■ GaugeControl 클래스에서 게이지 애니메이션을 사용하는 방법을 보여준다.
▶ MainForm.cs
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using System; using System.Drawing; using DevExpress.XtraEditors; using DevExpress.XtraGauges.Core.Model; namespace TestProject { /// <summary> /// 메인 폼 /// </summary> public partial class MainForm : XtraForm { //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - MainForm() /// <summary> /// 생성자 /// </summary> public MainForm() { InitializeComponent(); this.temperatureArcScaleComponent.EnableAnimation = true; this.temperatureArcScaleComponent.EasingMode = EasingMode.EaseIn; this.temperatureArcScaleComponent.EasingFunction = new CircleEase(); this.humidityArcScaleComponent.EnableAnimation = true; this.humidityArcScaleComponent.EasingMode = EasingMode.EaseOut; this.humidityArcScaleComponent.EasingFunction = new BackEase(); this.temperatureTrackBarControl.EditValueChanged += temperatureTrackBarControl_EditValueChanged; this.humidityTrackBarControl.EditValueChanged += humidityTrackBarControl_EditValueChanged; } #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Private //////////////////////////////////////////////////////////////////////////////// Event #region 온도 트랙바 컨트롤 편집 값 변경시 처리하기 - temperatureTrackBarControl_EditValueChanged(sender, e) /// <summary> /// 온도 트랙바 컨트롤 편집 값 변경시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void temperatureTrackBarControl_EditValueChanged(object sender, EventArgs e) { this.temperatureArcScaleComponent.Value = Convert.ToSingle(this.temperatureTrackBarControl.EditValue); this.weatherStateImageIndicatorComponent.StateIndex = GetWeatherType(); string sign = string.Empty; if(this.temperatureArcScaleComponent.Value > 0) { sign = "+"; this.gaugeControl.ColorScheme.Color = Color.Crimson; } else { this.gaugeControl.ColorScheme.Color = Color.RoyalBlue; } this.temperatureLabelComponent.Text = $"t : {sign}{this.temperatureArcScaleComponent.Value}C"; } #endregion #region 습도 트랙바 컨트롤 편집 값 변경시 처리하기 - humidityTrackBarControl_EditValueChanged(sender, e) /// <summary> /// 습도 트랙바 컨트롤 편집 값 변경시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void humidityTrackBarControl_EditValueChanged(object sender, EventArgs e) { this.humidityArcScaleComponent.Value = Convert.ToSingle(this.humidityTrackBarControl.EditValue); this.weatherStateImageIndicatorComponent.StateIndex = GetWeatherType(); this.humidityLabelComponent.Text = $"h : {humidityArcScaleComponent.Value}%"; } #endregion //////////////////////////////////////////////////////////////////////////////// Function #region 날씨 타입 구하기 - GetWeatherType() /// <summary> /// 날씨 타입 구하기 /// </summary> /// <returns>날씨 타입</returns> private int GetWeatherType() { if(temperatureArcScaleComponent.Value > 0) { if(humidityArcScaleComponent.Value < 75) { return 0; // SUNNY } else { return 2; // RAINY } } else { if(this.humidityArcScaleComponent.Value < 75) { return 1; // CLOWDY } else { return 3; // SNOW } } } #endregion } } |