■ Transform3DGroup 엘리먼트를 사용해 태양계가 자전 및 공전하는 방법을 보여준다.
▶ MainWindow.xaml
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<Window x:Class="TestProject.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="800" Height="600" Title="Transform3DGroup 엘리먼트 : 태양계 자전/공전하기" FontFamily="나눔고딕코딩" FontSize="16"> <Window.Resources> <MeshGeometry3D x:Key="CubeMeshGeometry3DKey" Positions="-0.5 0.5 0.5, 0.5 0.5 0.5, -0.5 -0.5 0.5, 0.5 -0.5 0.5, 0.5 0.5 -0.5, -0.5 0.5 -0.5, 0.5 -0.5 -0.5, -0.5 -0.5 -0.5, -0.5 0.5 -0.5, -0.5 0.5 0.5, -0.5 -0.5 -0.5, -0.5 -0.5 0.5, 0.5 0.5 0.5, 0.5 0.5 -0.5, 0.5 -0.5 0.5, 0.5 -0.5 -0.5, -0.5 0.5 -0.5, 0.5 0.5 -0.5, -0.5 0.5 0.5, 0.5 0.5 0.5, 0.5 -0.5 -0.5, -0.5 -0.5 -0.5, 0.5 -0.5 0.5, -0.5 -0.5 0.5" TriangleIndices=" 0 2 1, 1 2 3 4 6 5, 5 6 7, 8 10 9, 9 10 11, 12 14 13, 13 14 15 16 18 17, 17 18 19 20 22 21, 21 22 23" /> </Window.Resources> <Viewport3D> <!-- 태양 --> <ModelVisual3D> <ModelVisual3D.Content> <GeometryModel3D Geometry="{StaticResource CubeMeshGeometry3DKey}"> <GeometryModel3D.Material> <DiffuseMaterial Brush="Yellow" /> </GeometryModel3D.Material> <GeometryModel3D.Transform> <Transform3DGroup> <ScaleTransform3D ScaleX="3" ScaleY="3" ScaleZ="3" /> <RotateTransform3D> <RotateTransform3D.Rotation> <AxisAngleRotation3D x:Name="rotateSun" /> </RotateTransform3D.Rotation> </RotateTransform3D> </Transform3DGroup> </GeometryModel3D.Transform> </GeometryModel3D> </ModelVisual3D.Content> </ModelVisual3D> <!-- 지구/달 조합 --> <ModelVisual3D> <ModelVisual3D.Content> <Model3DGroup> <!-- 지구 --> <GeometryModel3D Geometry="{StaticResource CubeMeshGeometry3DKey}"> <GeometryModel3D.Material> <DiffuseMaterial Brush="RoyalBlue" /> </GeometryModel3D.Material> <GeometryModel3D.Transform> <RotateTransform3D> <RotateTransform3D.Rotation> <AxisAngleRotation3D x:Name="rotateEarth" /> </RotateTransform3D.Rotation> </RotateTransform3D> </GeometryModel3D.Transform> </GeometryModel3D> <!-- 달 --> <GeometryModel3D Geometry="{StaticResource CubeMeshGeometry3DKey}"> <GeometryModel3D.Material> <DiffuseMaterial Brush="LightGray" /> </GeometryModel3D.Material> <GeometryModel3D.Transform> <Transform3DGroup> <ScaleTransform3D ScaleX="0.3" ScaleY="0.3" ScaleZ="0.3" /> <TranslateTransform3D OffsetX="2" /> <RotateTransform3D> <RotateTransform3D.Rotation> <AxisAngleRotation3D x:Name="revolveMoon" /> </RotateTransform3D.Rotation> </RotateTransform3D> </Transform3DGroup> </GeometryModel3D.Transform> </GeometryModel3D> </Model3DGroup> </ModelVisual3D.Content> <ModelVisual3D.Transform> <Transform3DGroup> <TranslateTransform3D OffsetX="10" /> <RotateTransform3D> <RotateTransform3D.Rotation> <AxisAngleRotation3D x:Name="revolveEarth" /> </RotateTransform3D.Rotation> </RotateTransform3D> </Transform3DGroup> </ModelVisual3D.Transform> </ModelVisual3D> <ModelVisual3D> <ModelVisual3D.Content> <Model3DGroup> <AmbientLight Color="#404040" /> <DirectionalLight Color="#c0c0c0" Direction="2 -3 -1" /> </Model3DGroup> </ModelVisual3D.Content> </ModelVisual3D> <Viewport3D.Camera> <PerspectiveCamera Position="-5 15 25" LookDirection="5 -15 -25" UpDirection="0 1 0" FieldOfView="45" /> </Viewport3D.Camera> </Viewport3D> <Window.Triggers> <EventTrigger RoutedEvent="Window.Loaded"> <BeginStoryboard> <Storyboard TargetProperty="Angle"> <DoubleAnimation Storyboard.TargetName="rotateSun" From="0" To="360" Duration="0:0:25" RepeatBehavior="Forever" /> <DoubleAnimation Storyboard.TargetName="rotateEarth" From="0" To="360" Duration="0:0:1" RepeatBehavior="Forever" /> <DoubleAnimation Storyboard.TargetName="revolveMoon" From="0" To="360" Duration="0:0:27" RepeatBehavior="Forever" /> <DoubleAnimation Storyboard.TargetName="revolveEarth" From="0" To="360" Duration="0:6:5" RepeatBehavior="Forever" /> </Storyboard> </BeginStoryboard> </EventTrigger> </Window.Triggers> </Window> |