■ CompositionTarget 클래스의 Rendering 정적 이벤트를 사용하는 방법을 보여준다.
▶ MainPage.xaml
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<Page x:Class="TestProject.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" FontFamily="나눔고딕코딩"> <Grid Background="{StaticResource ApplicationPageBackgroundThemeBrush}"> <TextBlock Name="textBlock" HorizontalAlignment="Center" VerticalAlignment="Center" Text="안녕하세요!" /> </Grid> </Page> |
▶ MainPage.xaml.cs
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using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Media; namespace TestProject { /// <summary> /// 메인 페이지 /// </summary> public sealed partial class MainPage : Page { //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - MainPage() /// <summary> /// 생성자 /// </summary> public MainPage() { InitializeComponent(); CompositionTarget.Rendering += CompositionTarget_Rendering; } #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Private #region 구성 타겟 렌더링시 처리하기 - CompositionTarget_Rendering(sender, e) /// <summary> /// 구성 타겟 렌더링시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void CompositionTarget_Rendering(object sender, object e) { RenderingEventArgs renderingEventArgs = e as RenderingEventArgs; double t = (0.25 * renderingEventArgs.RenderingTime.TotalSeconds) % 1; double scale = t < 0.5 ? 2 * t : 2 - 2 * t; this.textBlock.FontSize = 1 + scale * 90; } #endregion } } |