■ KeyTime 구조체의 FromTimeSpan 정적 메소드를 사용해 키 프레임 애니메이션의 타이밍을 제어하는 방법을 보여준다.
▶ MainWindow.xaml
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<Window x:Class="TestProject.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="800" Height="600" Title="TestProject" FontFamily="나눔고딕코딩" FontSize="16"> </Window> |
▶ MainWindow.xaml.cs
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using System; using System.Windows; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace TestProject { /// <summary> /// 메인 윈도우 /// </summary> public partial class MainWindow : Window { //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - MainWindow() /// <summary> /// 생성자 /// </summary> public MainWindow() { InitializeComponent(); #region 이동 변환을 생성한다. TranslateTransform translateTransform = new TranslateTransform(); #endregion #region 사각형을 생성한다. Rectangle rectangle = new Rectangle(); rectangle.Width = 50; rectangle.Height = 50; rectangle.StrokeThickness = 5; rectangle.Stroke = Brushes.Black; rectangle.Fill = Brushes.Blue; rectangle.RenderTransform = translateTransform; #endregion #region 이동 변환 애니메이션을 생성한다. DoubleAnimationUsingKeyFrames translateTransformAnimation = new DoubleAnimationUsingKeyFrames(); translateTransformAnimation.Duration = TimeSpan.FromSeconds(10); translateTransformAnimation.KeyFrames.Add ( new LinearDoubleKeyFrame ( 100, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(3)) ) ); translateTransformAnimation.KeyFrames.Add ( new LinearDoubleKeyFrame ( 200, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(4)) ) ); translateTransformAnimation.KeyFrames.Add ( new LinearDoubleKeyFrame ( 300, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(10)) ) ); #endregion rectangle.Loaded += delegate(object sender, RoutedEventArgs e) { translateTransform.BeginAnimation(TranslateTransform.XProperty, translateTransformAnimation); }; Content = rectangle; } #endregion } } |