■ TranslateTransform3D 엘리먼트를 사용하는 방법을 보여준다.
▶ MainWindow.xaml
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<Window x:Class="TestProject.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="800" Height="600" Title="TranslateTransform3D 엘리먼트 사용하기" FontFamily="나눔고딕코딩" FontSize="16"> <Grid Margin="10"> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="Auto" /> <RowDefinition Height="Auto" /> <RowDefinition Height="Auto" /> <RowDefinition Height="*" /> <RowDefinition Height="Auto" /> <RowDefinition Height="Auto" /> <RowDefinition Height="Auto" /> </Grid.RowDefinitions> <TextBlock Grid.Row="0" Grid.Column="0" Text="모델 X축" /> <ScrollBar Name="modelXScrollBar" Grid.Row="0" Grid.Column="1" Orientation="Horizontal" Minimum="-5" Maximum="5" Value="0" /> <TextBlock Grid.Row="1" Grid.Column="0" Text="모델 Y축" /> <ScrollBar Name="modelYScrollBar" Grid.Row="1" Grid.Column="1" Orientation="Horizontal" Minimum="-5" Maximum="5" Value="0" /> <TextBlock Grid.Row="2" Grid.Column="0" Text="모델 Z축" /> <ScrollBar Name="modelZScrollBar" Grid.Row="2" Grid.Column="1" Orientation="Horizontal" Minimum="-5" Maximum="5" Value="0" /> <Viewport3D Grid.Row="3" Grid.Column="0" Grid.ColumnSpan="2"> <ModelVisual3D> <ModelVisual3D.Content> <Model3DGroup> <GeometryModel3D> <GeometryModel3D.Geometry> <MeshGeometry3D Positions="0 0 0, 2 0 0, 2 1 0, 0 0 -3, 2 0 -3, 2 1 -3, 2 1 -3, 0 0 -3, 2 1 0, 0 0 0, 2 1 0, 2 0 0, 2 1 -3, 2 0 -3, 2 0 0, 0 0 0, 2 0 -3, 0 0 -3" TriangleIndices=" 0 1 2, 3 5 4, 6 7 8, 7 9 8, 10 11 12, 11 13 12, 14 15 16, 15 17 16" /> </GeometryModel3D.Geometry> <GeometryModel3D.Material> <DiffuseMaterial Brush="RoyalBlue" /> </GeometryModel3D.Material> <GeometryModel3D.Transform> <Transform3DGroup> <TranslateTransform3D OffsetX="{Binding ElementName=modelXScrollBar, Path=Value}" OffsetY="{Binding ElementName=modelYScrollBar, Path=Value}" OffsetZ="{Binding ElementName=modelZScrollBar, Path=Value}" /> </Transform3DGroup> </GeometryModel3D.Transform> </GeometryModel3D> <AmbientLight Color="#404040" /> <DirectionalLight Direction="2 -3 -1" Color="#C0C0C0" /> </Model3DGroup> </ModelVisual3D.Content> </ModelVisual3D> <Viewport3D.Camera> <PerspectiveCamera Position="-2 2 4" LookDirection="2 -1 -4" UpDirection="0 1 0" FieldOfView="45"> <PerspectiveCamera.Transform> <Transform3DGroup> <TranslateTransform3D OffsetX="{Binding ElementName=cameraXScrollBar, Path=Value}" OffsetY="{Binding ElementName=cameraYScrollBar, Path=Value}" OffsetZ="{Binding ElementName=cameraZScrollBar, Path=Value}" /> </Transform3DGroup> </PerspectiveCamera.Transform> </PerspectiveCamera> </Viewport3D.Camera> </Viewport3D> <TextBlock Grid.Row="4" Grid.Column="0" Margin="0 0 10 0" Text="카메라 X축" /> <ScrollBar Name="cameraXScrollBar" Grid.Row="4" Grid.Column="1" Orientation="Horizontal" Minimum="-5" Maximum="5" Value="0" /> <TextBlock Grid.Row="5" Grid.Column="0" Margin="0 0 10 0" Text="카메라 Y축" /> <ScrollBar Name="cameraYScrollBar" Grid.Row="5" Grid.Column="1" Orientation="Horizontal" Minimum="-5" Maximum="5" Value="0" /> <TextBlock Grid.Row="6" Grid.Column="0" Margin="0 0 10 0" Text="카메라 Z축" /> <ScrollBar Name="cameraZScrollBar" Grid.Row="6" Grid.Column="1" Orientation="Horizontal" Minimum="-5" Maximum="5" Value="0" /> </Grid> </Window> |