■ LinearDoubleKeyFrame 엘리먼트의 KeyTime 속성에서 Paced 값을 사용해 키 프레임 애니메이션의 타이밍을 제어하는 방법을 보여준다.
▶ MainWindow.xaml
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<Window x:Class="TestProject.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="800" Height="600" Title="TestProject" FontFamily="나눔고딕코딩" FontSize="16"> <Rectangle Width="50" Height="50" Stroke="Black" StrokeThickness="5" Fill="Orange"> <Rectangle.RenderTransform> <TranslateTransform x:Name="translateTransform" /> </Rectangle.RenderTransform> <Rectangle.Triggers> <EventTrigger RoutedEvent="Rectangle.Loaded"> <BeginStoryboard> <Storyboard> <DoubleAnimationUsingKeyFrames Storyboard.TargetName="translateTransform" Storyboard.TargetProperty="X" Duration="00:00:10"> <LinearDoubleKeyFrame KeyTime="Paced" Value="100" /> <LinearDoubleKeyFrame KeyTime="Paced" Value="200" /> <LinearDoubleKeyFrame KeyTime="Paced" Value="300" /> </DoubleAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger> </Rectangle.Triggers> </Rectangle> </Window> |