■ ActorSystemConfig 레코드의 WithDeadLetterThrottleInterval/WithDeadLetterThrottleCount 메소드를 사용해 데드 레터 쓰로틀링을 만드는 방법을 보여준다.
▶ Program.cs
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using Proto; using Proto.Extensions; namespace TestProject; /// <summary> /// 프로그램 /// </summary> class Program { //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Static //////////////////////////////////////////////////////////////////////////////// Private #region 프로그램 시작하기 - Main() /// <summary> /// 프로그램 시작하기 /// </summary> /// <returns></returns> private static async Task Main() { ActorSystem actorSystem = new ActorSystem ( new ActorSystemConfig() .WithDeadLetterThrottleInterval(TimeSpan.FromSeconds(1)) .WithDeadLetterThrottleCount(3) ); actorSystem.EventStream.Subscribe<DeadLetterEvent> ( deadLetter => Console.WriteLine ( $"DeadLetter from {deadLetter.Sender} to {deadLetter.Pid} : {deadLetter.Message.GetMessageTypeName()} = '{deadLetter.Message}'" ) ); Props props = Props.FromFunc(context => Task.CompletedTask); PID pid = actorSystem.Root.Spawn(props); await actorSystem.Root.StopAsync(pid); for(int i = 0; i < 1000; i++) { actorSystem.EventStream.Publish(new DeadLetterEvent(pid, i, null)); } await Task.Delay(TimeSpan.FromSeconds(2)); for(int i = 0; i < 1000; i++) { actorSystem.EventStream.Publish(new DeadLetterEvent(pid, i, null)); } } #endregion } |