■ GeometryModel3D 엘리먼트의 Transform 속성에서 TranslateTransform3D 객체를 사용해 애니메이션을 만드는 방법을 보여준다.
▶ MainWindow.xaml
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 |
<Window x:Class="TestProject.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="800" Height="600" Title="TestProject" FontFamily="나눔고딕코딩" FontSize="16"> <Canvas Margin="10" Height="300"> <Viewport3D Width="600" Height="150" ClipToBounds="True"> <Viewport3D.Camera> <PerspectiveCamera Position="0 0 2" LookDirection="0 0 -1" FieldOfView="60" /> </Viewport3D.Camera> <Viewport3D.Children> <ModelVisual3D> <ModelVisual3D.Content> <DirectionalLight Direction="-0.612372 -0.5 -0.612372" Color="#ffffff" /> </ModelVisual3D.Content> </ModelVisual3D> <ModelVisual3D> <ModelVisual3D.Content> <GeometryModel3D> <GeometryModel3D.Geometry> <MeshGeometry3D TriangleIndices="0 1 2 3 4 5" Normals="0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1" TextureCoordinates="0 0 1 0 1 1 1 1 0 1 0 0" Positions="-0.5 -0.5 0.5 0.5 -0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 -0.5 0.5 0.5 -0.5 -0.5 0.5" /> </GeometryModel3D.Geometry> <GeometryModel3D.Material> <MaterialGroup> <DiffuseMaterial> <DiffuseMaterial.Brush> <SolidColorBrush Opacity="0.3" Color="Cyan" /> </DiffuseMaterial.Brush> </DiffuseMaterial> </MaterialGroup> </GeometryModel3D.Material> <GeometryModel3D.Transform> <TranslateTransform3D x:Name="translateTransform3D" OffsetX="0" OffsetY="0" OffsetZ="0" /> </GeometryModel3D.Transform> </GeometryModel3D> </ModelVisual3D.Content> </ModelVisual3D> </Viewport3D.Children> <Viewport3D.Triggers> <EventTrigger RoutedEvent="Viewport3D.Loaded"> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetName="translateTransform3D" Storyboard.TargetProperty="OffsetX" To="-0.8" AutoReverse="True" RepeatBehavior="Forever" /> </Storyboard> </BeginStoryboard> </EventTrigger> </Viewport3D.Triggers> </Viewport3D> </Canvas> </Window> |