■ Compositor 클래스를 사용해 사각형에 그림자 효과를 그리는 방법을 보여준다.
▶ MainPage.xaml
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<?xml version="1.0" encoding="utf-8"?> <Page x:Class="TestProject.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mgcux="using:Microsoft.Graphics.Canvas.UI.Xaml" Background="{ThemeResource ApplicationPageBackgroundThemeBrush}" FontFamily="나눔고딕코딩" FontSize="16"> <Grid Name="grid" /> </Page> |
▶ MainPage.xaml.cs
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using System.Numerics; using Microsoft.UI; using Microsoft.UI.Composition; using Microsoft.UI.Xaml.Controls; using Microsoft.UI.Xaml.Hosting; namespace TestProject; /// <summary> /// 메인 페이지 /// </summary> public sealed partial class MainPage : Page { //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - MainPage() /// <summary> /// 생성자 /// </summary> public MainPage() { this.InitializeComponent(); Visual gridVisual = ElementCompositionPreview.GetElementVisual(this.grid); Compositor compositor = gridVisual.Compositor; CompositionColorBrush compositionColorBrush = compositor.CreateColorBrush(Colors.Blue); DropShadow dropShadow = compositor.CreateDropShadow(); dropShadow.BlurRadius = 15.0f; dropShadow.Offset = new Vector3(10, 10, 0); dropShadow.Color = Colors.Black; SpriteVisual spriteVisual = compositor.CreateSpriteVisual(); spriteVisual.Size = new Vector2(200, 200); spriteVisual.Offset = new Vector3(100, 100, 0); spriteVisual.Brush = compositionColorBrush; spriteVisual.Shadow = dropShadow; ContainerVisual containerVisual = compositor.CreateContainerVisual(); containerVisual.Children.InsertAtTop(spriteVisual); ElementCompositionPreview.SetElementChildVisual(this.grid, containerVisual); } #endregion } |