■ Cursor 클래스의 Position 정적 속성을 사용해 크레이지 커서를 만드는 방법을 보여준다.
▶ MainForm.cs
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using System; using System.Drawing; using System.Windows.Forms; namespace TestProject { /// <summary> /// 메인 폼 /// </summary> public partial class MainForm : Form { //////////////////////////////////////////////////////////////////////////////////////////////////// Field ////////////////////////////////////////////////////////////////////////////////////////// Private #region Field /// <summary> /// 타이머 /// </summary> private Timer timer; /// <summary> /// 난수기 /// </summary> private Random random; /// <summary> /// 임의 값 /// </summary> private double randomValue; #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - MainForm() /// <summary> /// 생성자 /// </summary> public MainForm() { InitializeComponent(); this.timer = new Timer(); this.timer.Interval = 300; this.random = new Random(DateTime.Now.Millisecond); Load += Form_Load; this.timer.Tick += timer_Tick; } #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Private #region 폼 로드시 처리하기 - Form_Load(sender, e) /// <summary> /// 폼 로드시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void Form_Load(object sender, EventArgs e) { this.timer.Start(); } #endregion #region 타이머 틱 처리하기 - timer_Tick(sender, e) /// <summary> /// 타이머 틱 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void timer_Tick(object sender, EventArgs e) { Point cursorPoint = Cursor.Position; this.randomValue += this.random.NextDouble() * 2; if(this.randomValue > 16.28) { this.randomValue = 0; } Cursor.Position = new Point ( Convert.ToInt32(cursorPoint.X + (20 * Math.Cos(this.randomValue))), Convert.ToInt32(cursorPoint.Y + (20 * Math.Sin(this.randomValue))) ); } #endregion } } |