■ GeometryModel3D 엘리먼트의 Material 속성에서 DrawingBrush 객체를 사용해 3D 모델에 드로잉을 적용하는 방법을 보여준다.
▶ MainWindow.xaml
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<Window x:Class="TestProject.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="800" Height="600" Title="TestProject" FontFamily="나눔고딕코딩" FontSize="16"> <Canvas Width="500" Height="500"> <Viewport3D Width="500" Height="500" ClipToBounds="True"> <Viewport3D.Camera> <PerspectiveCamera Position="0 0 2" LookDirection="0 0 -1" FieldOfView="60" /> </Viewport3D.Camera> <Viewport3D.Children> <ModelVisual3D> <ModelVisual3D.Content> <DirectionalLight Direction="-0.612372 -0.5 -0.612372" Color="#ffffff" /> </ModelVisual3D.Content> </ModelVisual3D> <ModelVisual3D> <ModelVisual3D.Content> <GeometryModel3D> <GeometryModel3D.Geometry> <MeshGeometry3D TriangleIndices="0 1 2 3 4 5" Normals="0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1" TextureCoordinates="0 0 1 0 1 1 1 1 0 1 0 0" Positions="-0.5 -0.5 0.5 0.5 -0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 -0.5 0.5 0.5 -0.5 -0.5 0.5" /> </GeometryModel3D.Geometry> <GeometryModel3D.Material> <DiffuseMaterial> <DiffuseMaterial.Brush> <DrawingBrush Viewport="0 0 0.1 0.1" TileMode="Tile"> <DrawingBrush.Drawing> <DrawingGroup> <DrawingGroup.Children> <GeometryDrawing Brush="Gray" Geometry="M 0 0.1 L 0.1 0 1 0.9 0.9 1 z" /> <GeometryDrawing Brush="Gray" Geometry="M 0.9 0 L 1 0.1 0.1 1 0 0.9 z" /> <GeometryDrawing Brush="#ffff00" Geometry="M 0.25 0.25 L 0.5 0.125 0.75 0.25 0.5 0.5 z" /> <GeometryDrawing Brush="Black" Geometry="M 0.25 0.75 L 0.5 0.875 0.75 0.75 0.5 0.5 z" /> <GeometryDrawing Brush="#ff0000" Geometry="M 0.25 0.75 L 0.125 0.5 0.25 0.25 0.5 0.5 z" /> <GeometryDrawing Brush="MediumBlue" Geometry="M 0.75 0.25 L 0.875 0.5 0.75 0.75 0.5 0.5 z" /> </DrawingGroup.Children> </DrawingGroup> </DrawingBrush.Drawing> </DrawingBrush> </DiffuseMaterial.Brush> </DiffuseMaterial> </GeometryModel3D.Material> <GeometryModel3D.Transform> <RotateTransform3D> <RotateTransform3D.Rotation> <AxisAngleRotation3D Axis="0 3 0" Angle="20" /> </RotateTransform3D.Rotation> </RotateTransform3D> </GeometryModel3D.Transform> </GeometryModel3D> </ModelVisual3D.Content> </ModelVisual3D> </Viewport3D.Children> </Viewport3D> </Canvas> </Window> |