■ EnumFontFamiliesEx API 함수를 사용해 문자 세트에 대한 폰트명 리스트를 구하는 방법을 보여준다.
▶ FontCharSet.cs
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namespace TestProject { /// <summary> /// 폰트 문자 세트 /// </summary> public enum FontCharSet : byte { /// <summary> /// ANSI_CHARSET /// </summary> ANSI_CHARSET = 0, /// <summary> /// DEFAULT_CHARSET /// </summary> DEFAULT_CHARSET = 1, /// <summary> /// SYMBOL_CHARSET /// </summary> SYMBOL_CHARSET = 2, /// <summary> /// MAC_CHARSET /// </summary> MAC_CHARSET = 77, /// <summary> /// SHIFTJIS_CHARSET /// </summary> SHIFTJIS_CHARSET = 128, /// <summary> /// HANGEUL_CHARSET /// </summary> HANGEUL_CHARSET = 129, /// <summary> /// HANGUL_CHARSET /// </summary> HANGUL_CHARSET = 129, /// <summary> /// JOHAB_CHARSET /// </summary> JOHAB_CHARSET = 130, /// <summary> /// GB2312_CHARSET /// </summary> GB2312_CHARSET = 134, /// <summary> /// CHINESEBIG5_CHARSET /// </summary> CHINESEBIG5_CHARSET = 136, /// <summary> /// GREEK_CHARSET /// </summary> GREEK_CHARSET = 161, /// <summary> /// TURKISH_CHARSET /// </summary> TURKISH_CHARSET = 162, /// <summary> /// VIETNAMESE_CHARSET /// </summary> VIETNAMESE_CHARSET = 163, /// <summary> /// HEBREW_CHARSET /// </summary> HEBREW_CHARSET = 177, /// <summary> /// ARABIC_CHARSET /// </summary> ARABIC_CHARSET = 178, /// <summary> /// BALTIC_CHARSET /// </summary> BALTIC_CHARSET = 186, /// <summary> /// RUSSIAN_CHARSET /// </summary> RUSSIAN_CHARSET = 204, /// <summary> /// THAI_CHARSET /// </summary> THAI_CHARSET = 222, /// <summary> /// EASTEUROPE_CHARSET /// </summary> EASTEUROPE_CHARSET = 238, /// <summary> /// OEM_CHARSET /// </summary> OEM_CHARSET = 255 } } |
▶ FontClipPrecision.cs
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namespace TestProject { /// <summary> /// 폰트 클리핑 정밀도 /// </summary> public enum FontClipPrecision : byte { /// <summary> /// CLIP_DEFAULT_PRECIS /// </summary> CLIP_DEFAULT_PRECIS = 0, /// <summary> /// CLIP_CHARACTER_PRECIS /// </summary> CLIP_CHARACTER_PRECIS = 1, /// <summary> /// CLIP_STROKE_PRECIS /// </summary> CLIP_STROKE_PRECIS = 2, /// <summary> /// CLIP_MASK /// </summary> CLIP_MASK = 0xf, /// <summary> /// CLIP_LH_ANGLES /// </summary> CLIP_LH_ANGLES = (1 << 4), /// <summary> /// CLIP_TT_ALWAYS /// </summary> CLIP_TT_ALWAYS = (2 << 4), /// <summary> /// CLIP_DFA_DISABLE /// </summary> CLIP_DFA_DISABLE = (4 << 4), /// <summary> /// CLIP_EMBEDDED /// </summary> CLIP_EMBEDDED = (8 << 4) } } |
▶ FontPitchAndFamily.cs
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using System; namespace TestProject { /// <summary> /// 폰트 피치 & 패밀리 /// </summary> [Flags] public enum FontPitchAndFamily : byte { /// <summary> /// DEFAULT_PITCH /// </summary> DEFAULT_PITCH = 0, /// <summary> /// FIXED_PITCH /// </summary> FIXED_PITCH = 1, /// <summary> /// VARIABLE_PITCH /// </summary> VARIABLE_PITCH = 2, /// <summary> /// FF_DONTCARE /// </summary> FF_DONTCARE = (0 << 4), /// <summary> /// FF_ROMAN /// </summary> FF_ROMAN = (1 << 4), /// <summary> /// FF_SWISS /// </summary> FF_SWISS = (2 << 4), /// <summary> /// FF_MODERN /// </summary> FF_MODERN = (3 << 4), /// <summary> /// FF_SCRIPT /// </summary> FF_SCRIPT = (4 << 4), /// <summary> /// FF_DECORATIVE /// </summary> FF_DECORATIVE = (5 << 4) } } |
▶ FontPrecision.cs
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namespace TestProject { /// <summary> /// 폰트 정밀도 /// </summary> public enum FontPrecision : byte { /// <summary> /// OUT_DEFAULT_PRECIS /// </summary> OUT_DEFAULT_PRECIS = 0, /// <summary> /// OUT_STRING_PRECIS /// </summary> OUT_STRING_PRECIS = 1, /// <summary> /// OUT_CHARACTER_PRECIS /// </summary> OUT_CHARACTER_PRECIS = 2, /// <summary> /// OUT_STROKE_PRECIS /// </summary> OUT_STROKE_PRECIS = 3, /// <summary> /// OUT_TT_PRECIS /// </summary> OUT_TT_PRECIS = 4, /// <summary> /// OUT_DEVICE_PRECIS /// </summary> OUT_DEVICE_PRECIS = 5, /// <summary> /// OUT_RASTER_PRECIS /// </summary> OUT_RASTER_PRECIS = 6, /// <summary> /// OUT_TT_ONLY_PRECIS /// </summary> OUT_TT_ONLY_PRECIS = 7, /// <summary> /// OUT_OUTLINE_PRECIS /// </summary> OUT_OUTLINE_PRECIS = 8, /// <summary> /// OUT_SCREEN_OUTLINE_PRECIS /// </summary> OUT_SCREEN_OUTLINE_PRECIS = 9, /// <summary> /// OUT_PS_ONLY_PRECIS /// </summary> OUT_PS_ONLY_PRECIS = 10 } } |
▶ FontQuality.cs
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namespace TestProject { /// <summary> /// 폰트 품질 /// </summary> public enum FontQuality : byte { /// <summary> /// DEFAULT_QUALITY /// </summary> DEFAULT_QUALITY = 0, /// <summary> /// DRAFT_QUALITY /// </summary> DRAFT_QUALITY = 1, /// <summary> /// PROOF_QUALITY /// </summary> PROOF_QUALITY = 2, /// <summary> /// NONANTIALIASED_QUALITY /// </summary> NONANTIALIASED_QUALITY = 3, /// <summary> /// ANTIALIASED_QUALITY /// </summary> ANTIALIASED_QUALITY = 4, /// <summary> /// CLEARTYPE_QUALITY /// </summary> CLEARTYPE_QUALITY = 5, /// <summary> /// CLEARTYPE_NATURAL_QUALITY /// </summary> CLEARTYPE_NATURAL_QUALITY = 6 } } |
▶ FontWeight.cs
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namespace TestProject { /// <summary> /// 폰트 가중치 /// </summary> public enum FontWeight : int { /// <summary> /// DONT_CARE /// </summary> DONT_CARE = 0, /// <summary> /// THIN /// </summary> THIN = 100, /// <summary> /// EXTRA_LIGHT /// </summary> EXTRA_LIGHT = 200, /// <summary> /// LIGHT /// </summary> LIGHT = 300, /// <summary> /// NORMAL /// </summary> NORMAL = 400, /// <summary> /// MEDIUM /// </summary> MEDIUM = 500, /// <summary> /// SEMI_BOLD /// </summary> SEMI_BOLD = 600, /// <summary> /// BOLD /// </summary> BOLD = 700, /// <summary> /// EXTRA_BOLD /// </summary> EXTRA_BOLD = 800, /// <summary> /// HEAVY /// </summary> HEAVY = 900 } } |
▶ ENUMLOGFONTEX.cs
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using System.Runtime.InteropServices; namespace TestProject { /// <summary> /// ENUMLOGFONTEX /// </summary> [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)] public struct ENUMLOGFONTEX { //////////////////////////////////////////////////////////////////////////////////////////////////// Field ////////////////////////////////////////////////////////////////////////////////////////// Public #region Field /// <summary> /// LOG 폰트 /// </summary> public LOGFONT LogFont; /// <summary> /// 전체 명칭 /// </summary> [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)] public string FullName; /// <summary> /// 스타일 /// </summary> [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)] public string Style; /// <summary> /// 스크립트 /// </summary> [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)] public string Script; #endregion } } |
▶ FONTSIGNATURE.cs
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using System.Runtime.InteropServices; namespace TestProject { /// <summary> /// FONTSIGNATURE /// </summary> public struct FONTSIGNATURE { //////////////////////////////////////////////////////////////////////////////////////////////////// Field ////////////////////////////////////////////////////////////////////////////////////////// Public #region Field /// <summary> /// USB /// </summary> [MarshalAs(UnmanagedType.ByValArray)] public int[] USB; /// <summary> /// CSB /// </summary> [MarshalAs(UnmanagedType.ByValArray)] public int[] CSB; #endregion } } |
▶ LOGFONT.cs
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using System.Runtime.InteropServices; namespace TestProject { /// <summary> /// LOGFONT /// </summary> [StructLayout(LayoutKind.Sequential, CharSet = System.Runtime.InteropServices.CharSet.Auto)] public struct LOGFONT { //////////////////////////////////////////////////////////////////////////////////////////////////// Field ////////////////////////////////////////////////////////////////////////////////////////// Public #region Field /// <summary> /// 높이 /// </summary> public int Height; /// <summary> /// 너비 /// </summary> public int Width; /// <summary> /// 이스케이프먼트 /// </summary> public int Escapement; /// <summary> /// 방향 /// </summary> public int Orientation; /// <summary> /// 가중치 /// </summary> public FontWeight Weight; /// <summary> /// 이탤릭체 여부 /// </summary> [MarshalAs(UnmanagedType.U1)] public bool Italic; /// <summary> /// 밑줄 여부 /// </summary> [MarshalAs(UnmanagedType.U1)] public bool Underline; /// <summary> /// 스트라이크 아웃 여부 /// </summary> [MarshalAs(UnmanagedType.U1)] public bool StrikeOut; /// <summary> /// 문자 세트 /// </summary> public FontCharSet CharSet; /// <summary> /// 출력 정밀도 /// </summary> public FontPrecision OutPrecision; /// <summary> /// 클리핑 정밀도 /// </summary> public FontClipPrecision ClipPrecision; /// <summary> /// 품질 /// </summary> public FontQuality Quality; /// <summary> /// 피치 & 패밀리 /// </summary> public FontPitchAndFamily PitchAndFamily; /// <summary> /// 폰트명 /// </summary> [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)] public string FaceName; #endregion } } |
▶ NEWTEXTMETRIC.cs
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using System.Runtime.InteropServices; namespace TestProject { /// <summary> /// NEWTEXTMETRIC /// </summary> [StructLayout(LayoutKind.Sequential, CharSet = System.Runtime.InteropServices.CharSet.Auto)] public struct NEWTEXTMETRIC { //////////////////////////////////////////////////////////////////////////////////////////////////// Field #region Field /// <summary> /// 높이 /// </summary> public int Height; /// <summary> /// 상단 높이 /// </summary> public int Ascent; /// <summary> /// 하단 높이 /// </summary> public int Descent; /// <summary> /// 내부 간격 /// </summary> public int InternalLeading; /// <summary> /// 외부 간격 /// </summary> public int ExternalLeading; /// <summary> /// 평균 문자 너비 /// </summary> public int AverageCharacterWidth; /// <summary> /// 최대 문자 너비 /// </summary> public int MaximumCharacterWidth; /// <summary> /// 가중치 /// </summary> public int Weight; /// <summary> /// 오버행 /// </summary> public int Overhang; /// <summary> /// 종횡비 X /// </summary> public int AspectX; /// <summary> /// 종횡비 Y /// </summary> public int AspectY; /// <summary> /// 첫번째 문자 /// </summary> public char FirstCharacter; /// <summary> /// 마지막 문자 /// </summary> public char LastCharacter; /// <summary> /// 디폴트 문자 /// </summary> public char DefaultCharacter; /// <summary> /// BREAK 문자 /// </summary> public char BreakCharacter; /// <summary> /// 이탤릭체 여부 /// </summary> public byte Italic; /// <summary> /// 밑줄 여부 /// </summary> public byte Underlined; /// <summary> /// 스트라이크 아웃 여부 /// </summary> public byte StrikeOut; /// <summary> /// 피치 & 패밀리 /// </summary> public byte PitchAndFamily; /// <summary> /// 문자 세트 여부 /// </summary> public byte CharSet; /// <summary> /// 플래그 /// </summary> public int Flag; /// <summary> /// EM 크기 /// </summary> public int SizeEM; /// <summary> /// 셀 높이 /// </summary> public int CellHeight; /// <summary> /// 평균 너비 /// </summary> public int AverageWidth; #endregion } } |
▶ NEWTEXTMETRICEX.cs
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namespace TestProject { /// <summary> /// NEWTEXTMETRICEX /// </summary> public struct NEWTEXTMETRICEX { //////////////////////////////////////////////////////////////////////////////////////////////////// Field ////////////////////////////////////////////////////////////////////////////////////////// Public #region Field /// <summary> /// 텍스트 메트릭 /// </summary> public NEWTEXTMETRIC TextMetric; /// <summary> /// 폰트 서명 /// </summary> public FONTSIGNATURE FontSignature; #endregion } } |
▶ FontHelper.cs
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using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace TestProject { /// <summary> /// 폰트 헬퍼 /// </summary> public class FontHelper { //////////////////////////////////////////////////////////////////////////////////////////////////// Delegate ////////////////////////////////////////////////////////////////////////////////////////// Public #region 폰트 열거하기 대리자 - EnumerateFontDelegate(enumLogFontEx, newTextMetricEx, fontType, longParameter) /// <summary> /// 폰트 열거하기 대리자 /// </summary> /// <param name="enumLogFontEx">ENUMLOGFONTEX</param> /// <param name="newTextMetricEx">NEWTEXTMETRICEX</param> /// <param name="fontType">폰트 타입</param> /// <param name="longParameter">LONG 매개 변수</param> /// <returns>처리 결과</returns> public delegate int EnumerateFontDelegate ( ref ENUMLOGFONTEX enumLogFontEx, ref NEWTEXTMETRICEX newTextMetricEx, int fontType, int longParameter ); #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Import ////////////////////////////////////////////////////////////////////////////////////////// Static //////////////////////////////////////////////////////////////////////////////// Private #region 디바이스 컨텍스트 구하기 - GetDC(windowHandle) /// <summary> /// 디바이스 컨텍스트 구하기 /// </summary> /// <param name="windowHandle">윈도우 핸들</param> /// <returns>디바이스 컨텍스트 핸들</returns> [DllImport("user32")] private static extern int GetDC(int windowHandle); #endregion #region 디바이스 컨텍스트 해제하기 - ReleaseDC(windowHandle, deviceContextHandle) /// <summary> /// 디바이스 컨텍스트 해제하기 /// </summary> /// <param name="windowHandle">윈도우 핸들</param> /// <param name="deviceContextHandle">디바이스 컨텍스트 핸들</param> /// <returns>처리 결과</returns> [DllImport("user32")] private static extern int ReleaseDC(int windowHandle, int deviceContextHandle); #endregion #region 폰트 패밀리 열거하기 (확장) - EnumFontFamiliesEx(deviceContextHandle, logFontHandle, enumerateFontDelegate, longParameter, flag) /// <summary> /// 폰트 패밀리 열거하기 (확장) /// </summary> /// <param name="deviceContextHandle">디바이스 컨텍스트 핸들</param> /// <param name="logFontHandle">LOG 폰트 핸들</param> /// <param name="enumerateFontDelegate">폰트 열거하기 대리자</param> /// <param name="longParameter">LONG 매개 변수</param> /// <param name="flag">플래그</param> /// <returns>처리 결과</returns> [DllImport("gdi32", CharSet = CharSet.Auto)] private static extern int EnumFontFamiliesEx ( int deviceContextHandle, [In] IntPtr logFontHandle, EnumerateFontDelegate enumerateFontDelegate, IntPtr longParameter, uint flag ); #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Field ////////////////////////////////////////////////////////////////////////////////////////// Static //////////////////////////////////////////////////////////////////////////////// Private #region Field /// <summary> /// 폰트명 리스트 /// </summary> private static List<string> _fontNameList = new List<string>(); #endregion ////////////////////////////////////////////////////////////////////////////////////////// Instance //////////////////////////////////////////////////////////////////////////////// Private #region Field /// <summary> /// RASTER_FONTTYPE /// </summary> private const int RASTER_FONTTYPE = 1; /// <summary> /// DEVICE_FONTTYPE /// </summary> private const int DEVICE_FONTTYPE = 2; /// <summary> /// TRUETYPE_FONTTYPE /// </summary> private const int TRUETYPE_FONTTYPE = 4; #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Static //////////////////////////////////////////////////////////////////////////////// Public #region 폰트명 리스트 구하기 - GetFontNameList(windowHandle, charSet) /// <summary> /// 폰트명 리스트 구하기 /// </summary> /// <param name="windowHandle">윈도우 핸들</param> /// <param name="charSet">문자 세트</param> /// <returns>폰트명 리스트</returns> public static List<string> GetFontNameList(int windowHandle, FontCharSet charSet) { LOGFONT logFont = GetLogFont(); IntPtr logFontHandle = Marshal.AllocHGlobal(Marshal.SizeOf(logFont)); Marshal.StructureToPtr(logFont, logFontHandle, true); _fontNameList.Clear(); try { int deviceContextHandle = GetDC(windowHandle); EnumerateFontDelegate enumerateFontDelegate = new EnumerateFontDelegate(enumerateFont); int result = EnumFontFamiliesEx ( deviceContextHandle, logFontHandle, enumerateFontDelegate, (IntPtr)charSet, 0 ); if(ReleaseDC(windowHandle, deviceContextHandle) == -1) { return null; } if(result == 0) { return null; } } catch { return null; } finally { Marshal.DestroyStructure(logFontHandle, typeof(LOGFONT)); } _fontNameList.Sort(); return _fontNameList; } #endregion //////////////////////////////////////////////////////////////////////////////// Private #region LOG 폰트 구하기 - GetLogFont() /// <summary> /// LOG 폰트 구하기 /// </summary> /// <returns>LOG 폰트</returns> private static LOGFONT GetLogFont() { LOGFONT logFont = new LOGFONT(); logFont.Height = 0; logFont.Width = 0; logFont.Escapement = 0; logFont.Orientation = 0; logFont.Weight = 0; logFont.Italic = false; logFont.Underline = false; logFont.StrikeOut = false; logFont.CharSet = FontCharSet.DEFAULT_CHARSET; logFont.OutPrecision = 0; logFont.ClipPrecision = 0; logFont.Quality = 0; logFont.PitchAndFamily = FontPitchAndFamily.FF_DONTCARE; logFont.FaceName = string.Empty; return logFont; } #endregion #region 폰트 열거하기 - enumerateFont(enumLogFontEx, newTextMetricEx, fontType, longParameter) /// <summary> /// 폰트 열거하기 /// </summary> /// <param name="enumLogFontEx">ENUMLOGFONTEX</param> /// <param name="newTextMetricEx">NEWTEXTMETRICEX</param> /// <param name="fontType">폰트 타입</param> /// <param name="longParameter">LONG 매개 변수</param> /// <returns>처리 결과</returns> private static int enumerateFont(ref ENUMLOGFONTEX enumLogFontEx, ref NEWTEXTMETRICEX newTextMetricEx, int fontType, int longParameter) { try { if(fontType == TRUETYPE_FONTTYPE) { if(enumLogFontEx.LogFont.CharSet == (FontCharSet)longParameter) { _fontNameList.Add(enumLogFontEx.FullName); } } } catch(Exception) { return 0; } return 1; } #endregion } } |
▶ Program.cs
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using System; using System.Collections.Generic; using System.Diagnostics; namespace TestProject { /// <summary> /// 프로그램 /// </summary> class Program { //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Static //////////////////////////////////////////////////////////////////////////////// Private #region 프로그램 시작하기 - Main() /// <summary> /// 프로그램 시작하기 /// </summary> private static void Main() { List<string> fontNameList = FontHelper.GetFontNameList ( (int)Process.GetCurrentProcess().MainWindowHandle, FontCharSet.HANGEUL_CHARSET ); foreach(string fontName in fontNameList) { Console.WriteLine(fontName); } } #endregion } } |