■ GridControl 클래스에서 엔터티 프레임워크를 사용해 데이터를 바인딩하는 방법을 보여준다.
▶ MainWindow.xaml
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<Window x:Class="TestProject.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:dx="http://schemas.devexpress.com/winfx/2008/xaml/core" xmlns:dxg="http://schemas.devexpress.com/winfx/2008/xaml/grid" xmlns:local="clr-namespace:TestProject" Width="800" Height="600" Title="GridControl 클래스 : 엔터티 프레임워크를 사용해 데이터 바인딩 하기" FontFamily="나눔고딕코딩" FontSize="16"> <Window.Resources> <dx:EntityServerModeDataSource x:Key="EntityServerModeDataSource" ContextType="local:NorthwindEntities" KeyExpression="OrderID,ProductID" DefaultSorting="OrderID ASC,ProductID ASC" Path="Order_Details"> <dx:DesignDataManager.DesignData> <dx:DesignDataSettings RowCount="5" /> </dx:DesignDataManager.DesignData> </dx:EntityServerModeDataSource> </Window.Resources> <Grid> <dxg:GridControl x:Name="gridControl" AutoGenerateColumns="AddNew" ItemsSource="{Binding Path=Data, Source={StaticResource EntityServerModeDataSource}}"> <dxg:GridControl.View> <dxg:TableView /> </dxg:GridControl.View> </dxg:GridControl> </Grid> </Window> |
▶ MainWindow.xaml.cs
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using System.Windows; namespace TestProject { /// <summary> /// 메인 윈도우 /// </summary> public partial class MainWindow : Window { //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - MainWindow() /// <summary> /// 생성자 /// </summary> public MainWindow() { InitializeComponent(); } #endregion } } |