■ Animatable 클래스의 BeginAnimation 메소드를 사용해 공을 움직이는 방법을 보여준다.
▶ MainWindow.xaml
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<Window x:Class="TestProject.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="800" Height="600" Title="Animatable 클래스 : BeginAnimation 메소드를 사용해 공 움직이기" FontFamily="나눔고딕코딩" FontSize="16"> <Grid Margin="10"> <Border Name="border" BorderBrush="Black" BorderThickness="2" Background="White"> <Ellipse Name="ellipse" HorizontalAlignment="Left" VerticalAlignment="Top" Width="25" Height="25" Stroke="Black" StrokeThickness="2" Fill="Lime"> <Ellipse.RenderTransform> <TranslateTransform x:Name="translateTransform" /> </Ellipse.RenderTransform> </Ellipse> </Border> </Grid> </Window> |
▶ MainWindow.xaml.cs
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using System; using System.Windows; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; namespace TestProject { /// <summary> /// 메인 윈도우 /// </summary> public partial class MainWindow : Window { //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - MainWindow() /// <summary> /// 생성자 /// </summary> public MainWindow() { InitializeComponent(); this.border.MouseLeftButtonDown += border_mouseLeftButtonDown; this.border.MouseRightButtonDown += border_mouseRightButtonDown; } #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Private #region 테두리 마우스 왼쪽 버튼 DOWN 처리하기 - border_mouseLeftButtonDown(sender, e) /// <summary> /// 테두리 마우스 왼쪽 버튼 DOWN 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void border_mouseLeftButtonDown(object sender, MouseButtonEventArgs e) { Point mousePoint = Mouse.GetPosition(this.border); Point targetPoint = new Point(); targetPoint.X = mousePoint.X - ellipse.Width / 2; targetPoint.Y = mousePoint.Y - ellipse.Height / 2; DoubleAnimation doubleAnimationX = new DoubleAnimation ( targetPoint.X, new Duration(TimeSpan.FromSeconds(4)) ); this.translateTransform.BeginAnimation ( TranslateTransform.XProperty, doubleAnimationX, HandoffBehavior.SnapshotAndReplace ); DoubleAnimation doubleAnimationY = new DoubleAnimation ( targetPoint.Y, new Duration(TimeSpan.FromSeconds(4)) ); this.translateTransform.BeginAnimation ( TranslateTransform.YProperty, doubleAnimationY, HandoffBehavior.SnapshotAndReplace ); this.ellipse.Fill = Brushes.Lime; } #endregion #region 테두리 마우스 오른쪽 버튼 DOWN 처리하기 - border_mouseRightButtonDown(sender, e) /// <summary> /// 테두리 마우스 오른쪽 버튼 DOWN 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void border_mouseRightButtonDown(object sender, MouseButtonEventArgs e) { Point mousePoint = Mouse.GetPosition(this.border); Point targetPoint = new Point(); targetPoint.X = mousePoint.X - ellipse.Width / 2; targetPoint.Y = mousePoint.Y - ellipse.Height / 2; DoubleAnimation doubleAnimationX = new DoubleAnimation ( targetPoint.X, new Duration(TimeSpan.FromSeconds(4)) ); this.translateTransform.BeginAnimation ( TranslateTransform.XProperty, doubleAnimationX, HandoffBehavior.Compose ); DoubleAnimation doubleAnimationY = new DoubleAnimation ( targetPoint.Y, new Duration(TimeSpan.FromSeconds(4)) ); this.translateTransform.BeginAnimation ( TranslateTransform.YProperty, doubleAnimationY, HandoffBehavior.Compose ); this.ellipse.Fill = Brushes.Orange; } #endregion } } |