■ Transform3DGroup 엘리먼트를 사용해 의자를 만드는 방법을 보여준다.
▶ MainWindow.xaml
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<Window x:Class="TestProject.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Transform3DGroup 엘리먼트 : 의자 만들기" Width="800" Height="600"> <Window.Resources> <!-- 단위 큐브 : 전면, 후면, 왼쪽, 오른쪽, 위쪽, 아래쪽 --> <MeshGeometry3D x:Key="CubeMeshGeometry3DKey" Positions="-0.5 0.5 0.5, 0.5 0.5 0.5, -0.5 -0.5 0.5, 0.5 -0.5 0.5, 0.5 0.5 -0.5, -0.5 0.5 -0.5, 0.5 -0.5 -0.5, -0.5 -0.5 -0.5, -0.5 0.5 -0.5, -0.5 0.5 0.5, -0.5 -0.5 -0.5, -0.5 -0.5 0.5, 0.5 0.5 0.5, 0.5 0.5 -0.5, 0.5 -0.5 0.5, 0.5 -0.5 -0.5, -0.5 0.5 -0.5, 0.5 0.5 -0.5, -0.5 0.5 0.5, 0.5 0.5 0.5, 0.5 -0.5 -0.5, -0.5 -0.5 -0.5, 0.5 -0.5 0.5, -0.5 -0.5 0.5" TriangleIndices=" 0 2 1, 1 2 3 4 6 5, 5 6 7, 8 10 9, 9 10 11, 12 14 13, 13 14 15 16 18 17, 17 18 19 20 22 21, 21 22 23" /> <DiffuseMaterial x:Key="WoodDiffuseMaterialKey" Brush="BurlyWood" /> <Model3DGroup x:Key="ChairModel3DGroupKey"> <!-- 앞쪽 오른쪽 다리 --> <GeometryModel3D Geometry="{StaticResource CubeMeshGeometry3DKey}" Material="{StaticResource WoodDiffuseMaterialKey}"> <GeometryModel3D.Transform> <Transform3DGroup> <ScaleTransform3D ScaleX="0.1" ScaleY="1.5" ScaleZ="0.1" /> <TranslateTransform3D OffsetX="0.5" OffsetY="0.75" OffsetZ="0.5" /> </Transform3DGroup> </GeometryModel3D.Transform> </GeometryModel3D> <!-- 앞쪽 왼쪽 다리 --> <GeometryModel3D Geometry="{StaticResource CubeMeshGeometry3DKey}" Material="{StaticResource WoodDiffuseMaterialKey}"> <GeometryModel3D.Transform> <Transform3DGroup> <ScaleTransform3D ScaleX="0.1" ScaleY="1.5" ScaleZ="0.1" /> <TranslateTransform3D OffsetX="-0.5" OffsetY="0.75" OffsetZ="0.5" /> </Transform3DGroup> </GeometryModel3D.Transform> </GeometryModel3D> <!-- 뒤쪽 오른쪽 다리 --> <GeometryModel3D Geometry="{StaticResource CubeMeshGeometry3DKey}" Material="{StaticResource WoodDiffuseMaterialKey}"> <GeometryModel3D.Transform> <Transform3DGroup> <ScaleTransform3D ScaleX="0.1" ScaleY="3.0" ScaleZ="0.1" /> <TranslateTransform3D OffsetX="0.5" OffsetY="1.5" OffsetZ="-0.5" /> </Transform3DGroup> </GeometryModel3D.Transform> </GeometryModel3D> <!-- 뒤쪽 왼쪽 다리 --> <GeometryModel3D Geometry="{StaticResource CubeMeshGeometry3DKey}" Material="{StaticResource WoodDiffuseMaterialKey}"> <GeometryModel3D.Transform> <Transform3DGroup> <ScaleTransform3D ScaleX="0.1" ScaleY="3.0" ScaleZ="0.1" /> <TranslateTransform3D OffsetX="-0.5" OffsetY="1.5" OffsetZ="-0.5" /> </Transform3DGroup> </GeometryModel3D.Transform> </GeometryModel3D> <!-- 의자 시트 --> <GeometryModel3D Geometry="{StaticResource CubeMeshGeometry3DKey}" Material="{StaticResource WoodDiffuseMaterialKey}"> <GeometryModel3D.Transform> <Transform3DGroup> <ScaleTransform3D ScaleX="1.25" ScaleY="0.1" ScaleZ="1.25" /> <TranslateTransform3D OffsetY="1.55" /> </Transform3DGroup> </GeometryModel3D.Transform> </GeometryModel3D> <!-- 등받이 --> <GeometryModel3D Geometry="{StaticResource CubeMeshGeometry3DKey}" Material="{StaticResource WoodDiffuseMaterialKey}"> <GeometryModel3D.Transform> <Transform3DGroup> <ScaleTransform3D ScaleX="0.9" ScaleY="0.25" ScaleZ="0.1" /> <TranslateTransform3D OffsetZ="-0.5" OffsetY="2.75" /> </Transform3DGroup> </GeometryModel3D.Transform> </GeometryModel3D> </Model3DGroup> </Window.Resources> <Viewport3D Name="viewport3d"> <!-- 녹색 리놀리움 플로어 --> <ModelVisual3D> <ModelVisual3D.Content> <GeometryModel3D Geometry="{StaticResource CubeMeshGeometry3DKey}"> <GeometryModel3D.Material> <DiffuseMaterial Brush="Lime" /> </GeometryModel3D.Material> </GeometryModel3D> </ModelVisual3D.Content> <ModelVisual3D.Transform> <Transform3DGroup> <ScaleTransform3D ScaleX="8" ScaleY="0.1" ScaleZ="8" /> <TranslateTransform3D OffsetY="-0.05" /> </Transform3DGroup> </ModelVisual3D.Transform> </ModelVisual3D> <!-- 8개 의자 --> <ModelVisual3D Content="{StaticResource ChairModel3DGroupKey}"> <ModelVisual3D.Transform> <TranslateTransform3D OffsetX="-3" OffsetZ="2" /> </ModelVisual3D.Transform> </ModelVisual3D> <ModelVisual3D Content="{StaticResource ChairModel3DGroupKey}"> <ModelVisual3D.Transform> <TranslateTransform3D OffsetX="-1" OffsetZ="2" /> </ModelVisual3D.Transform> </ModelVisual3D> <ModelVisual3D Content="{StaticResource ChairModel3DGroupKey}"> <ModelVisual3D.Transform> <TranslateTransform3D OffsetX="1" OffsetZ="2" /> </ModelVisual3D.Transform> </ModelVisual3D> <ModelVisual3D Content="{StaticResource ChairModel3DGroupKey}"> <ModelVisual3D.Transform> <TranslateTransform3D OffsetX="3" OffsetZ="2" /> </ModelVisual3D.Transform> </ModelVisual3D> <ModelVisual3D Content="{StaticResource ChairModel3DGroupKey}"> <ModelVisual3D.Transform> <TranslateTransform3D OffsetX="-3" OffsetZ="-2" /> </ModelVisual3D.Transform> </ModelVisual3D> <ModelVisual3D Content="{StaticResource ChairModel3DGroupKey}"> <ModelVisual3D.Transform> <TranslateTransform3D OffsetX="-1" OffsetZ="-2" /> </ModelVisual3D.Transform> </ModelVisual3D> <ModelVisual3D Content="{StaticResource ChairModel3DGroupKey}"> <ModelVisual3D.Transform> <TranslateTransform3D OffsetX="1" OffsetZ="-2" /> </ModelVisual3D.Transform> </ModelVisual3D> <ModelVisual3D Content="{StaticResource ChairModel3DGroupKey}"> <ModelVisual3D.Transform> <TranslateTransform3D OffsetX="3" OffsetZ="-2" /> </ModelVisual3D.Transform> </ModelVisual3D> <!-- 조명 --> <ModelVisual3D> <ModelVisual3D.Content> <Model3DGroup> <AmbientLight Color="#404040" /> <DirectionalLight Color="#c0c0c0" Direction="2, -3 -1" /> </Model3DGroup> </ModelVisual3D.Content> </ModelVisual3D> <!-- 카메라 --> <Viewport3D.Camera> <PerspectiveCamera Position="3 4 13" LookDirection="-1.5 -1.5 -5" UpDirection="0 1 0" FieldOfView="45" /> </Viewport3D.Camera> </Viewport3D> </Window> |