■ EasingFunctionBase 클래스를 사용해 애니메이션 효과를 만드는 방법을 보여준다.
▶ NamedEasingFunction.cs
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using Microsoft.UI.Xaml.Media.Animation; namespace TestProject { /// <summary> /// 명칭을 갖는 이징 함수 /// </summary> public class NamedEasingFunction { //////////////////////////////////////////////////////////////////////////////////////////////////// Property ////////////////////////////////////////////////////////////////////////////////////////// Public #region 명칭 - Name /// <summary> /// 명칭 /// </summary> public string Name { get; private set; } #endregion #region 이징 함수 베이스 - EasingFunctionBase /// <summary> /// 이징 함수 베이스 /// </summary> public EasingFunctionBase EasingFunctionBase { get; private set; } #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - NamedEasingFunction(name, easingFunctionBase) /// <summary> /// 생성자 /// </summary> /// <param name="name">명칭</param> /// <param name="easingFunctionBase">이징 함수 베이스</param> public NamedEasingFunction(string name, EasingFunctionBase easingFunctionBase) { Name = name; EasingFunctionBase = easingFunctionBase; } #endregion } } |
▶ MainWindow.xaml
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<?xml version="1.0" encoding="utf-8"?> <Window x:Class="TestProject.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="TestProject"> <StackPanel Margin="10"> <Grid> <Grid.Resources> <Storyboard x:Name="storyboard1"> <DoubleAnimation Storyboard.TargetName="translationTransform1" Storyboard.TargetProperty="X" Duration="00:00:00.5"> <DoubleAnimation.EasingFunction> <CircleEase EasingMode="EaseInOut" /> </DoubleAnimation.EasingFunction> </DoubleAnimation> </Storyboard> </Grid.Resources> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <Button Name="animateButton1" Content="Animate" /> <Rectangle Grid.Column="1" HorizontalAlignment="Left" Margin="10 0 0 0" Width="50" Height="50" Fill="{ThemeResource SystemAccentColor}"> <Rectangle.RenderTransform> <TranslateTransform x:Name="translationTransform1" /> </Rectangle.RenderTransform> </Rectangle> </Grid> <Grid Margin="0 30 0 0"> <Grid.Resources> <Storyboard x:Name="storyboard2"> <DoubleAnimation Storyboard.TargetName="translateTransform2" Storyboard.TargetProperty="X" Duration="00:00:00.15"> <DoubleAnimation.EasingFunction> <ExponentialEase Exponent="4.5" EasingMode="EaseIn" /> </DoubleAnimation.EasingFunction> </DoubleAnimation> </Storyboard> </Grid.Resources> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <Button Name="animateButton2" Content="Animate" /> <Rectangle Grid.Column="1" HorizontalAlignment="Left" Margin="10 0 0 0" Width="50" Height="50" Fill="{ThemeResource SystemAccentColor}"> <Rectangle.RenderTransform> <TranslateTransform x:Name="translateTransform2" /> </Rectangle.RenderTransform> </Rectangle> </Grid> <Grid Margin="0 30 0 0"> <Grid.Resources> <Storyboard x:Name="storyboard3"> <DoubleAnimation Storyboard.TargetName="translateTransform3" Storyboard.TargetProperty="X" Duration="00:00:00.3"> <DoubleAnimation.EasingFunction> <ExponentialEase Exponent="7" EasingMode="EaseOut" /> </DoubleAnimation.EasingFunction> </DoubleAnimation> </Storyboard> </Grid.Resources> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <Button Name="animateButton3" Content="Animate" /> <Rectangle Grid.Column="1" HorizontalAlignment="Left" Margin="10 0 0 0" Width="50" Height="50" Fill="{ThemeResource SystemAccentColor}"> <Rectangle.RenderTransform> <TranslateTransform x:Name="translateTransform3" /> </Rectangle.RenderTransform> </Rectangle> </Grid> <Grid> <Grid.Resources> <Storyboard x:Name="storyboard4"> <DoubleAnimation Storyboard.TargetName="translateTransform4" Storyboard.TargetProperty="X" Duration="00:00:00.5" /> </Storyboard> </Grid.Resources> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <Button Name="animateButton4" Grid.Column="0" Content="Animate" /> <Rectangle Grid.Column="1" HorizontalAlignment="Left" Margin="10 0 0 0" Width="50" Height="50" Fill="{ThemeResource SystemAccentColor}"> <Rectangle.RenderTransform> <TranslateTransform x:Name="translateTransform4" /> </Rectangle.RenderTransform> </Rectangle> <StackPanel Grid.Column="2"> <ComboBox Name="easingComboBox" DisplayMemberPath="Name" SelectedValuePath="EasingFunctionBase" ItemsSource="{x:Bind NamedEasingFunctionList}" /> <RadioButtons> <RadioButton Name="easeOutRadioButton" Content="EaseOut" IsChecked="True" /> <RadioButton Name="easeInRadioButton" Content="EaseIn" /> <RadioButton Name="easeInOutRadioButton" Content="EaseInOut" /> </RadioButtons> </StackPanel> </Grid> </StackPanel> </Window> |
▶ MainWindow.xaml.cs
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using System.Collections.Generic; using Microsoft.UI.Xaml; using Microsoft.UI.Xaml.Media.Animation; namespace TestProject { /// <summary> /// 메인 윈도우 /// </summary> public sealed partial class MainWindow : Window { //////////////////////////////////////////////////////////////////////////////////////////////////// Field ////////////////////////////////////////////////////////////////////////////////////////// Public #region Field /// <summary> /// 명칭을 갖는 이징 함수 리스트 /// </summary> public List<NamedEasingFunction> NamedEasingFunctionList { get; } = new List<NamedEasingFunction>() { new NamedEasingFunction("BackEase" , new BackEase() ), new NamedEasingFunction("BounceEase" , new BounceEase() ), new NamedEasingFunction("CircleEase" , new CircleEase() ), new NamedEasingFunction("CubicEase" , new CubicEase() ), new NamedEasingFunction("ElasticEase" , new ElasticEase() ), new NamedEasingFunction("ExponentialEase", new ExponentialEase()), new NamedEasingFunction("PowerEase" , new PowerEase() ), new NamedEasingFunction("QuadraticEase" , new QuadraticEase() ), new NamedEasingFunction("QuarticEase" , new QuarticEase() ), new NamedEasingFunction("QuinticEase" , new QuinticEase() ), new NamedEasingFunction("SineEase" , new SineEase() ) }; #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - MainWindow() /// <summary> /// 생성자 /// </summary> public MainWindow() { InitializeComponent(); this.animateButton1.Click += animateButton1_Click; this.animateButton2.Click += animateButton2_Click; this.animateButton3.Click += animateButton3_Click; this.animateButton4.Click += animateButton4_Click; this.easingComboBox.Loaded += easingComboBox_Loaded; } #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Private //////////////////////////////////////////////////////////////////////////////// Event #region Animate 버튼 1 클릭시 처리하기 - animateButton1_Click(sender, e) /// <summary> /// Animate 버튼 1 클릭시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void animateButton1_Click(object sender, RoutedEventArgs e) { this.storyboard1.Children[0].SetValue(DoubleAnimation.FromProperty, this.translationTransform1.X ); this.storyboard1.Children[0].SetValue(DoubleAnimation.ToProperty , this.translationTransform1.X > 0 ? 0 : 200); this.storyboard1.Begin(); } #endregion #region Animate 버튼 2 클릭시 처리하기 - animateButton2_Click(sender, e) /// <summary> /// Animate 버튼 2 클릭시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void animateButton2_Click(object sender, RoutedEventArgs e) { this.storyboard2.Children[0].SetValue(DoubleAnimation.FromProperty, this.translateTransform2.X ); this.storyboard2.Children[0].SetValue(DoubleAnimation.ToProperty , this.translateTransform2.X > 0 ? 0 : 200); this.storyboard2.Begin(); } #endregion #region Animate 버튼 3 클릭시 처리하기 - animateButton3_Click(sender, e) /// <summary> /// Animate 버튼 3 클릭시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void animateButton3_Click(object sender, RoutedEventArgs e) { this.storyboard3.Children[0].SetValue(DoubleAnimation.FromProperty, this.translateTransform3.X ); this.storyboard3.Children[0].SetValue(DoubleAnimation.ToProperty , this.translateTransform3.X > 0 ? 0 : 200); this.storyboard3.Begin(); } #endregion #region Animate 버튼 4 클릭시 처리하기 - animateButton4_Click(sender, e) /// <summary> /// Animate 버튼 4 클릭시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void animateButton4_Click(object sender, RoutedEventArgs e) { EasingFunctionBase easingFunctionBase = this.easingComboBox.SelectedValue as EasingFunctionBase; easingFunctionBase.EasingMode = GetEasingMode(); (this.storyboard4.Children[0] as DoubleAnimation).EasingFunction = easingFunctionBase; this.storyboard4.Children[0].SetValue(DoubleAnimation.FromProperty, this.translateTransform4.X ); this.storyboard4.Children[0].SetValue(DoubleAnimation.ToProperty , this.translateTransform4.X > 0 ? 0 : 200); this.storyboard4.Begin(); } #endregion #region 이징 콤보 박스 로드시 처리하기 - easingComboBox_Loaded(sender, e) /// <summary> /// 이징 콤보 박스 로드시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void easingComboBox_Loaded(object sender, RoutedEventArgs e) { this.easingComboBox.SelectedIndex = 0; } #endregion //////////////////////////////////////////////////////////////////////////////// Function #region 이징 모드 구하기 - GetEasingMode() /// <summary> /// 이징 모드 구하기 /// </summary> /// <returns>이징 모드</returns> private EasingMode GetEasingMode() { if(this.easeOutRadioButton.IsChecked == true) { return EasingMode.EaseOut; } else if(this.easeInRadioButton.IsChecked == true) { return EasingMode.EaseIn; } else { return EasingMode.EaseInOut; } } #endregion } } |