■ Viewport3D 엘리먼트를 사용해 3D 장면을 만드는 방법을 보여준다.
▶ MainWindow.xaml
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<Window x:Class="TestProject.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="800" Height="600" Title="TestProject" FontFamily="나눔고딕코딩" FontSize="16"> <Canvas Width="300" Height="300"> <Viewport3D Width="300" Height="300" ClipToBounds="True"> <Viewport3D.Camera> <PerspectiveCamera Position="0 0 2" LookDirection="0 0 -1" FieldOfView="60" /> </Viewport3D.Camera> <Viewport3D.Children> <ModelVisual3D> <ModelVisual3D.Content> <DirectionalLight Direction="-0.612372 -0.5 -0.612372" Color="#ffffff" /> </ModelVisual3D.Content> </ModelVisual3D> <ModelVisual3D> <ModelVisual3D.Content> <GeometryModel3D> <GeometryModel3D.Geometry> <MeshGeometry3D TriangleIndices="0 1 2 3 4 5" Normals="0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1" TextureCoordinates="0 0 1 0 1 1 1 1 0 1 0 0" Positions="-0.5 -0.5 0.5 0.5 -0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 -0.5 0.5 0.5 -0.5 -0.5 0.5" /> </GeometryModel3D.Geometry> <GeometryModel3D.Material> <MaterialGroup> <DiffuseMaterial> <DiffuseMaterial.Brush> <LinearGradientBrush StartPoint="0 0.5" EndPoint="1 0.5"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Yellow" /> <GradientStop Offset="0.25" Color="Red" /> <GradientStop Offset="0.75" Color="Blue" /> <GradientStop Offset="1" Color="LimeGreen" /> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </DiffuseMaterial.Brush> </DiffuseMaterial> </MaterialGroup> </GeometryModel3D.Material> <GeometryModel3D.Transform> <RotateTransform3D> <RotateTransform3D.Rotation> <AxisAngleRotation3D Axis="0 3 0" Angle="40" /> </RotateTransform3D.Rotation> </RotateTransform3D> </GeometryModel3D.Transform> </GeometryModel3D> </ModelVisual3D.Content> </ModelVisual3D> </Viewport3D.Children> </Viewport3D> </Canvas> </Window> |