■ BitmapSource 클래스의 Create 정적 메소드를 사용해 비트맵을 만드는 방법을 보여준다.
▶ MainWindow.xaml
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<Window x:Class="TestProject.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="800" Height="600" Title="BitmapSource 클래스 : Create 정적 메소드를 사용해 비트맵 만들기" FontFamily="나눔고딕코딩" FontSize="16"> </Window> |
▶ MainWindow.xaml.cs
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using System; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; namespace TestProject { /// <summary> /// 메인 윈도우 /// </summary> public partial class MainWindow : Window { //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - MainWindow() /// <summary> /// 생성자 /// </summary> public MainWindow() { InitializeComponent(); int[] bitmapArray = new int[256 * 256]; for(int x = 0; x < 256; x++) { for(int y = 0; y < 256; y++) { int blue = x; int green = 0; int red = y; bitmapArray[256 * y + x] = blue | (green << 8) | (red << 16); } } BitmapSource bitmap = BitmapSource.Create ( 256, 256, 96, 96, PixelFormats.Bgr32, null, bitmapArray, 256 * 4 ); Image image = new Image(); image.Source = bitmap; image.Stretch = Stretch.None; Content = image; } #endregion } } |