■ DoubleAnimation 엘리먼트의 EasingFunction 속성에서 BackEase 객체를 사용하는 방법을 보여준다.
▶ MainWindow.xaml
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<Window x:Class="TestProject.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="800" Height="600" Title="DoubleAnimation 엘리먼트 : EasingFunction 속성에서 BackEase 객체 사용하기" FontFamily="나눔고딕코딩" FontSize="16"> <Grid> <Rectangle Width="100" Height="100" Fill="Blue"> <Rectangle.Triggers> <EventTrigger RoutedEvent="Rectangle.MouseDown"> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetName="scaleTransform" Storyboard.TargetProperty="ScaleX" From="1" To="2" Duration="00:00:01" AutoReverse="True"> <DoubleAnimation.EasingFunction> <BackEase Amplitude="0.3" EasingMode="EaseInOut" /> </DoubleAnimation.EasingFunction> </DoubleAnimation> <DoubleAnimation Storyboard.TargetName="scaleTransform" Storyboard.TargetProperty="ScaleY" From="1" To="2" Duration="00:00:1" AutoReverse="True"> <DoubleAnimation.EasingFunction> <BackEase Amplitude="0.3" EasingMode="EaseInOut" /> </DoubleAnimation.EasingFunction> </DoubleAnimation> </Storyboard> </BeginStoryboard> </EventTrigger> </Rectangle.Triggers> <Rectangle.RenderTransform> <ScaleTransform x:Name="scaleTransform" /> </Rectangle.RenderTransform> </Rectangle> </Grid> </Window> |