■ VideoDrawing 엘리먼트에서 MediaTimeline/MediaClock 객체를 사용해 무한 반복하는 동영상을 재생하는 방법을 보여준다.
▶ MainWindow.xaml
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<Window x:Class="TestProject.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="800" Height="600" Title="TestProject" FontFamily="나눔고딕코딩" FontSize="16"> <Rectangle Width="300" Height="300"> <Rectangle.Fill> <DrawingBrush> <DrawingBrush.Drawing> <VideoDrawing Rect="0 0 300 300"> <VideoDrawing.Player> <MediaPlayer x:Name="mediaPlayer" /> </VideoDrawing.Player> </VideoDrawing> </DrawingBrush.Drawing> </DrawingBrush> </Rectangle.Fill> </Rectangle> </Window> |
▶ MainWindow.xaml.cs
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using System; using System.Windows; using System.Windows.Media.Animation; using System.Windows.Media; namespace TestProject { /// <summary> /// 메인 윈도우 /// </summary> public partial class MainWindow : Window { //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - MainWindow() /// <summary> /// 생성자 /// </summary> public MainWindow() { InitializeComponent(); Loaded += Window_Loaded; } #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Private #region 윈도우 로드시 처리하기 - Window_Loaded(sender, e) /// <summary> /// 윈도우 로드시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void Window_Loaded(object sender, RoutedEventArgs e) { MediaTimeline mediaTimeline = new MediaTimeline(new Uri(@"VIDEO\xbox.wmv", UriKind.Relative)); mediaTimeline.RepeatBehavior = RepeatBehavior.Forever; MediaClock mediaClock = mediaTimeline.CreateClock(); this.mediaPlayer.Clock = mediaClock; mediaClock.Controller.Begin(); } #endregion } } |