■ AxisAngleRotation3D 엘리먼트를 사용해 정육면체(Cube)를 움직이는 방법을 보여준다.
▶ MainWindow.xaml
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<Window x:Class="TestProject.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="800" Height="600" Title="AxisAngleRotation3D 엘리먼트 : 정육면체(Cube) 움직이기" FontFamily="나눔고딕코딩" FontSize="16"> <Viewport3D> <ModelVisual3D> <ModelVisual3D.Content> <GeometryModel3D> <GeometryModel3D.Geometry> <MeshGeometry3D Positions="-0.5 0.5 0.5, 0.5 0.5 0.5, -0.5 -0.5 0.5, 0.5 -0.5 0.5, 0.5 0.5 -0.5, -0.5 0.5 -0.5, 0.5 -0.5 -0.5, -0.5 -0.5 -0.5, -0.5 0.5 -0.5, -0.5 0.5 0.5, -0.5 -0.5 -0.5, -0.5 -0.5 0.5, 0.5 0.5 0.5, 0.5 0.5 -0.5, 0.5 -0.5 0.5, 0.5 -0.5 -0.5, -0.5 0.5 -0.5, 0.5 0.5 -0.5, -0.5 0.5 0.5, 0.5 0.5 0.5, 0.5 -0.5 -0.5, -0.5 -0.5 -0.5, 0.5 -0.5 0.5, -0.5 -0.5 0.5" TriangleIndices=" 0 2 1, 1 2 3 4 6 5, 5 6 7, 8 10 9, 9 10 11, 12 14 13, 13 14 15 16 18 17, 17 18 19 20 22 21, 21 22 23" /> </GeometryModel3D.Geometry> <GeometryModel3D.Material> <DiffuseMaterial Brush="RoyalBlue" /> </GeometryModel3D.Material> <GeometryModel3D.Transform> <Transform3DGroup> <RotateTransform3D> <RotateTransform3D.Rotation> <AxisAngleRotation3D x:Name="xAxisAngleRotation3D" Axis="1 0 0" /> </RotateTransform3D.Rotation> </RotateTransform3D> <RotateTransform3D> <RotateTransform3D.Rotation> <AxisAngleRotation3D x:Name="yAxisAngleRotation3D" Axis="0 1 0" /> </RotateTransform3D.Rotation> </RotateTransform3D> <RotateTransform3D> <RotateTransform3D.Rotation> <AxisAngleRotation3D x:Name="zAxisAngleRotation3D" Axis="0 0 1" /> </RotateTransform3D.Rotation> </RotateTransform3D> </Transform3DGroup> </GeometryModel3D.Transform> </GeometryModel3D> </ModelVisual3D.Content> </ModelVisual3D> <ModelVisual3D> <ModelVisual3D.Content> <Model3DGroup> <AmbientLight Color="#404040" /> <DirectionalLight Color="#c0c0c0" Direction="2 -3 -1" /> </Model3DGroup> </ModelVisual3D.Content> </ModelVisual3D> <Viewport3D.Camera> <PerspectiveCamera Position="0 0 4" LookDirection="0 0 -4" UpDirection="0 1 0" FieldOfView="45" /> </Viewport3D.Camera> </Viewport3D> <Window.Triggers> <EventTrigger RoutedEvent="Window.Loaded"> <BeginStoryboard> <Storyboard TargetProperty="Angle"> <DoubleAnimation Storyboard.TargetName="xAxisAngleRotation3D" From="0" To="360" Duration="0:0:3" RepeatBehavior="Forever" /> <DoubleAnimation Storyboard.TargetName="yAxisAngleRotation3D" From="0" To="360" Duration="0:0:30" RepeatBehavior="Forever" /> <DoubleAnimation Storyboard.TargetName="zAxisAngleRotation3D" From="0" To="360" Duration="0:0:3" RepeatBehavior="Forever" /> </Storyboard> </BeginStoryboard> </EventTrigger> </Window.Triggers> </Window> |