■ 정육면체 애니메이션을 만드는 방법을 보여준다.
▶ MainWindow.xaml
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<Window x:Class="TestProject.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="정육면체 애니메이션 만들기" Width="800" Height="600"> <Viewport3D> <ModelVisual3D> <ModelVisual3D.Content> <Model3DGroup> <GeometryModel3D> <GeometryModel3D.Geometry> <!-- 정육면체 : 앞쪽 면, 뒤쪽 면, 왼쪽 면, 오른쪽 면, 위쪽 면, 아래쪽 면 --> <MeshGeometry3D Positions="-0.5 0.5 0.5, 0.5 0.5 0.5, -0.5 -0.5 0.5, 0.5 -0.5 0.5, 0.5 0.5 -0.5, -0.5 0.5 -0.5, 0.5 -0.5 -0.5, -0.5 -0.5 -0.5, -0.5 0.5 -0.5, -0.5 0.5 0.5, -0.5 -0.5 -0.5, -0.5 -0.5 0.5, 0.5 0.5 0.5, 0.5 0.5 -0.5, 0.5 -0.5 0.5, 0.5 -0.5 -0.5, -0.5 0.5 -0.5, 0.5 0.5 -0.5, -0.5 0.5 0.5, 0.5 0.5 0.5, 0.5 -0.5 -0.5, -0.5 -0.5 -0.5, 0.5 -0.5 0.5, -0.5 -0.5 0.5" TriangleIndices=" 0 2 1, 1 2 3 4 6 5, 5 6 7, 8 10 9, 9 10 11, 12 14 13, 13 14 15 16 18 17, 17 18 19 20 22 21, 21 22 23" /> </GeometryModel3D.Geometry> <GeometryModel3D.Material> <DiffuseMaterial Brush="Blue" /> </GeometryModel3D.Material> </GeometryModel3D> <AmbientLight Color="#404040" /> <DirectionalLight Color="#c0c0c0" Direction="2 -3 -1" /> </Model3DGroup> </ModelVisual3D.Content> </ModelVisual3D> <Viewport3D.Camera> <PerspectiveCamera x:Name="perspectiveCamera" /> </Viewport3D.Camera> </Viewport3D> <Window.Triggers> <EventTrigger RoutedEvent="Window.Loaded"> <BeginStoryboard> <Storyboard TargetName="perspectiveCamera"> <Point3DAnimation Storyboard.TargetProperty="Position" From="-10 1 6" To="10 1 6" Duration="0:0:2" AutoReverse="True" RepeatBehavior="Forever" /> <Vector3DAnimation Storyboard.TargetProperty="LookDirection" From="10 -1 -6" To="-10 -1 -6" Duration="0:0:2" AutoReverse="True" RepeatBehavior="Forever" /> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="FieldOfView" AutoReverse="True" RepeatBehavior="Forever"> <LinearDoubleKeyFrame KeyTime="0:0:0" Value="20" /> <LinearDoubleKeyFrame KeyTime="0:0:1" Value="45" /> <LinearDoubleKeyFrame KeyTime="0:0:2" Value="20" /> </DoubleAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger> </Window.Triggers> </Window> |