.UI.Xaml.Controls; using Microsoft.UI.Xaml.Hosting; namespace TestProject; /// <summary> /// 메인 페이지 /// </summary> public sealed partial class MainPage : Page { //////////////////////////////////////////////////////////////////////////////////////////////////// Field ////////////////////////////////////////////////////////////////////////////////////////// Private #region Field /// <summary> /// 합성자 /// </summary> private Compositor compositor; /// <summary> /// 스프라이트 비주얼 /// </summary> private SpriteVisual spriteVisual; #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - MainPage() /// <summary> /// 생성자 /// </summary> public MainPage() { InitializeComponent(); Loaded += Page_Loaded; } #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Private #region 페이지 로드시 처리하기 - Page_Loaded(sender, e) /// <summary> /// 페이지 로드시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void Page_Loaded(object sender, RoutedEventArgs e) { Visual mainPageVisual = ElementCompositionPreview.GetElementVisual(this.grid); this.compositor = mainPageVisual.Compositor; this.spriteVisual = this.compositor.CreateSpriteVisual(); this.spriteVisual.Size = new Vector2((float)this.grid.ActualWidth, (float)this.grid.ActualHeight); ElementCompositionPreview.SetElementChildVisual(this.grid, this.spriteVisual); CompositionLinearGradientBrush compositionLinearGradientBrush = this.compositor.CreateLinearGradientBrush(); compositionLinearGradientBrush.StartPoint = new Vector2(0, 0); compositionLinearGradientBrush.EndPoint = new Vector2(1, 1); CompositionColorGradientStop compositionColorGradientStop1 = this.compositor.CreateColorGradientStop(0.0f, Colors.Transparent); CompositionColorGradientStop compositionColorGradientStop2 = this.compositor.CreateColorGradientStop(1.0f, Colors.Blue ); compositionLinearGradientBrush.ColorStops.Add(compositionColorGradientStop1); compositionLinearGradientBrush.ColorStops.Add(compositionColorGradientStop2); this.spriteVisual.Brush = compositionLinearGradientBrush; ScalarKeyFrameAnimation offsetScalarKeyFrameAnimation = this.compositor.CreateScalarKeyFrameAnimation(); offsetScalarKeyFrameAnimation.InsertKeyFrame(0.0f, -1.0f); offsetScalarKeyFrameAnimation.InsertKeyFrame(1.0f, 1.0f); offsetScalarKeyFrameAnimation.IterationBehavior = AnimationIterationBehavior.Forever; offsetScalarKeyFrameAnimation.Duration = TimeSpan.FromSeconds(1.5); compositionColorGradientStop1.StartAnimation("Offset", offsetScalarKeyFrameAnimation); compositionColorGradientStop2.StartAnimation("Offset", offsetScalarKeyFrameAnimation); } #endregion } |