■ PerspectiveCamera 엘리먼트에 대해 Point3DAnimationUsingKeyFrames/Vector3DAnimationUsingKeyFrames 객체를 사용해 카메라 위치와 방향을 움직이는 애니메니션을 만드는 방법을 보여준다.
▶ MainWindow.xaml
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<Window x:Class="TestProject.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="800" Height="600" Title="TestProject" FontFamily="나눔고딕코딩" FontSize="16"> <Viewport3D Width="500" Height="500" ClipToBounds="True"> <Viewport3D.Camera> <PerspectiveCamera x:Name="perspectiveCamera" Position="0 0 2" LookDirection="0 0 -1" FieldOfView="45" /> </Viewport3D.Camera> <Viewport3D.Children> <ModelVisual3D> <ModelVisual3D.Children> <ModelVisual3D> <ModelVisual3D.Content> <DirectionalLight Direction="-0.612372 -0.5 -0.612372" Color="#ffffff" /> </ModelVisual3D.Content> </ModelVisual3D> <ModelVisual3D> <ModelVisual3D.Content> <GeometryModel3D> <GeometryModel3D.Geometry> <MeshGeometry3D TriangleIndices="0 1 2 3 4 5 " Normals="0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 " TextureCoordinates="0 0 1 0 1 1 1 1 0 1 0 0 " Positions="-0.5 -0.5 0.5 0.5 -0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 -0.5 0.5 0.5 -0.5 -0.5 0.5 " /> </GeometryModel3D.Geometry> <GeometryModel3D.Material> <MaterialGroup> <DiffuseMaterial> <DiffuseMaterial.Brush> <LinearGradientBrush StartPoint="0 0.5" EndPoint="1 0.5"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Yellow" /> <GradientStop Offset="0.25" Color="Red" /> <GradientStop Offset="0.75" Color="Blue" /> <GradientStop Offset="1" Color="LimeGreen" /> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </DiffuseMaterial.Brush> </DiffuseMaterial> </MaterialGroup> </GeometryModel3D.Material> <GeometryModel3D.Transform> <RotateTransform3D> <RotateTransform3D.Rotation> <QuaternionRotation3D x:Name="quaternionRotation3D" /> </RotateTransform3D.Rotation> </RotateTransform3D> </GeometryModel3D.Transform> </GeometryModel3D> </ModelVisual3D.Content> </ModelVisual3D> </ModelVisual3D.Children> </ModelVisual3D> </Viewport3D.Children> <Viewport3D.Triggers> <EventTrigger RoutedEvent="Viewport3D.Loaded"> <BeginStoryboard> <Storyboard AutoReverse="True" RepeatBehavior="Forever"> <Point3DAnimationUsingKeyFrames Storyboard.TargetName="perspectiveCamera" Storyboard.TargetProperty="Position" > <Point3DAnimationUsingKeyFrames.KeyFrames> <LinearPoint3DKeyFrame KeyTime="00:00:01" Value="1 2 3" /> <DiscretePoint3DKeyFrame KeyTime="00:00:01.5" Value="1 2 5" /> <SplinePoint3DKeyFrame KeyTime="00:00:04" KeySpline="0.6 0.0 0.9 0.00" Value="0 0 2" /> </Point3DAnimationUsingKeyFrames.KeyFrames> </Point3DAnimationUsingKeyFrames> <Vector3DAnimationUsingKeyFrames Storyboard.TargetName="perspectiveCamera" Storyboard.TargetProperty="LookDirection"> <Vector3DAnimationUsingKeyFrames.KeyFrames> <LinearVector3DKeyFrame KeyTime="00:00:01" Value="-1 -2 -3" /> <DiscreteVector3DKeyFrame KeyTime="00:00:01.5" Value="-1 -1 -3" /> <SplineVector3DKeyFrame KeyTime="00:00:04" KeySpline="0.6 0.0 0.9 0.00" Value="0 0 -1" /> </Vector3DAnimationUsingKeyFrames.KeyFrames> </Vector3DAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger> </Viewport3D.Triggers> </Viewport3D> </Window> |