■ ProgressBarAnimationBehavior 클래스에서 ProgressBar 객체의 애니메이션을 만드는 방법을 보여준다.
▶ MainPage.xaml
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<?xml version="1.0" encoding="utf-8" ?> <ContentPage x:Class="TestProject.MainPage" xmlns="http://schemas.microsoft.com/dotnet/2021/maui" xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"> <StackLayout HorizontalOptions="Center" VerticalOptions="Center" Margin="30" Spacing="10"> <Label HorizontalOptions="Center" LineBreakMode="WordWrap" Text="ProgressBarAnimationBehavior는 ProgressBar의 애니메이션을 만드는 동작이다." /> <ProgressBar x:Name="progressBar" HorizontalOptions="Center" WidthRequest="300" ProgressColor="Green" /> <Button x:Name="progressButton" HorizontalOptions="Center" Text="진행하기" /> </StackLayout> </ContentPage> |
▶ MainPage.xaml.cs
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using CommunityToolkit.Maui.Behaviors; namespace TestProject; /// <summary> /// 메인 페이지 /// </summary> public partial class MainPage : ContentPage { //////////////////////////////////////////////////////////////////////////////////////////////////// Field ////////////////////////////////////////////////////////////////////////////////////////// Private #region Field /// <summary> /// 진행바 애니메이션 동작 /// </summary> private ProgressBarAnimationBehavior behavior; #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - MainPage() /// <summary> /// 생성자 /// </summary> public MainPage() { InitializeComponent(); this.behavior = new ProgressBarAnimationBehavior() { Length = 250, Progress = 0.75 }; this.progressBar.Behaviors.Add(this.behavior); this.progressButton.Clicked += progressButton_Clicked; } #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Private #region 진행하기 버튼 클릭시 처리하기 - progressButton_Clicked(sender, e) /// <summary> /// 진행하기 버튼 클릭시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void progressButton_Clicked(object sender, EventArgs e) { double progress = this.behavior.Progress; progress += 0.2; if(progress > 1) { progress = 0; } this.behavior.Progress = progress; } #endregion } |
▶ MauiProgram.cs
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using CommunityToolkit.Maui; namespace TestProject; /// <summary> /// MAUI 프로그램 /// </summary> public static class MauiProgram { //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Static //////////////////////////////////////////////////////////////////////////////// Public #region MAUI 앱 생성하기 - CreateMauiApp() /// <summary> /// MAUI 앱 생성하기 /// </summary> /// <returns>MAUI 앱</returns> public static MauiApp CreateMauiApp() { MauiAppBuilder builder = MauiApp.CreateBuilder(); builder .UseMauiApp<App>() .UseMauiCommunityToolkit() .ConfigureFonts ( fontCollection => { fontCollection.AddFont("OpenSans-Regular.ttf" , "OpenSansRegular" ); fontCollection.AddFont("OpenSans-Semibold.ttf", "OpenSansSemibold"); } ); return builder.Build(); } #endregion } |