■ DragMarks 클래스를 사용해 마커를 드래그하는 방법을 보여준다.
▶ MainForm.cs
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using System; using System.Drawing; using System.Windows.Forms; using Steema.TeeChart.Drawing; using Steema.TeeChart.Styles; using Steema.TeeChart.Tools; namespace TestProject { /// <summary> /// 메인 폼 /// </summary> public partial class MainForm : Form { //////////////////////////////////////////////////////////////////////////////////////////////////// Field ////////////////////////////////////////////////////////////////////////////////////////// Private #region Field /// <summary> /// 라인 /// </summary> private Line line; #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - MainForm() /// <summary> /// 생성자 /// </summary> public MainForm() { InitializeComponent(); Text = "DragMarks 클래스 : 마커 드래그하기"; this.tChart.Panel.Pen = new ChartPen(Color.Black); this.line = new Line(this.tChart.Chart); this.line.Marks.Visible = true; this.line.FillSampleValues(10); Points points = new Points(this.tChart.Chart); points.Pointer.Pen.Color = Color.Black; points.FillSampleValues(6); DragMarks dragMarks = new DragMarks(this.tChart.Chart); dragMarks.Series = line; this.resetButton.Click += resetButton_Click; } #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Private #region 재설정 버튼 클릭시 처리하기 - resetButton_Click(sender, e) /// <summary> /// 재설정 버튼 클릭시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void resetButton_Click(object sender, EventArgs e) { this.line.Marks.ResetPositions(); } #endregion } } |