■ Graphics3D 클래스의 RotationCenter 속성을 사용해 회전 중심을 설정하는 방법을 보여준다.
▶ MainForm.cs
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using System; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms; using Steema.TeeChart; using Steema.TeeChart.Drawing; using Steema.TeeChart.Styles; namespace TestProject { /// <summary> /// 메인 폼 /// </summary> public partial class MainForm : Form { //////////////////////////////////////////////////////////////////////////////////////////////////// Field ////////////////////////////////////////////////////////////////////////////////////////// Private #region Field /// <summary> /// 표면 시리즈 /// </summary> private Surface surface; /// <summary> /// 타이머 /// </summary> private Timer timer; /// <summary> /// 델타 /// </summary> private int delta = 1; #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Constructor ////////////////////////////////////////////////////////////////////////////////////////// Public #region 생성자 - MainForm() /// <summary> /// 생성자 /// </summary> public MainForm() { InitializeComponent(); Text = "Graphics3D 클래스 : RotationCenter 속성을 사용해 회전 중심 설정하기"; this.xTrackBar.Minimum = -100; this.xTrackBar.Maximum = 100; this.xTrackBar.TickFrequency = 20; this.yTrackBar.Minimum = -100; this.yTrackBar.Maximum = 100; this.yTrackBar.TickFrequency = 20; this.zTrackBar.Minimum = -100; this.zTrackBar.Maximum = 100; this.zTrackBar.TickFrequency = 20; this.tChart.Aspect.View3D = true; this.tChart.Aspect.Orthogonal = false; this.tChart.Aspect.Chart3DPercent = 100; this.tChart.Aspect.Perspective = 100; this.tChart.Panel.Pen = new ChartPen(Color.Black); this.surface = new Surface(this.tChart.Chart); this.surface.WireFrame = true; this.surface.StartColor = Color.Red; this.surface.FillSampleValues(25); this.timer = new Timer(); this.timer.Interval = 20; this.xTrackBar.Scroll += xTrackBar_Scroll; this.yTrackBar.Scroll += yTrackBar_Scroll; this.zTrackBar.Scroll += zTrackBar_Scroll; this.animateCheckBox.CheckedChanged += animateCheckBox_CheckedChanged; this.tChart.AfterDraw += tChart_AfterDraw; this.timer.Tick += timer_Tick; } #endregion //////////////////////////////////////////////////////////////////////////////////////////////////// Method ////////////////////////////////////////////////////////////////////////////////////////// Private #region X 트랙바 스크롤시 처리하기 - xTrackBar_Scroll(sender, e) /// <summary> /// X 트랙바 스크롤시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void xTrackBar_Scroll(object sender, EventArgs e) { PointXYZ point = this.tChart.Graphics3D.RotationCenter; point.X = (int)this.xTrackBar.Value; this.tChart.Graphics3D.RotationCenter = point; this.tChart.Invalidate(); } #endregion #region Y 트랙바 스크롤시 처리하기 - yTrackBar_Scroll(sender, e) /// <summary> /// Y 트랙바 스크롤시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void yTrackBar_Scroll(object sender, EventArgs e) { PointXYZ point = this.tChart.Graphics3D.RotationCenter; point.Y = (int)this.yTrackBar.Value; this.tChart.Graphics3D.RotationCenter = point; this.tChart.Invalidate(); } #endregion #region Z 트랙바 스크롤시 처리하기 - zTrackBar_Scroll(sender, e) /// <summary> /// Z 트랙바 스크롤시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void zTrackBar_Scroll(object sender, EventArgs e) { PointXYZ point = this.tChart.Graphics3D.RotationCenter; point.Z = (int)this.zTrackBar.Value; this.tChart.Graphics3D.RotationCenter = point; this.tChart.Invalidate(); } #endregion #region 애니메이션 체크 박스 체크 변경시 처리하기 - animateCheckBox_CheckedChanged(sender, e) /// <summary> /// 애니메이션 체크 박스 체크 변경시 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void animateCheckBox_CheckedChanged(object sender, EventArgs e) { this.timer.Enabled = this.animateCheckBox.Checked; } #endregion #region TChart 그리기 후 처리하기 - tChart_AfterDraw(sender, graphics3D) /// <summary> /// TChart 그리기 후 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="graphics3D">그래픽스 3D</param> private void tChart_AfterDraw(object sender, Graphics3D graphics3D) { TChart tChart = sender as TChart; graphics3D.Pen.Style = DashStyle.Dot; graphics3D.Pen.Width = 1; graphics3D.Pen.Color = Color.Blue; int temporaryX = graphics3D.ChartXCenter + graphics3D.RotationCenter.X; int temporaryY = graphics3D.ChartYCenter + graphics3D.RotationCenter.Y; int temporaryZ = (tChart.Aspect.Width3D / 2) + graphics3D.RotationCenter.Z; Rectangle chartRectangle = tChart.Chart.ChartRect; graphics3D.HorizontalLine(chartRectangle.Left, chartRectangle.Right, temporaryY, temporaryZ); graphics3D.VerticalLine(temporaryX, chartRectangle.Top, chartRectangle.Bottom,temporaryZ); graphics3D.ZLine(temporaryX, temporaryY,0, tChart.Aspect.Width3D); } #endregion #region 타이머 틱 처리하기 - timer_Tick(sender, e) /// <summary> /// 타이머 틱 처리하기 /// </summary> /// <param name="sender">이벤트 발생자</param> /// <param name="e">이벤트 인자</param> private void timer_Tick(object sender, EventArgs e) { this.tChart.Aspect.Rotation += this.delta; if(this.tChart.Aspect.Rotation == 360) { this.delta = -1; } else if(this.tChart.Aspect.Rotation == 270) { this.delta = 1; } } #endregion } } |